My latest commit should fill out the aerodynamics buildup in the
property tree and fix some typos and inconsistencies.
Thanks to Erik Hofman for the FGPropertyManager.h fixes and pointing out
a couple of typos.
This commit also includes Jon's first cut at multi-fdm capability,
essentially the
As of today's updates to JSBSim, I no longer have MSVC complaining as much about compiling things like FGAerodynamics.cpp. I do get some errors, but they are all the same one.
Thanks!
Jonathan Polley
Failing Modules:
FGAerodynamics.cpp
FGAircraft.cpp
FGAtmosphere.cpp
FGAuxiliary.cpp
On Sat, 23 Mar 2002 18:10:34 -0600,
Cameron Moore [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
* [EMAIL PROTECTED] (Jon S Berndt) [2002.03.23 17:52]:
There are other applications that I have in mind:
1) A jet fighter with missile - the missile having its own
guidance
I'd love to be able to practice formation flying. It would be cool to
try to hold the #2 slot in the Blue Angels' Diamond formation. I guess
that would require someone writing an advanced AI engine first. ;-)
--
The slot position is #4, right wing is #2 and left wing is #3
Probably all