Jim,
> Would it be easier to add an imposter renderer to plib than to add move
> simgear over to coin-3d? How complete is the VRML support?
The imposter renderer, i.e.offscreen hardware accelerated rendering to a
offscreen buffer to be used as a texture is not such an easy thing
(tm). When you
Christopher S Horler <[EMAIL PROTECTED]> said:
> Hi guys (and the fairer sex if they're here),
>
>From Webster (m-w.com):
Main Entry: fair
Pronunciation: 'far, 'fer
Function: adjective
Etymology: Middle English fager, fair, from Old English fæger; akin to Old
High German fagar beautiful
Date: b
Hi guys (and the fairer sex if they're here),
Well some time ago I looked at making the 3d clouds easier to work for
everyone. Then I was very busy,...
Well I started looking again yesterday and I understand how the things
work now, and I started writing a few test programs. I haven't used
pli
Martin Spott <[EMAIL PROTECTED]> wrote:
>>> P.S.: Seen this one ? http://www.geocities.com/drgportugal/dgtv/
[...]
> But it's GPL'd any you might be able to sneak some code,
Sorry, obviously it is not. I don't know why I mixed things up,
Martin.
--
Unix _IS_ user friendly - it's just selective
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
> [...] But I
> also have some code changes queued up in my head that I'd also like to
> get done before my next major world build so I won't suggest a time
> line.
I personally would prefer "well done" over a quick hack ;-)
>> P.S.: Seen this one ?
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
> > Yesterday I made some progress with a "Prep" tool for the SRTM "hgt"
> > format.
Martin Spott writes:
> Do you mean SRTM data in general or this special 'hgt' format ?
Yes, SRTM data as provided in the "hgt" format (data and format
description) ava
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
> Yesterday I made some progress with a "Prep" tool for the SRTM "hgt"
> format.
[...]
> As far as I know, this data has only been made available for the USA
> (so far.)
Do you mean SRTM data in general or this special 'hgt' format ?
Martin.
P.S.: See
Ok Curtis
and what about over 249 things in your list ;-)))
Thanx in advance
Roman
- Original Message -
From: "Curtis L. Olson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 27, 2003 3:36 PM
Subject: Re: [Flightgear-devel] Clouds 3D
&g
Roman Grigoriev writes:
> Thanx Curtis,
> I have older version of flightgear so I try to recompile it
> Could you please name 250 things in your priority list :)))
> for example, What about HGT format?
Yesterday I made some progress with a "Prep" tool for the SRTM "hgt"
format.
I probably need to
IL PROTECTED]>
Sent: Wednesday, February 26, 2003 5:47 PM
Subject: Re: [Flightgear-devel] Clouds 3D
> Roman Grigoriev writes:
> > Curtis,
> > Could you please test clouds3d on CVS flightgear
> > I've searched all strings in flightgear and they are defined by
> > F
Curtis L. Olson wrote:
Roman Grigoriev writes:
Curtis,
Could you please test clouds3d on CVS flightgear
I've searched all strings in flightgear and they are defined by
FG_USE_CLOUDS3D so I define this macro and all compiled fine
so clouds3d loaded and rendered but here is a problem:
I've got whi
Roman Grigoriev writes:
> Curtis,
> Could you please test clouds3d on CVS flightgear
> I've searched all strings in flightgear and they are defined by
> FG_USE_CLOUDS3D so I define this macro and all compiled fine
> so clouds3d loaded and rendered but here is a problem:
> I've got white flickering
t;
Sent: Wednesday, February 26, 2003 4:50 PM
Subject: Re: [Flightgear-devel] Clouds 3D
> Try grepping through the code, there may be another place or two where
> you need to define this.
>
> Roman Grigoriev writes:
> > Guys!
> > Whats happened with clouds3d in CVS?
> &g
Try grepping through the code, there may be another place or two where
you need to define this.
Roman Grigoriev writes:
> Guys!
> Whats happened with clouds3d in CVS?
> I add line in config.h
> #define FG_USE_CLOUDS3D
> and start fgfs --disable-clouds3d --enable-clouds3d
> clouds loaded but I can
Guys!
Whats happened with clouds3d in CVS?
I add line in config.h
#define FG_USE_CLOUDS3D
and start fgfs --disable-clouds3d --enable-clouds3d
clouds loaded but I can't seen them and only got screen flickering
Maybe new nvidia drivers 41-09?
Someone got working configuration with clouds3d
Thanx in
Hi guys!
Could you please tell me about current state of clouds3d
today I compiled fgfs and can't view my favorite clouds3d
Thats happened
Maybe you desided not to use this beatiful feature
Thanx in advance
Bye
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