RE: [Flightgear-devel] Framerate drop

2003-09-04 Thread Norman Vine
Jim Wilson writes: Norman Vine [EMAIL PROTECTED] said: This came from Siggraph 2003 as did this cloud paper from MS http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf Hmmm...some interesting hints in there. Indeed, I esp like the super impostor i.e the 'distant' clouds

RE: [Flightgear-devel] Framerate drop

2003-09-04 Thread Curtis L. Olson
Norman Vine writes: Jim Wilson writes: Norman Vine [EMAIL PROTECTED] said: This came from Siggraph 2003 as did this cloud paper from MS http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf Hmmm...some interesting hints in there. Indeed, I esp like the super

RE: [Flightgear-devel] Framerate drop

2003-09-04 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: Jim Wilson writes: Norman Vine [EMAIL PROTECTED] said: This came from Siggraph 2003 as did this cloud paper from MS http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf Hmmm...some interesting hints in there.

RE: [Flightgear-devel] Framerate drop

2003-09-03 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: This came from Siggraph 2003 as did this cloud paper from MS http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf Hmmm...some interesting hints in there. Best, Jim ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Framerate drop

2003-09-02 Thread Frederic BOUVIER
Norman Vine wrote: I noticed a *very* significant fps drop with the new scenry objects in San Francisco which may be due to having many small textures rather then having the small textures combined into one as is done with the Panel I use texture repetition for the buildings. Is it

RE: [Flightgear-devel] Framerate drop

2003-09-02 Thread Norman Vine
Frederic BOUVIER writes: Norman Vine wrote: I noticed a *very* significant fps drop with the new scenry objects in San Francisco which may be due to having many small textures rather then having the small textures combined into one as is done with the Panel I use texture

Re: [Flightgear-devel] Framerate drop

2003-09-02 Thread Frederic BOUVIER
Norman Vine wrote: Frederic BOUVIER writes: Norman Vine wrote: I noticed a *very* significant fps drop with the new scenry objects in San Francisco which may be due to having many small textures rather then having the small textures combined into one as is done with the

Re: [Flightgear-devel] Framerate drop

2003-09-02 Thread Martin Spott
Norman Vine [EMAIL PROTECTED] wrote: It's disturbing that even at take off from KSFO that the FPS drops so dramatically when looking in the 'right' direction when these things are so far away In my opinion this is the only annoyance in FlightGear that really hurts noticeably. Even when you

RE: [Flightgear-devel] Framerate drop

2003-09-02 Thread Norman Vine
Martin Spott writes: Norman Vine [EMAIL PROTECTED] wrote: It's disturbing that even at take off from KSFO that the FPS drops so dramatically when looking in the 'right' direction when these things are so far away In my opinion this is the only annoyance in FlightGear that really

RE: [Flightgear-devel] Framerate drop

2003-09-02 Thread Norman Vine
Frederic BOUVIER writes: BTW, what are the good trade-off, performance wise ? - big texture vs small repeated texture, - texture vs geometry - colour vs texture Good questions ! Rule of thumb is fewer is better but it all depends on your GFX card and what else you are displaying :-)

Re: [Flightgear-devel] Framerate drop

2003-09-02 Thread Christopher S Horler
Hi, Just moved house, having all kinds of problems... but I have still get a deep sense of curiousity about all this. Is the scene calculated in the main loop? - Do we check these buildings are there every cycle? Or is the implementation more along the lines of; calculated in advance and

RE: [Flightgear-devel] Framerate drop

2003-09-02 Thread Norman Vine
Christopher S Horler writes: Just moved house, having all kinds of problems... but I have still get a deep sense of curiousity about all this. Is the scene calculated in the main loop? - Do we check these buildings are there every cycle? Or is the implementation more along the lines

[Flightgear-devel] Framerate drop

2003-09-01 Thread David Megginson
I've noticed a substantial (50%) framerate drop with the recent revisions to FlightGear. I'll try some profiling when I have time, but is it possible that some of the recent changes to airport handling have introduced some slow code into the main loop? It could also be a problem with the new

re: [Flightgear-devel] Framerate drop

2003-09-01 Thread David Megginson
David Megginson writes: I've noticed a substantial (50%) framerate drop with the recent revisions to FlightGear. I'll try some profiling when I have time, but is it possible that some of the recent changes to airport handling have introduced some slow code into the main loop? It could

RE: [Flightgear-devel] Framerate drop

2003-09-01 Thread Norman Vine
David Megginson writes: I've noticed a substantial (50%) framerate drop with the recent revisions to FlightGear. I'll try some profiling when I have time, but is it possible that some of the recent changes to airport handling have introduced some slow code into the main loop? It could also