I'm going to have a go at modelling a Cessna Caravan from scratch. I have gMax (which
is probably no use at all!), blender and PPE available to help me and I have a good
idea about what to do thanks to David's Modelling document.
I'm wondering how to produce a 3D cockpit. Does this need to
I'm going to have a go at modelling a Cessna Caravan from scratch. I have gMax (which
is probably no use at all!), blender and PPE available to help me and I have a good
idea about what to do thanks to David's Modelling document.
I'm wondering how to produce a 3D cockpit. Does this need to
[EMAIL PROTECTED] writes:
I'm wondering how to produce a 3D cockpit. Does this need to be a
seperate model to be placed in the aircraft's directory or should
it be one large model? (I'm assuming it should be seperate...).
In the end, things will be set up so that you can model it either
[EMAIL PROTECTED] said:
In an ideal world I'd like to make one model that would , with a minimum of
kludging, work in FGFS and FS2002 since I regularly use both. I appreciate
that this might upset the purists!
To the contrary, it's kind of iteresting having a fgfs model converted for use
in
John Check writes:
Kind of OT: On the matter of blender I was going to take a
shot at painting the DC3 model (which was AFAIK done in blender and
exported as VRML). Something gets lost in the translation, parts
are rotated, sized wrong, etc. Anyway blender does work as a
modeling