Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-20 Thread Maik Justus
Hi Andy, Andy Ross wrote: Since the helicopter mechanism doesn't use the solver, you'll need to fudge a factor that makes sense. The actual number is going to depend in sensitive ways on the size and shape of the aircraft and will probably be impossible to guess in practice (this, after all,

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-20 Thread Andy Ross
Maik Justus wrote: I am using this code instead the solver: applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK)); applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK)); I took the values from the c172. Don't include the SOLVE_TWEAK bit. That exists to slow down the convergence of the

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-17 Thread Maik Justus
Hi Jim first: thanks to everyone who helped to put this code into the flightgear codebase. Jim Wilson schrieb: What I have noticed is that overspeed effects don't seem to show up (negative speed on the blades coming back should cause a stall) and if you get it up to far enough over 200 it

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-17 Thread David Megginson
Martin Spott writes: Very different here. The indicators on the HUD were moving and the heli flies very calm. Did you recompile the stuff from scratch ? That's worth a shot -- I'll try a make clean; make in SimGear and FlightGear. I'll just confirm that it is the bo105 that everyone else is

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-17 Thread David Luff
On 10/17/03 at 9:24 AM David Megginson wrote: Martin Spott writes: Very different here. The indicators on the HUD were moving and the heli flies very calm. Did you recompile the stuff from scratch ? That's worth a shot -- I'll try a make clean; make in SimGear and FlightGear. I'll just

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-17 Thread David Megginson
David Luff writes: FWIW, I got sudden yaw oscilations as you describe for no apparent reason as well. I've no idea how to fly a heli though!!! Nor do I, but I'd expect any strange oscillations to happen at very low or very high airspeed, not at a medium cruise speed. I just rebuilt

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-17 Thread Maik Justus
Hello David, I will try to get the oscillations. Maybe I am able to change the bo105.xml to avoid them. Maik David Megginson schrieb: David Luff writes: FWIW, I got sudden yaw oscilations as you describe for no apparent reason as well. I've no idea how to fly a heli though!!! Nor do I,

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-17 Thread David Luff
On 10/17/03 at 1:11 PM David Megginson wrote: David Luff writes: FWIW, I got sudden yaw oscilations as you describe for no apparent reason as well. I've no idea how to fly a heli though!!! Nor do I, but I'd expect any strange oscillations to happen at very low or very high airspeed,

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-17 Thread Maik Justus
Hi Maik Justus wrote: The helicopter simulation is not finished yet. I will describe later, which functions/ effects are totally missing or simplified. Here it is: Missing: -Downwash -Effect on stabs -Effect on rotor itself -Effect on ground (ground effect) -Engine (The needed power

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-17 Thread Andy Ross
[Woo hoo! Check it out: two posts in two days! I'm back in the game! Amusingly, I'm also employed again. I wonder if there's a connection?] Maik Justus wrote: I am not sure if the stabs are working correct without the solver. I tried to use fixed values if you specify no wing and hstab, but

[Flightgear-devel] Helicopter: First Impressions

2003-10-16 Thread David Megginson
I've been been playing with Maik's most excellent helicopter model, now in CVS: fgfs --aircraft=bo105 I can (just barely) fly it -- I'll try hooking up my rudder pedals to see if that makes it easier. One thing I don't understand is that I get a lot of small, rapid fishtail oscillations, even

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-16 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I can (just barely) fly it -- I'll try hooking up my rudder pedals to see if that makes it easier. One thing I don't understand is that I get a lot of small, rapid fishtail oscillations, even when the controls are perfectly still and the forward

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-16 Thread Martin Spott
David Megginson [EMAIL PROTECTED] wrote: Let's all give Maik a round of applause for this one. Indeed ! I'd say: When dreams come true , Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-16 Thread David Megginson
Jim Wilson writes: This isn't happening here. How are you controlling the antitorque (rudder)? Maybe the problem is in the control input? I've tried it with two different controllers and seem the same effect -- furthermore, the control-position indicators on the HUD are not moving,

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-16 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: This isn't happening here. How are you controlling the antitorque (rudder)? Maybe the problem is in the control input? I've tried it with two different controllers and seem the same effect -- furthermore, the

Re: [Flightgear-devel] Helicopter: First Impressions

2003-10-16 Thread Martin Spott
David Megginson [EMAIL PROTECTED] wrote: I've tried it with two different controllers and seem the same effect -- furthermore, the control-position indicators on the HUD are not moving, suggesting that the flutter isn't coming from there. Very different here. The indicators on the HUD were