Hi Andy,
Andy Ross wrote:
Since the helicopter mechanism doesn't use the solver, you'll need to
fudge a factor that makes sense. The actual number is going to depend
in sensitive ways on the size and shape of the aircraft and will
probably be impossible to guess in practice (this, after all,
Maik Justus wrote:
I am using this code instead the solver:
applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK));
applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK));
I took the values from the c172.
Don't include the SOLVE_TWEAK bit. That exists to slow down the
convergence of the
Hi Jim
first: thanks to everyone who helped to put this code into the
flightgear codebase.
Jim Wilson schrieb:
What I have noticed is that overspeed effects don't seem to show up (negative
speed on the blades coming back should cause a stall) and if you get it up to
far enough over 200 it
Martin Spott writes:
Very different here. The indicators on the HUD were moving and the heli
flies very calm. Did you recompile the stuff from scratch ?
That's worth a shot -- I'll try a make clean; make in SimGear and
FlightGear. I'll just confirm that it is the bo105 that everyone else
is
On 10/17/03 at 9:24 AM David Megginson wrote:
Martin Spott writes:
Very different here. The indicators on the HUD were moving and the heli
flies very calm. Did you recompile the stuff from scratch ?
That's worth a shot -- I'll try a make clean; make in SimGear and
FlightGear. I'll just
David Luff writes:
FWIW, I got sudden yaw oscilations as you describe for no apparent
reason as well.
I've no idea how to fly a heli though!!!
Nor do I, but I'd expect any strange oscillations to happen at very
low or very high airspeed, not at a medium cruise speed. I just
rebuilt
Hello David,
I will try to get the oscillations. Maybe I am able to change the
bo105.xml to avoid them.
Maik
David Megginson schrieb:
David Luff writes:
FWIW, I got sudden yaw oscilations as you describe for no apparent
reason as well.
I've no idea how to fly a heli though!!!
Nor do I,
On 10/17/03 at 1:11 PM David Megginson wrote:
David Luff writes:
FWIW, I got sudden yaw oscilations as you describe for no apparent
reason as well.
I've no idea how to fly a heli though!!!
Nor do I, but I'd expect any strange oscillations to happen at very
low or very high airspeed,
Hi
Maik Justus wrote:
The helicopter simulation is not finished yet. I will describe later,
which functions/ effects are totally missing or simplified.
Here it is:
Missing:
-Downwash
-Effect on stabs
-Effect on rotor itself
-Effect on ground (ground effect)
-Engine (The needed power
[Woo hoo! Check it out: two posts in two days! I'm back in the game!
Amusingly, I'm also employed again. I wonder if there's a connection?]
Maik Justus wrote:
I am not sure if the stabs are working correct without the solver. I
tried to use fixed values if you specify no wing and hstab, but
I've been been playing with Maik's most excellent helicopter model,
now in CVS:
fgfs --aircraft=bo105
I can (just barely) fly it -- I'll try hooking up my rudder pedals to
see if that makes it easier. One thing I don't understand is that I
get a lot of small, rapid fishtail oscillations, even
David Megginson [EMAIL PROTECTED] said:
I can (just barely) fly it -- I'll try hooking up my rudder pedals to
see if that makes it easier. One thing I don't understand is that I
get a lot of small, rapid fishtail oscillations, even when the
controls are perfectly still and the forward
David Megginson [EMAIL PROTECTED] wrote:
Let's all give Maik a round of applause for this one.
Indeed ! I'd say: When dreams come true ,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Jim Wilson writes:
This isn't happening here. How are you controlling the antitorque
(rudder)? Maybe the problem is in the control input?
I've tried it with two different controllers and seem the same effect
-- furthermore, the control-position indicators on the HUD are not
moving,
David Megginson [EMAIL PROTECTED] said:
Jim Wilson writes:
This isn't happening here. How are you controlling the antitorque
(rudder)? Maybe the problem is in the control input?
I've tried it with two different controllers and seem the same effect
-- furthermore, the
David Megginson [EMAIL PROTECTED] wrote:
I've tried it with two different controllers and seem the same effect
-- furthermore, the control-position indicators on the HUD are not
moving, suggesting that the flutter isn't coming from there.
Very different here. The indicators on the HUD were
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