[Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Finally. On the roof, with the engine shut down, after taking off from a nearby airport: http://www.megginson.com/flightsim/roof.jpg Airspeed management is very different in a helicopter than in a plane -- I'm still trying to get a handle on it. By the way, I always have to put on the

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Finally. On the roof, with the engine shut down, after taking off from a nearby airport: http://www.megginson.com/flightsim/roof.jpg Wow! Now _that_ looks like fun! I was trying to do that with the downtown skyscrapers (knowing I couldn't

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Jim Wilson wrote: Pull back on the cyclic stick. Depending on what speed you are going dropping collective too. I like to swoop down to create some downward momentum and then pull back. I'm not sure if this is a legal move :-), but if you are going really fast and want to stop quickly, pull

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Pull back on the cyclic stick. Depending on what speed you are going dropping collective too. I like to swoop down to create some downward momentum and then pull back. I'm not sure if this is a legal move :-), but if you are going really fast

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Andy Ross
David Megginson wrote: By the way, I always have to put on the parking brake (!!) to stop the skids from acting like wheels. Is there an easy fix to the YASim model? First off, we should stop mapping a brakes property to something that doesn't have brakes. Put a value of 1 somewhere in the

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Andy Ross
Andy Ross wrote: First off, we should stop mapping a brakes property to something that doesn't have brakes. Put a value of 1 somewhere in the property tree using the -set.xml file, and map that to the brakes instead. :) With just a little code work, we could add a stump attribute (or whatever)

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote: David Megginson [EMAIL PROTECTED] said: Airspeed management is very different in a helicopter than in a plane -- I'm still trying to get a handle on it. Pull back on the cyclic stick. Depending on what speed you are going dropping collective too. I

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Jim Wilson wrote: Yep, it is a feel, how much collective lift to add. The thing that usually screws me up is the tail rotor when hovering. In general the rudder control on my X45 sucks, partially because it is my left hand and I'm very right handed, but also because it is a rocker. How are

Re: [Flightgear-devel] Human conquers helicopter

2003-11-22 Thread David Megginson
Andy Ross wrote: Never mind. Someone already added a skid attribute to the parser (or maybe I did long ago and forgot). Just set skid=1 on the gear objects and remove the brake mappings from the property tree. Done. All the best, David ___