Norman Vine wrote: > Frederic BOUVIER writes: > > > > Norman Vine wrote: > > > I noticed a *very* significant fps drop with the new scenry objects > > > in San Francisco which may be due to having many small textures > > > rather then having the small textures combined into one as is done > > > with the Panel > > > > I use texture repetition for the buildings. Is it possible to achieve that > > when they are grouped in a single file ? > > Hmm, I don't really know but probably not, at least through PLIB > > Are there lower LOD models that are used when the buildings are distant ? > > If so can these be untextured ? > > It's disturbing that even at take off from KSFO that the FPS drops > so dramatically when looking in the 'right' direction when these things > are so far away
Ok, I will add another LOD level. But you'll have to wait 2 weeks because I am away for work. BTW, what are the good trade-off, performance wise ? - big texture vs small repeated texture, - texture vs geometry - colour vs texture Cheers, -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel