Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-08-26 Thread Erik Hofman

[EMAIL PROTECTED] wrote:

At this site http://hcilab.uniud.it/pan  you can download the results of a joint
project between the HCI Lab of the University of Udine
and the aerobatic team of the Italian Air Force (the
Frecce Tricolori).


Today they made a lunch and fuel stop at my local Airport (EHTW), and 
they will do the same on Monday:

http://www.a1.nl/~ehofman/images/hpim4020.jpg

If you have the chance, say hi to them en thank them for their visit.

Erik

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce

2005-07-30 Thread Martin Spott
Gene Buckle wrote:
 Martin Spott wrote:
 Arnt Karlsen wrote:

..since we do have guns now in FG, and since Slobodan's shills didn't 
dare challenge my rulings ;o) on Geneva Convention disputes in
soc.culture.yugoslavia, alt.war.yugoslavia etc a decade ago, I believe
we can code both a kill score AI engine, and a war crime score AI,
basing the latter on the full 4 Geneva Conventions. 
 
 
 I heavily object because this lets FlightGear definitely cross the line
 between serious simulation and war games,

 *rolls eyes*

Stopping that might facilitate reading and thinking 

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce

2005-07-30 Thread Gene Buckle

Martin Spott wrote:

Gene Buckle wrote:


Martin Spott wrote:


Arnt Karlsen wrote:



..since we do have guns now in FG, and since Slobodan's shills didn't 
dare challenge my rulings ;o) on Geneva Convention disputes in

soc.culture.yugoslavia, alt.war.yugoslavia etc a decade ago, I believe
we can code both a kill score AI engine, and a war crime score AI,
basing the latter on the full 4 Geneva Conventions. 



I heavily object because this lets FlightGear definitely cross the line
between serious simulation and war games,




*rolls eyes*



Stopping that might facilitate reading and thinking 



WTF?  What makes you think Serious Simulation and War Game is 
mutually exclusive?


g.


--
--
I'm not crazy, I'm plausibly off-nominal!

Proud owner of 80-0007
http://www.f15sim.com - The only one of its kind.


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Arnt Karlsen
On Thu, 28 Jul 2005 23:01:28 +0100, Lee wrote in message 
[EMAIL PROTECTED]:

 On Thursday 28 Jul 2005 15:15, Vivian Meazza wrote:
  Dave Culp
 
  ... snip ...
 
   The present system makes smoke/contrails by releasing AI
   objects rapidly. There are three problems with it now:
  
   1)  Orienting the objects properly.  Only applies for long
   (i.e. cylindrical,
   rectangular) models.
  
   2)  Matching the release rate to the airplane's speed.
  
   3)  Making a smoke model that merges well with the others. 
   I've heard (on this list) that this may be a plib
   limitation.  It may require the use of a
   different visual model, like billboards or particle fields.
  
  
   On the other hand, maybe a whole new tactic is needed.
 
  I think Harald is working on this as an offshoot of his 3d
  clouds. I'm quite sure we can't do better with the AI
  ballistic approach as it stands.
 
  Vivian
 
 I've been wondering if Harald's clouds could be adapted for 
 smoke, contrails, gun-puffs and touch-down smoke...
 
 It started me thinking when I saw a 'tower' of 3d clouds over 
 some high ground and it looked like a pretty good volcano plume, 
 and it occurred to me that it could be possible to add pretty 
 good volcano hazards to FG.

.._sexy_ way to sneak in war game features: we need to model
anti-aircraft lava ammo 'n turbine blade ash etc damage.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Gerard Robin

 ..._sexy_ way to sneak in war game features: we need to model
 anti-aircraft lava ammo 'n turbine blade ash etc damage.  ;o)
 

We don't need it, only watch the TV, and wait for Iraki News. :=(
-- 
Gerard


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Arnt Karlsen
On Fri, 29 Jul 2005 14:11:40 +0200, Gerard wrote in message 
[EMAIL PROTECTED]:

  ..._sexy_ way to sneak in war game features: we need to model
  anti-aircraft lava ammo 'n turbine blade ash etc damage.  ;o)
  
 
 We don't need it, only watch the TV, and wait for Iraki News. :=(

..bull, I see no reason any of Sissy Boy George's idiot stunts should
stop any new FlightGear development.  

..since we do have guns now in FG, and since Slobodan's shills didn't 
dare challenge my rulings ;o) on Geneva Convention disputes in
soc.culture.yugoslavia, alt.war.yugoslavia etc a decade ago, I believe
we can code both a kill score AI engine, and a war crime score AI,
basing the latter on the full 4 Geneva Conventions. 

..and, this latter bit can get us some seriously fat funding:
FlightGear helps war game authors teach soldiers how 
to prevent war crimes.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Gerard Robin
Le vendredi 29 juillet 2005 à 15:18 +0200, Arnt Karlsen a écrit :
 On Fri, 29 Jul 2005 14:11:40 +0200, Gerard wrote in message 
 [EMAIL PROTECTED]:
 
   ..._sexy_ way to sneak in war game features: we need to model
   anti-aircraft lava ammo 'n turbine blade ash etc damage.  ;o)
   
  
  We don't need it, only watch the TV, and wait for Iraki News. :=(
 
 ...bull, I see no reason any of Sissy Boy George's idiot stunts should
 stop any new FlightGear development.  
 
 ...since we do have guns now in FG, and since Slobodan's shills didn't 
 dare challenge my rulings ;o) on Geneva Convention disputes in
 soc.culture.yugoslavia, alt.war.yugoslavia etc a decade ago, I believe
 we can code both a kill score AI engine, and a war crime score AI,
 basing the latter on the full 4 Geneva Conventions. 
 
 ...and, this latter bit can get us some seriously fat funding:
 FlightGear helps war game authors teach soldiers how 
 to prevent war crimes.


No comment,
you convicted me. Let's go for startup fat funding.
-- 
Gerard


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Dave Martin
On Friday 29 July 2005 14:18, Arnt Karlsen wrote:

 ..and, this latter bit can get us some seriously fat funding:
 FlightGear helps war game authors teach soldiers how
 to prevent war crimes.

Or even just helps Fight Pilots avoid Friendly-Fire incidents ;)

Dave Martin.

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce

2005-07-29 Thread Martin Spott
Arnt Karlsen wrote:

 ..since we do have guns now in FG, and since Slobodan's shills didn't 
 dare challenge my rulings ;o) on Geneva Convention disputes in
 soc.culture.yugoslavia, alt.war.yugoslavia etc a decade ago, I believe
 we can code both a kill score AI engine, and a war crime score AI,
 basing the latter on the full 4 Geneva Conventions. 

I heavily object because this lets FlightGear definitely cross the line
between serious simulation and war games,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce

2005-07-29 Thread Arnt Karlsen
On Fri, 29 Jul 2005 15:02:04 + (UTC), Martin wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
  ..since we do have guns now in FG, and since Slobodan's shills
  didn't  dare challenge my rulings ;o) on Geneva Convention
  disputes in soc.culture.yugoslavia, alt.war.yugoslavia etc a
  decade ago, I believe we can code both a kill score AI engine, and
  a war crime score AI, basing the latter on the full 4 Geneva
  Conventions. 
 
 I heavily object because this lets FlightGear definitely cross the
 line between serious simulation and war games,
 
 Martin.

..overruled or sustained by any new code in cvs.  ;o) boom  

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce

2005-07-29 Thread Curtis L. Olson

Martin Spott wrote:


I heavily object because this lets FlightGear definitely cross the line
between serious simulation and war games,
 



I think what we have to come to grips with is that just about any tool 
... software or hardware can be used to benefit humanity (or our 
enviroment or whatever else might be higher on your priority list) or 
harm it ... and if not directly, it certainly can be used indirectly.  
Go watch The God's Must Be Crazy and see what kind of craziness ensues 
from a simple coke bottle.  (Curt gives the movie 5 out of 5 thumbs up.)


As we move forward, there is going to be pressure to be able to drop 
items or fire items from a moving airplane ... forest fire water bombers 
will want to drop retardant/water, we may want to simulate a rocket 
launch from 35,000' to deploy a civilian communication satellite, maybe 
we want to drop the X-15 from a B-52, maybe we want to drop a dozen 
realistic parachuters and the practice landing without flying into any 
of them, maybe someone would want to air drop humanitarian items to 
needy people.  And it makes sense to add these to a simulation so you 
don't accidently drop a ton of rice on the people you are trying to 
feed, or drop it on their one remaining goat.


But by adding these features, we open the door to all the logical 
extensions that might move us towards more direct shoot 'em up style 
games.  I honestly don't think it's possible to prevent that, and I'm 
not sure it's worth shooting ourselves in the foot (so to speak) just 
trying to lock out the FPS gamer crowd.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce

2005-07-29 Thread Gene Buckle

Martin Spott wrote:

Arnt Karlsen wrote:


..since we do have guns now in FG, and since Slobodan's shills didn't 
dare challenge my rulings ;o) on Geneva Convention disputes in

soc.culture.yugoslavia, alt.war.yugoslavia etc a decade ago, I believe
we can code both a kill score AI engine, and a war crime score AI,
basing the latter on the full 4 Geneva Conventions. 



I heavily object because this lets FlightGear definitely cross the line
between serious simulation and war games,


*rolls eyes*

g.


--
--
I'm not crazy, I'm plausibly off-nominal!

Proud owner of 80-0007
http://www.f15sim.com - The only one of its kind.


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Gene Buckle

Dave Martin wrote:

On Friday 29 July 2005 14:18, Arnt Karlsen wrote:



..and, this latter bit can get us some seriously fat funding:
FlightGear helps war game authors teach soldiers how
to prevent war crimes.



Or even just helps Fight Pilots avoid Friendly-Fire incidents ;)



Better yet, Helps Fighter Pilots from becoming Fighter Pile-Its. :)

g.


--
--
I'm not crazy, I'm plausibly off-nominal!

Proud owner of 80-0007
http://www.f15sim.com - The only one of its kind.


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread senerchi

At this site http://hcilab.uniud.it/pan  you can download the results of a joint
project between the HCI Lab of the University of Udine
and the aerobatic team of the Italian Air Force (the
Frecce Tricolori).

The Lab has produced a detailed, flyable model
of the MB-339 PAN jet. The leader of the Frecce Tricolori
(Capt. Tammaro) was a member of the development team
and beta-tester of the model. Development took about
1 year, at the end of which the Frecce Tricolori 
officially approved the public release of the model.


-
Visita http://domini.interfree.it, il sito di Interfree dove trovare
soluzioni semplici e complete che soddisfano le tue esigenze in Internet,
ecco due esempi di offerte:

-  Registrazione Dominio: un dominio con 1 MB di spazio disco +  2 caselle
   email a soli 18,59 euro
-  MioDominio: un dominio con 20 MB di spazio disco + 5 caselle email 
   a soli 51,13 euro

Vieni a trovarci!

Lo Staff di Interfree 
-


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobaticjet

2005-07-28 Thread Vivian Meazza
[EMAIL PROTECTED]

 
 
 At this site http://hcilab.uniud.it/pan  you can download the results of a
 joint
 project between the HCI Lab of the University of Udine
 and the aerobatic team of the Italian Air Force (the
 Frecce Tricolori).
 
 The Lab has produced a detailed, flyable model
 of the MB-339 PAN jet. The leader of the Frecce Tricolori
 (Capt. Tammaro) was a member of the development team
 and beta-tester of the model. Development took about
 1 year, at the end of which the Frecce Tricolori
 officially approved the public release of the model.
 
 
 -
 Visita http://domini.interfree.it, il sito di Interfree dove trovare
 soluzioni semplici e complete che soddisfano le tue esigenze in Internet,
 ecco due esempi di offerte:
 
 -  Registrazione Dominio: un dominio con 1 MB di spazio disco +  2 caselle
email a soli 18,59 euro
 -  MioDominio: un dominio con 20 MB di spazio disco + 5 caselle email
a soli 51,13 euro
 
 Vieni a trovarci!
 
 Lo Staff di Interfree
 -
 

Nice model. I particularly like the horizon ball.

Vivian 



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobaticjet

2005-07-28 Thread Erik Hofman

Vivian Meazza wrote:

[EMAIL PROTECTED]



At this site http://hcilab.uniud.it/pan  you can download the results of a
joint
project between the HCI Lab of the University of Udine
and the aerobatic team of the Italian Air Force (the
Frecce Tricolori).

The Lab has produced a detailed, flyable model
of the MB-339 PAN jet. The leader of the Frecce Tricolori
(Capt. Tammaro) was a member of the development team
and beta-tester of the model. Development took about
1 year, at the end of which the Frecce Tricolori
officially approved the public release of the model.



Nice model. I particularly like the horizon ball.


I particularly like the fact that they used FlightGear :-D
(which means that if they sync with the latest version they will get 
shadows and 3d clouds for free).


Erik

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Gerard Robin
Le jeudi 28 juillet 2005 à 08:37 +, [EMAIL PROTECTED] a écrit :
 At this site http://hcilab.uniud.it/pan  you can download the results of a 
 joint
 project between the HCI Lab of the University of Udine
 and the aerobatic team of the Italian Air Force (the
 Frecce Tricolori).
 
 The Lab has produced a detailed, flyable model
 of the MB-339 PAN jet. The leader of the Frecce Tricolori
 (Capt. Tammaro) was a member of the development team
 and beta-tester of the model. Development took about
 1 year, at the end of which the Frecce Tricolori 
 officially approved the public release of the model.
 
 
 -
 Visita http://domini.interfree.it, il sito di Interfree dove trovare
 soluzioni semplici e complete che soddisfano le tue esigenze in Internet,
 ecco due esempi di offerte:
 
 -  Registrazione Dominio: un dominio con 1 MB di spazio disco +  2 caselle
email a soli 18,59 euro
 -  MioDominio: un dominio con 20 MB di spazio disco + 5 caselle email 
a soli 51,13 euro
 
 Vieni a trovarci!
 
 Lo Staff di Interfree 
 -
 
 
Congratulation to the Author.

The flight is wonderful, very accurate.

Only little difficulties under Linux with the Upper-case, Lower-case
mixing (direct.xml = Direct.xml, *.ase = *.ASE, instruments name, and
flap = Flap).

Arrh MS Windows.


Many thanks
-- 
Gerard


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobaticjet

2005-07-28 Thread Dave Culp
  Nice model. I particularly like the horizon ball.

 I particularly like the fact that they used FlightGear :-D

And I also like the fact that they used JSBSim and started with aeromatic :)

Dave

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread senerchi

I'm glad that you appreciate our work.

Don't miss the video about the making of the MB-339 PAN.
We have slightly modified FlightGear source code to enable 
an head tracking sensor for controlling the cockpit view.
The video shows the Capt. Tammaro during the beta-testing of 
our Low-Cost Immersive Flight Simulation with an Head Mounted Display,

If you like Frecce Tricolori we have also realeased a 3DWeb based project:
http://frecce3d.uniud.it/

Since the MB-339 PAN is an on-going project, we plan to release 
an improved version of the aircraft (with smokes?). If anyone
at flightgear.org would like to link our MB-339 PAN project in the Related 
Projects
section, we would be very happy.  

Bye, Augusto.

-
Visita http://domini.interfree.it, il sito di Interfree dove trovare
soluzioni semplici e complete che soddisfano le tue esigenze in Internet,
ecco due esempi di offerte:

-  Registrazione Dominio: un dominio con 1 MB di spazio disco +  2 caselle
   email a soli 18,59 euro
-  MioDominio: un dominio con 20 MB di spazio disco + 5 caselle email 
   a soli 51,13 euro

Vieni a trovarci!

Lo Staff di Interfree 
-


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobaticjet

2005-07-28 Thread Jon Berndt
 Since the MB-339 PAN is an on-going project, we plan to release 
 an improved version of the aircraft (with smokes?). If anyone
 at flightgear.org would like to link our MB-339 PAN project in
 the Related Projects section, we would be very happy.  
Bye, Augusto.


I will mention it in the upcoming JSBSim newsletter, too.

Jon


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Dave Martin

 Congratulation to the Author.

 The flight is wonderful, very accurate.

 Only little difficulties under Linux with the Upper-case, Lower-case
 mixing (direct.xml = Direct.xml, *.ase = *.ASE, instruments name, and
 flap = Flap).

 Arrh MS Windows.


I would fix the faults and make a cross-platform version available but 
apparently the License doesn't allow this :(

Dave Martin.

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Dave Culp
 Since the MB-339 PAN is an on-going project, we plan to release
 an improved version of the aircraft (with smokes?).

We have smoke/contrails now, but they need a lot of work:

 http://home.comcast.net/~davidculp2/contrails.jpg

They look OK from some angles, and look bad from others.  I tried to add a 
smoke generator to the OV-10 model (The real OV-10 can inject oil into the 
right exhaust stack to make white smoke), but it doesn't look good enough to 
use.


The present system makes smoke/contrails by releasing AI objects rapidly.  
There are three problems with it now:

1)  Orienting the objects properly.  Only applies for long (i.e. cylindrical, 
rectangular) models.

2)  Matching the release rate to the airplane's speed.

3)  Making a smoke model that merges well with the others.  I've heard (on 
this list) that this may be a plib limitation.  It may require the use of a 
different visual model, like billboards or particle fields.


On the other hand, maybe a whole new tactic is needed.


Dave

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Jon Stockill

Dave Culp wrote:

3)  Making a smoke model that merges well with the others.  I've heard (on 
this list) that this may be a plib limitation.  It may require the use of a 
different visual model, like billboards or particle fields.


I'm sure someone has already done some work on particle smoke. ISTR 
seeing some screenshots a few months ago, but nothing more after that.


--
Jon Stockill
[EMAIL PROTECTED]

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Gerard Robin
Le jeudi 28 juillet 2005 à 14:39 +0100, Dave Martin a écrit :
  Congratulation to the Author.
 
  The flight is wonderful, very accurate.
 
  Only little difficulties under Linux with the Upper-case, Lower-case
  mixing (direct.xml = Direct.xml, *.ase = *.ASE, instruments name, and
  flap = Flap).
 
  Arrh MS Windows.
 
 
 I would fix the faults and make a cross-platform version available but 
 apparently the License doesn't allow this :(
 
 Dave Martin.
 
 Is it better to ask to the Author to solve it?
I did it on my side

We could wonder about the License compatibility with GNU.

FlighGear Team should probably discuss that with HCI Lab of the
University of Udine, before official FG distribution.
That licence goes against our up to now policy.
The HCI Lab licence look like many External developers MSFS Aircraft.  
-- 
Gerard


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Dave Martin

  Is it better to ask to the Author to solve it?
 I did it on my side

 We could wonder about the License compatibility with GNU.

 FlighGear Team should probably discuss that with HCI Lab of the
 University of Udine, before official FG distribution.
 That licence goes against our up to now policy.
 The HCI Lab licence look like many External developers MSFS Aircraft.

Quite probably better to ask; my 'get stuck in' mentality is getting the 
better of me :-)

The license is obviously not GNU/GPL compliant but then it doesn't have to be 
because the a/c is not part of the FlightGear 'distribution'. (although it 
would be nice ;-) )

Dave Martin.

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-28 Thread Vivian Meazza
Dave Culp

... snip ...
 
 The present system makes smoke/contrails by releasing AI objects rapidly.
 There are three problems with it now:
 
 1)  Orienting the objects properly.  Only applies for long (i.e.
 cylindrical,
 rectangular) models.
 
 2)  Matching the release rate to the airplane's speed.
 
 3)  Making a smoke model that merges well with the others.  I've heard (on
 this list) that this may be a plib limitation.  It may require the use of
 a
 different visual model, like billboards or particle fields.
 
 
 On the other hand, maybe a whole new tactic is needed.
 
 
I think Harald is working on this as an offshoot of his 3d clouds. I'm quite
sure we can't do better with the AI ballistic approach as it stands.

Vivian



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Erik Hofman

Gerard Robin wrote:


We could wonder about the License compatibility with GNU.

FlighGear Team should probably discuss that with HCI Lab of the
University of Udine, before official FG distribution.
That licence goes against our up to now policy.
The HCI Lab licence look like many External developers MSFS Aircraft.  


As long as they haven't used *any* FlightGear supplied code, sound 
files, textures, configuration files or anything else included in the 
base package, they can do whatever they want.


If, however, they have used one or more parts included in the base 
package, then their work could be considered derived work and should be 
put under the GPL also.


Erik

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Erik Hofman

Erik Hofman wrote:

As long as they haven't used *any* FlightGear supplied code, sound 
files, textures, configuration files or anything else included in the 
base package, they can do whatever they want.


If, however, they have used one or more parts included in the base 
package, then their work could be considered derived work and should be 
put under the GPL also.


Which they do, they clearly added modified versions of FlightGear 
configuration files to the systems and sound directory.


If they want us to respect their copyright I expect them to respect ours 
and make clean which versions are derived from FlightGear and hence are 
still GPL.


Erik

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Jim Wilson
 From: [EMAIL PROTECTED]
 
 I'm glad that you appreciate our work.
 
 Don't miss the video about the making of the MB-339 PAN.
 We have slightly modified FlightGear source code to enable 
 an head tracking sensor for controlling the cockpit view.
 The video shows the Capt. Tammaro during the beta-testing of 
 our Low-Cost Immersive Flight Simulation with an Head Mounted Display,
 
 If you like Frecce Tricolori we have also realeased a 3DWeb based project:
 http://frecce3d.uniud.it/
 
 Since the MB-339 PAN is an on-going project, we plan to release 
 an improved version of the aircraft (with smokes?). If anyone
 at flightgear.org would like to link our MB-339 PAN project in the Related 
 Projects
 section, we would be very happy.  
 
 Bye, Augusto.
 

Hi Augusto,

This is wonderful work.  Of course I'm quite pleased with the quality of the 3D 
cockpit work. :-)

From a perhaps selfish perspective, I think that the FlightGear developers are 
feeling great pride that their work attracts such talent as displayed by the 
MB-339 PAN project.


There is one minor issue that should be brought up.  I might suggest taking a 
quick look at the GPL version 2 as distributed in the COPYING file with 
FlightGear:
http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/data/COPYING?rev=1.3cvsroot=FlightGear-0.9content-type=text/vnd.viewcvs-markup

The pertinent part to note is: 

*** begin quote  ***

   2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1 
above, provided that you also meet all of these conditions:

  a) You must cause the modified files to carry prominent notices
  stating that you changed the files and the date of any change.

  b) You must cause any work that you distribute or publish, that in
  whole or in part contains or is derived from the Program or any
  part thereof, to be licensed as a whole at no charge to all third
  parties under the terms of this License.

*** end quote ***

As far as I can tell, the only place where a license change to GPL is needed is 
in the saitek.zip file,  but I haven't really looked that hard at all the items 
in the aircraft distribution file.  Those of you directly involved with the 
project would be better able to evaluate these requirements.  

Of course we respect any way in which the university and Frecce wish to protect 
their rights.  

My congratulations to all involved.  Great job!


Best,

Jim Wilson



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Erik Hofman

Erik Hofman wrote:


and make clean which versions are derived from FlightGear and hence are 


Eh, ... clear, make clear which files are derived ...

Erik

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Jim Wilson
 From: Erik Hofman
 
 Gerard Robin wrote:
 
  We could wonder about the License compatibility with GNU.
  
  FlighGear Team should probably discuss that with HCI Lab of the
  University of Udine, before official FG distribution.
  That licence goes against our up to now policy.
  The HCI Lab licence look like many External developers MSFS Aircraft.  
 
 As long as they haven't used *any* FlightGear supplied code, sound 
 files, textures, configuration files or anything else included in the 
 base package, they can do whatever they want.
 
 If, however, they have used one or more parts included in the base 
 package, then their work could be considered derived work and should be 
 put under the GPL also.
 

Ah, it looks like others have raised a concern on the license.  As far as I can 
tell they are within rights, except with the modified saitek config.  But there 
could be a few files in the aircraft distribution.  I am not sure.  The 
greatest portion of this work is obviously original, but it is important for 
the details to be handled properly.  Keeping loose ends tied up is especially 
important for future developers of derived works.

Best,

Jim



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Jim Wilson
 From: Erik Hofman
 
 Erik Hofman wrote:
 
  As long as they haven't used *any* FlightGear supplied code, sound 
  files, textures, configuration files or anything else included in the 
  base package, they can do whatever they want.
  
  If, however, they have used one or more parts included in the base 
  package, then their work could be considered derived work and should be 
  put under the GPL also.
 
 Which they do, they clearly added modified versions of FlightGear 
 configuration files to the systems and sound directory.
 
 If they want us to respect their copyright I expect them to respect ours 
 and make clean which versions are derived from FlightGear and hence are 
 still GPL.
 

Actually what you are suggesting they do isn't exactly correct.  Just 
identifying the changed files is not sufficient.  See clause 2b in the GPLv2.  
Derived works _must_ also be GPL.

Essentially, to do this right, the original model with textures and animations 
would have to go into a separate zip file that is licensed as is and then the 
derived configuration files would go into another zip file that is GPL'd.

Best,

Jim



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Arnt Karlsen
On Thu, 28 Jul 2005 08:48:01 -0500, Dave wrote in message 
[EMAIL PROTECTED]:

  Since the MB-339 PAN is an on-going project, we plan to release
  an improved version of the aircraft (with smokes?).
 
 We have smoke/contrails now, but they need a lot of work:
 
  http://home.comcast.net/~davidculp2/contrails.jpg
 
 They look OK from some angles, and look bad from others.  I tried to
 add a  smoke generator to the OV-10 model (The real OV-10 can inject
 oil into the  right exhaust stack to make white smoke), but it doesn't
 look good enough to  use.

..white smoke, for smoke signalling?  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Erik Hofman

Jim Wilson wrote:

From: Erik Hofman


Which they do, they clearly added modified versions of FlightGear 
configuration files to the systems and sound directory.


If they want us to respect their copyright I expect them to respect ours 
and make clean which versions are derived from FlightGear and hence are 
still GPL.


Actually what you are suggesting they do isn't exactly correct.  Just 
identifying the changed files is not sufficient.  See clause 2b in the GPLv2.  
Derived works _must_ also be GPL.

Essentially, to do this right, the original model with textures and animations 
would have to go into a separate zip file that is licensed as is and then the 
derived configuration files would go into another zip file that is GPL'd.


You can always argue what would be derived work: just the modified files 
or the complete package. Personally I would say the first.


There is no argument possible about the JSBSim configuration files and 
(as far as I know) the 3d model.


Erik

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Craig Martin
Hello all,

Where do I find this aircraft. Is it released yet?

CraigArnt Karlsen [EMAIL PROTECTED] wrote:
On Thu, 28 Jul 2005 08:48:01 -0500, Dave wrote in message [EMAIL PROTECTED]:  Since the MB-339 PAN is an on-going project, we plan to release  an improved version of the aircraft (with smokes?).  We have smoke/contrails now, but they need a lot of work:  http://home.comcast.net/~davidculp2/contrails.jpg  They look OK from some angles, and look bad from others. I tried to add a smoke generator to the OV-10 model (The real OV-10 can inject oil into the right exhaust stack to make white smoke), but it doesn't look good enough to use...white smoke, for smoke signalling? ;o)-- ..med vennlig hilsen = with Kind Regards from Arnt... ;o)...with a number of polar bear hunters in his ancestry...Scenarios always come in sets of three:
 best case, worst case, and just in case.___Flightgear-devel mailing listFlightgear-devel@flightgear.orghttp://mail.flightgear.org/mailman/listinfo/flightgear-devel2f585eeea02e2c79d7b1d8c4963bae2d___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Andy Ross
Erik Hofman wrote:
 You can always argue what would be derived work: just the modified files
 or the complete package. Personally I would say the first.

Modifying a file is, pretty obviously, creating a derived work under
any reasonable interpretation. :)

 There is no argument possible about the JSBSim configuration files and
 (as far as I know) the 3d model.

In the case of the 3D model and textures, FlightGear has no relevant
copyright to protect.  Those are file formats that can be generated
and read by other tools.

The XML configuration files (the ones that were created from scratch,
not copied from existing ones), however, are clearly based on
FlightGear technology, and could theoretically be derived.  A sane
interpretation would treat these like documents though, and they
would be owned by their author.  I don't think any of us are making the
argument that all FlightGear configuration files are derived works.

Likewise, an Aeromatic-generated configuration file *can* be
considered a derived work, because it contains code that was written
originally by David Culp et. al.  There is some precedent for this
kind of thing (older versions of GNU bison generated parsers that were
derived works and must be GPLed), but most tools don't bother with
that notion and just treat the generated files as documents.  Bison
now contains a specific exception to the GPL for the generated parser
code, for example.

Basically, it seems to me like these guys are fine, with a few
nit-picky exceptions like the joystick configuration.  I don't think
we need to raise a stink, except to get their derived stuff released as a
separate tarball somewhere.

Andy

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


smoke was Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-28 Thread Harald JOHNSEN

Vivian Meazza wrote:


Dave Culp

... snip ...
 


The present system makes smoke/contrails by releasing AI objects rapidly.
There are three problems with it now:

1)  Orienting the objects properly.  Only applies for long (i.e.
cylindrical,
rectangular) models.

2)  Matching the release rate to the airplane's speed.

3)  Making a smoke model that merges well with the others.  I've heard (on
this list) that this may be a plib limitation.  It may require the use of
a
different visual model, like billboards or particle fields.


On the other hand, maybe a whole new tactic is needed.


   


I think Harald is working on this as an offshoot of his 3d clouds. I'm quite
sure we can't do better with the AI ballistic approach as it stands.

Vivian



 

Not really working on it atm becaue I need to advance on the shader code 
and in the meantime
I did some profiling on FG, but yes I was thinking of adding a 'smoke' 
animation that

can be parametrable and with plausible physics.

Harald.


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Erik Hofman

Andy Ross wrote:


Basically, it seems to me like these guys are fine, with a few
nit-picky exceptions like the joystick configuration.  I don't think


Yes, but why the joystick configuration and not the sound configuration 
(which was created by me for the c172) for instance.



we need to raise a stink, except to get their derived stuff released as a
separate tarball somewhere.


I would really like to see it available. But they claim copyright over 
work done by someone else (and also restrict it afterwards). To me they 
just have to say which files where modified and that those files still 
fall under the terms of the GPL.


Erik

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: smoke was Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-28 Thread Gerard Robin
Le jeudi 28 juillet 2005 à 19:07 +0200, Harald JOHNSEN a écrit :


 I think Harald is working on this as an offshoot of his 3d clouds. I'm quite
 sure we can't do better with the AI ballistic approach as it stands.
 
 Vivian

 Not really working on it atm becaue I need to advance on the shader code 
 and in the meantime
 I did some profiling on FG, but yes I was thinking of adding a 'smoke' 
 animation that
 can be parametrable and with plausible physics.
 
 Harald.
 
 
When you will be working on smoke animation, i'll follow closely your
work, because i guess that could solve, and open the way for water
turbulences animation during a seaplane take off 

-- 
Gerard


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Arnt Karlsen
On Thu, 28 Jul 2005 19:20:38 +0200, Erik wrote in message 
[EMAIL PROTECTED]:

 Andy Ross wrote:
 
  Basically, it seems to me like these guys are fine, with a few
  nit-picky exceptions like the joystick configuration.  I don't think
 
 Yes, but why the joystick configuration and not the sound
 configuration  (which was created by me for the c172) for instance.
 
  we need to raise a stink, except to get their derived stuff released
  as a separate tarball somewhere.

..hey, give Augusto some time to get this fixed, eh?  ;o)

..Augusto, if you need any help with winning your team over to the GPL,
just holler.  ;o)

 I would really like to see it available. But they claim copyright over
  work done by someone else (and also restrict it afterwards). To me
  they just have to say which files where modified and that those files
  still fall under the terms of the GPL.

..diff's, anyone?  ;o)

..keep in mind _some_ of our stuff like trivial header files, does
not qualify as copyrightable, simply because there are only 
so many ways to get 4 outta 2-n-2.

.._lots_ of background on this over at Groklaw.net.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Jim Wilson
 From: Erik Hofman
 
 Jim Wilson wrote:
 From: Erik Hofman
 
 Which they do, they clearly added modified versions of FlightGear 
 configuration files to the systems and sound directory.
 
 If they want us to respect their copyright I expect them to respect ours 
 and make clean which versions are derived from FlightGear and hence are 
 still GPL.
  
  Actually what you are suggesting they do isn't exactly correct.  Just 
  identifying the changed files is not sufficient.  See
 clause 2b in the GPLv2.  Derived works _must_ also be GPL.
  
  Essentially, to do this right, the original model with textures and 
  animations would have to go into a separate zip file
 that is licensed as is and then the derived configuration files would go into 
 another zip file that is GPL'd.
 
 You can always argue what would be derived work: just the modified files 
 or the complete package. Personally I would say the first.
 

It does not matter, files or package.  Only part of the published material must 
be derived in order for that published material be required to be released 
under GPLv2.  The license is very clearly worded: You must cause any work that 
you distribute or publish, that in whole or in part contains or is derived from 
the Program or any part thereof, to be licensed as a whole at no charge to all 
third parties under the terms of this License.

The published archive (MB339-PAN.zip) is derived from any part thereof the 
FlightGear program.  Sure, you can split hairs over wheather you can publish 
two separately licensed works in the same archive file.  I am not trying to be 
nitpicky, just clear.  It certainly seems that the logical thing to do is 
distribute the non-GPL original artwork and configurations in a seperate zip 
file.  It would be the clearest and simplest way to avoid misunderstandings now 
and in the future.

About misunderstandings,  note that they can go both ways.  It would not be 
surprising for someone to mis-interpret the license files in the zip and 
erroneously modify and release under GPL some of the non-GPL parts of the 
339-PAN project.  You could have a few generations of derivation in circulation 
before someone realized that there was a problem.

Best,

Jim



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Arnt Karlsen
On Thu, 28 Jul 2005 09:34:13 -0700 (PDT), Craig wrote in message 
[EMAIL PROTECTED]:

 Hello all,
  
 Where do I find this aircraft. Is it released yet?

..chk down the $FGROOT/data/aircraft/ tree.

 Craig
 
 Arnt Karlsen [EMAIL PROTECTED] wrote:
 On Thu, 28 Jul 2005 08:48:01 -0500, Dave wrote in message 
 [EMAIL PROTECTED]:
 
   Since the MB-339 PAN is an on-going project, we plan to release
   an improved version of the aircraft (with smokes?).
  
  We have smoke/contrails now, but they need a lot of work:
  
  http://home.comcast.net/~davidculp2/contrails.jpg
  
  They look OK from some angles, and look bad from others. I tried to
  add a smoke generator to the OV-10 model (The real OV-10 can inject
  oil into the right exhaust stack to make white smoke), but it
  doesn't look good enough to use.
 
 ..white smoke, for smoke signalling? ;o)
 


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-28 Thread Lee Elliott
On Thursday 28 Jul 2005 15:15, Vivian Meazza wrote:
 Dave Culp

 ... snip ...

  The present system makes smoke/contrails by releasing AI
  objects rapidly. There are three problems with it now:
 
  1)  Orienting the objects properly.  Only applies for long
  (i.e. cylindrical,
  rectangular) models.
 
  2)  Matching the release rate to the airplane's speed.
 
  3)  Making a smoke model that merges well with the others. 
  I've heard (on this list) that this may be a plib
  limitation.  It may require the use of a
  different visual model, like billboards or particle fields.
 
 
  On the other hand, maybe a whole new tactic is needed.

 I think Harald is working on this as an offshoot of his 3d
 clouds. I'm quite sure we can't do better with the AI
 ballistic approach as it stands.

 Vivian

I've been wondering if Harald's clouds could be adapted for 
smoke, contrails, gun-puffs and touch-down smoke...

It started me thinking when I saw a 'tower' of 3d clouds over 
some high ground and it looked like a pretty good volcano plume, 
and it occurred to me that it could be possible to add pretty 
good volcano hazards to FG.

LeeE

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d