[Flightgear-devel] Aircraft modelling questions

2002-04-09 Thread mlaw
I'm going to have a go at modelling a Cessna Caravan from scratch. I have gMax (which is probably no use at all!), blender and PPE available to help me and I have a good idea about what to do thanks to David's Modelling document. I'm wondering how to produce a 3D cockpit. Does this need to

[Flightgear-devel] Aircraft modelling questions

2002-04-09 Thread mlaw
I'm going to have a go at modelling a Cessna Caravan from scratch. I have gMax (which is probably no use at all!), blender and PPE available to help me and I have a good idea about what to do thanks to David's Modelling document. I'm wondering how to produce a 3D cockpit. Does this need to

re: [Flightgear-devel] Aircraft modelling questions

2002-04-09 Thread David Megginson
[EMAIL PROTECTED] writes: I'm wondering how to produce a 3D cockpit. Does this need to be a seperate model to be placed in the aircraft's directory or should it be one large model? (I'm assuming it should be seperate...). In the end, things will be set up so that you can model it either

Re: [Flightgear-devel] Aircraft modelling questions

2002-04-09 Thread Jim Wilson
[EMAIL PROTECTED] said: In an ideal world I'd like to make one model that would , with a minimum of kludging, work in FGFS and FS2002 since I regularly use both. I appreciate that this might upset the purists! To the contrary, it's kind of iteresting having a fgfs model converted for use in

Re: [Flightgear-devel] Aircraft modelling

2002-02-11 Thread David Megginson
John Check writes: Kind of OT: On the matter of blender I was going to take a shot at painting the DC3 model (which was AFAIK done in blender and exported as VRML). Something gets lost in the translation, parts are rotated, sized wrong, etc. Anyway blender does work as a modeling