Jim Wilson writes:
Norman Vine [EMAIL PROTECTED] said:
This came from Siggraph 2003 as did this cloud paper from MS
http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
Hmmm...some interesting hints in there.
Indeed, I esp like the super impostor
i.e the 'distant' clouds
Norman Vine writes:
Jim Wilson writes:
Norman Vine [EMAIL PROTECTED] said:
This came from Siggraph 2003 as did this cloud paper from MS
http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
Hmmm...some interesting hints in there.
Indeed, I esp like the super
Curtis L. Olson writes:
Norman Vine writes:
Jim Wilson writes:
Norman Vine [EMAIL PROTECTED] said:
This came from Siggraph 2003 as did this cloud paper from MS
http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
Hmmm...some interesting hints in there.
Norman Vine [EMAIL PROTECTED] said:
This came from Siggraph 2003 as did this cloud paper from MS
http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
Hmmm...some interesting hints in there.
Best,
Jim
___
Flightgear-devel mailing list
Norman Vine wrote:
I noticed a *very* significant fps drop with the new scenry objects
in San Francisco which may be due to having many small textures
rather then having the small textures combined into one as is done
with the Panel
I use texture repetition for the buildings. Is it
Frederic BOUVIER writes:
Norman Vine wrote:
I noticed a *very* significant fps drop with the new scenry objects
in San Francisco which may be due to having many small textures
rather then having the small textures combined into one as is done
with the Panel
I use texture
Norman Vine wrote:
Frederic BOUVIER writes:
Norman Vine wrote:
I noticed a *very* significant fps drop with the new scenry objects
in San Francisco which may be due to having many small textures
rather then having the small textures combined into one as is done
with the
Norman Vine [EMAIL PROTECTED] wrote:
It's disturbing that even at take off from KSFO that the FPS drops
so dramatically when looking in the 'right' direction when these things
are so far away
In my opinion this is the only annoyance in FlightGear that really hurts
noticeably. Even when you
Martin Spott writes:
Norman Vine [EMAIL PROTECTED] wrote:
It's disturbing that even at take off from KSFO that the FPS drops
so dramatically when looking in the 'right' direction when these things
are so far away
In my opinion this is the only annoyance in FlightGear that really
Frederic BOUVIER writes:
BTW, what are the good trade-off, performance wise ?
- big texture vs small repeated texture,
- texture vs geometry
- colour vs texture
Good questions !
Rule of thumb is fewer is better but it all depends on
your GFX card and what else you are displaying :-)
Hi,
Just moved house, having all kinds of problems... but I have still get a
deep sense of curiousity about all this.
Is the scene calculated in the main loop? - Do we check these buildings
are there every cycle?
Or is the implementation more along the lines of; calculated in advance
and
Christopher S Horler writes:
Just moved house, having all kinds of problems... but I have still get a
deep sense of curiousity about all this.
Is the scene calculated in the main loop? - Do we check these buildings
are there every cycle?
Or is the implementation more along the lines
I've noticed a substantial (50%) framerate drop with the recent
revisions to FlightGear. I'll try some profiling when I have time,
but is it possible that some of the recent changes to airport handling
have introduced some slow code into the main loop? It could also be a
problem with the new
David Megginson writes:
I've noticed a substantial (50%) framerate drop with the recent
revisions to FlightGear. I'll try some profiling when I have time,
but is it possible that some of the recent changes to airport handling
have introduced some slow code into the main loop? It could
David Megginson writes:
I've noticed a substantial (50%) framerate drop with the recent
revisions to FlightGear. I'll try some profiling when I have time,
but is it possible that some of the recent changes to airport handling
have introduced some slow code into the main loop? It could also
15 matches
Mail list logo