Norman Vine wrote:
> Frederic BOUVIER writes: 
> > 
> > Norman Vine wrote: 
> > > I noticed a *very* significant fps drop with the new scenry objects 
> > > in San Francisco which may be due to having many small textures 
> > > rather then having the small textures combined into one as is done 
> > > with the Panel 
> > 
> > I use texture repetition for the buildings. Is it possible to achieve that 
> > when they are grouped in a single file ? 
> 
> Hmm, I don't really know but probably not, at least through PLIB 
> 
> Are there lower LOD models that are used when the buildings are distant ? 
> 
> If so can these be untextured ? 
> 
> It's disturbing that even at take off from KSFO that the FPS drops 
> so dramatically when looking in the 'right' direction when these things 
> are so far away 

Ok, I will add another LOD level. But you'll have to wait 2 weeks because
I am away for work.

BTW, what are the good trade-off, performance wise ?
 - big texture vs small repeated texture,
 - texture vs geometry
 - colour vs texture

Cheers,
-Fred


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