Re: [Flightgear-devel] Taxiway editors
On Thu, 20 Nov 2003, Bernie Bright wrote: I'm working on an AFCAD-like taxiway editor for the FlightGear Scenery Designer, http://sourceforge.net/projects/fgsd/. Checkout the taxiway_editor_3 branch. Most of the basic editing functionality is present. The resultant output is an xml file. Note, recent changes to fltk v2 means my stuff won't compile any more. I will fix it real soon now. I tried building fgsd the other day (I've got a bunch of objects I want to place), and it failed rather spectacularly, so I'm guessing I have an incompatible fltk lib installed - presumably the taxiway editor would suffer from the same problem. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Taxiway editors
On Wed, 19 Nov 2003, David Luff wrote: I assume you're working on UK airfields :-) How'd you guess... It seems a shame not to be able to taxi up to the RAF c-type hangar I've modelled - past the tower and signals square, after flying over an RAF station full of H blocks :-) Practice with blender really does help you get a LOT faster at this sort of thing. I'll try and get some pics up later. However, if that's what you want to do (edit and create the raw x-plane type taxiways) then I'll have a hack at it - I reckon about 4 - 6 weeks to get something usable by the keen. It should be quite easy to overlay OS grid lines as well to help you line up. That's really what I'm after - although being able to edit the logical stuff too so that it can be used with the AI code would also be very handy. OS grid lines would really help too. ANYTHING has got to be quicker than editing it all by hand and checking the layout in the cgi script I did some months ago! -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Taxiway editors
Jon Stockill wrote: On Thu, 20 Nov 2003, Bernie Bright wrote: I'm working on an AFCAD-like taxiway editor for the FlightGear Scenery Designer, http://sourceforge.net/projects/fgsd/;. Checkout the taxiway_editor_3 branch. Most of the basic editing functionality is present. The resultant output is an xml file. Note, recent changes to fltk v2 means my stuff won't compile any more. I will fix it real soon now. I tried building fgsd the other day (I've got a bunch of objects I want to place), and it failed rather spectacularly, so I'm guessing I have an incompatible fltk lib installed - presumably the taxiway editor would suffer from the same problem. Hey guys, if you don't bother sending a warning notice on the mailing list, don't complain it don't works. Anyway, Paul Surgeon warns me and it is now fixed. -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Taxiway editors
On Thu, 20 Nov 2003, Frederic BOUVIER wrote: Hey guys, if you don't bother sending a warning notice on the mailing list, don't complain it don't works. I don't warn you because I expect this kind of thing from CVS versions occasionally - I just try again a few days later when things have got themselves back in sync. If it continues to fail then I'd let you know. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Taxiway editors
On 11/20/03 at 11:18 AM Jon Stockill wrote: On Wed, 19 Nov 2003, David Luff wrote: I assume you're working on UK airfields :-) How'd you guess... :-) It seems a shame not to be able to taxi up to the RAF c-type hangar I've modelled - past the tower and signals square, after flying over an RAF station full of H blocks :-) Practice with blender really does help you get a LOT faster at this sort of thing. I'll try and get some pics up later. However, if that's what you want to do (edit and create the raw x-plane type taxiways) then I'll have a hack at it - I reckon about 4 - 6 weeks to get something usable by the keen. It should be quite easy to overlay OS grid lines as well to help you line up. That's really what I'm after - although being able to edit the logical stuff too so that it can be used with the AI code would also be very handy. OS grid lines would really help too. ANYTHING has got to be quicker than editing it all by hand and checking the layout in the cgi script I did some months ago! OK, I've hacked something up: www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p2-preAlpha-w32bin.zip - Windows Binary (statically linked) [267K] www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p2-preAlpha-src.tar.gz - source and makefile for Linux [38K], requires wxGTK-dev. Taxiways can be individually rotated, translated, and altered in size, and can be added. Pressing 'w' writes them out in FG format to ICAO.dat (where ICAO is the code of the airport being worked on), from where they can be pasted into runways.dat. No deletion or undo yet!!! So far it's all using the keyboard, not the mouse. The runways cannot be edited, and a real FlightGear airport probably needs to be loaded to start with (ie. at least one runway is needed to set the airport position). Instructions and keys are as below: - Needs runways.dat in working directory. - Use 'LoadRawAirport' menu entry and enter ICAO code. - F4/F5 zoom in/out. - arrows pan. - j/k - if no taxiways are selected, rotates all taxiways (not runways) about the *airport* origin. If a taxiway is selected, rotates that taxiway about the *selected taxiway* origin. Pressing shift (ie J/K) increases the rotation speed, but reduces the resolution. - d/f/r/c translate all taxiways if none selected, or only the selected one if one is selected. Once again, shift increases speed. - t adds a taxiway at the airport origin with selection. - l/L increases/decreases the length of a taxiway. (Thats little el and big el, not eye and el!!!). - o/O increases/decreases the width of a taxiway. - w writes out all taxiways in FG format to ICAO.dat. - TAB selects the next taxiway (cycles through the list). One position in the list is no selection. - BACKSPACE selects the previous taxiway. - ESC removes the selection from all taxiways. Please let me know if it works, particularly if it compiles OK. Feedback should increase the pace of development :-) Have fun, looking forward to the screenshots, Cheers - Dave ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Taxiway editors
On Thu, 20 Nov 2003, David Luff wrote: Please let me know if it works, particularly if it compiles OK. Feedback should increase the pace of development :-) It compiles correctly on slackware 9.1, looks to be just the job - I'll give it a proper test drive later. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Taxiway editors
There was much talk a while ago about taxiway editors (ISTR there were at least a couple being worked on). How're these progressing, and where can I find them? I'm working on a bunch of airfield buildings, and it'd be nice to sort out the taxiways at the same time. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Taxiway editors
On Wed, 19 Nov 2003 18:15:00 + Jon Stockill [EMAIL PROTECTED] wrote: There was much talk a while ago about taxiway editors (ISTR there were at least a couple being worked on). How're these progressing, and where can I find them? I'm working on a bunch of airfield buildings, and it'd be nice to sort out the taxiways at the same time. I'm working on an AFCAD-like taxiway editor for the FlightGear Scenery Designer, http://sourceforge.net/projects/fgsd/. Checkout the taxiway_editor_3 branch. Most of the basic editing functionality is present. The resultant output is an xml file. Note, recent changes to fltk v2 means my stuff won't compile any more. I will fix it real soon now. Cheers, Bernie ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Taxiway editors
On 11/19/03 at 6:15 PM Jon Stockill wrote: There was much talk a while ago about taxiway editors (ISTR there were at least a couple being worked on). How're these progressing, and where can I find them? I'm working on a bunch of airfield buildings, and it'd be nice to sort out the taxiways at the same time. I assume you're working on UK airfields :-) If you're looking to edit logical taxiways (AFCAD-like), Bernie has already mentioned his editor, and I'm working on something similar, but his is far more advanced at the moment. If you're looking to edit X-Plane data type taxiways as specified in the airports file there's nothing yet (unless David M has been busy hacking away at his Java app in stealth mode!). At the moment my effort is just a viewer and pre-alpha logical editor (AFCAD-like): http://www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p1-preAlpha-src.tar.gz (Needs wxGTK-2.4.x-dev to complile). However, if that's what you want to do (edit and create the raw x-plane type taxiways) then I'll have a hack at it - I reckon about 4 - 6 weeks to get something usable by the keen. It should be quite easy to overlay OS grid lines as well to help you line up. Cheers - Dave ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel