Re: [Flightgear-devel] Taxiway editors

2003-11-20 Thread Jon Stockill
On Thu, 20 Nov 2003, Bernie Bright wrote:

 I'm working on an AFCAD-like taxiway editor for the FlightGear Scenery
 Designer, http://sourceforge.net/projects/fgsd/.  Checkout the
 taxiway_editor_3 branch.  Most of the basic editing functionality is present.
 The resultant output is an xml file.

 Note, recent changes to fltk v2 means my stuff won't compile any more.  I will
 fix it real soon now.

I tried building fgsd the other day (I've got a bunch of objects I want
to place), and it failed rather spectacularly, so I'm guessing I have an
incompatible fltk lib installed - presumably the taxiway editor would
suffer from the same problem.

-- 
Jon Stockill
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Re: [Flightgear-devel] Taxiway editors

2003-11-20 Thread Jon Stockill
On Wed, 19 Nov 2003, David Luff wrote:

 I assume you're working on UK airfields :-)

How'd you guess...

It seems a shame not to be able to taxi up to the RAF c-type hangar I've
modelled - past the tower and signals square, after flying over an RAF
station full of H blocks :-)

Practice with blender really does help you get a LOT faster at this sort
of thing.

I'll try and get some pics up later.

 However, if that's what you want to do (edit and create the raw x-plane
 type taxiways) then I'll have a hack at it - I reckon about 4 - 6 weeks to
 get something usable by the keen.  It should be quite easy to overlay OS
 grid lines as well to help you line up.

That's really what I'm after - although being able to edit the logical
stuff too so that it can be used with the AI code would also be very
handy. OS grid lines would really help too. ANYTHING has got to be quicker
than editing it all by hand and checking the layout in the cgi script I
did some months ago!

-- 
Jon Stockill
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Re: [Flightgear-devel] Taxiway editors

2003-11-20 Thread Frederic BOUVIER
Jon Stockill wrote:
 On Thu, 20 Nov 2003, Bernie Bright wrote:
 
  I'm working on an AFCAD-like taxiway editor for the FlightGear Scenery
  Designer, http://sourceforge.net/projects/fgsd/;.  Checkout the
  taxiway_editor_3 branch.  Most of the basic editing functionality is present.
  The resultant output is an xml file.
 
  Note, recent changes to fltk v2 means my stuff won't compile any more.  I will
  fix it real soon now.
 
 I tried building fgsd the other day (I've got a bunch of objects I want
 to place), and it failed rather spectacularly, so I'm guessing I have an
 incompatible fltk lib installed - presumably the taxiway editor would
 suffer from the same problem.

Hey guys, if you don't bother sending a warning notice on the mailing list,
don't complain it don't works.

Anyway, Paul Surgeon warns me and it is now fixed.

-Fred


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Re: [Flightgear-devel] Taxiway editors

2003-11-20 Thread Jon Stockill
On Thu, 20 Nov 2003, Frederic BOUVIER wrote:

 Hey guys, if you don't bother sending a warning notice on the mailing list,
 don't complain it don't works.

I don't warn you because I expect this kind of thing from CVS versions
occasionally - I just try again a few days later when things have got
themselves back in sync. If it continues to fail then I'd let you know.

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Re: [Flightgear-devel] Taxiway editors

2003-11-20 Thread David Luff
On 11/20/03 at 11:18 AM Jon Stockill wrote:

On Wed, 19 Nov 2003, David Luff wrote:

 I assume you're working on UK airfields :-)

How'd you guess...

:-)


It seems a shame not to be able to taxi up to the RAF c-type hangar I've
modelled - past the tower and signals square, after flying over an RAF
station full of H blocks :-)

Practice with blender really does help you get a LOT faster at this sort
of thing.

I'll try and get some pics up later.

 However, if that's what you want to do (edit and create the raw x-plane
 type taxiways) then I'll have a hack at it - I reckon about 4 - 6 weeks
to
 get something usable by the keen.  It should be quite easy to overlay OS
 grid lines as well to help you line up.

That's really what I'm after - although being able to edit the logical
stuff too so that it can be used with the AI code would also be very
handy. OS grid lines would really help too. ANYTHING has got to be quicker
than editing it all by hand and checking the layout in the cgi script I
did some months ago!

OK, I've hacked something up:

www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p2-preAlpha-w32bin.zip
 - Windows Binary (statically linked) [267K]

www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p2-preAlpha-src.tar.gz
 - source and makefile for Linux [38K], requires wxGTK-dev.

Taxiways can be individually rotated, translated, and altered in size, and
can be added.  Pressing 'w' writes them out in FG format to ICAO.dat (where
ICAO is the code of the airport being worked on), from where they can be
pasted into runways.dat.  No deletion or undo yet!!! So far it's all using
the keyboard, not the mouse.  The runways cannot be edited, and a real
FlightGear airport probably needs to be loaded to start with (ie. at least
one runway is needed to set the airport position).

Instructions and keys are as below:

 - Needs runways.dat in working directory.  

 - Use 'LoadRawAirport' menu entry and enter ICAO code.  

 - F4/F5 zoom in/out. 

- arrows pan.  

- j/k  - if no taxiways are selected, rotates all taxiways (not runways)
about the *airport* origin.
If a taxiway is selected, rotates that taxiway about the *selected taxiway*
origin.
Pressing shift (ie J/K) increases the rotation speed, but reduces the
resolution.

 - d/f/r/c translate all taxiways if none selected, or only the selected
one if one is selected.
Once again, shift increases speed.

 - t adds a taxiway at the airport origin with selection.

 - l/L increases/decreases the length of a taxiway. (Thats little el and
big el, not eye and el!!!).

 - o/O increases/decreases the width of a taxiway.

 - w writes out all taxiways in FG format to ICAO.dat.

 - TAB selects the next taxiway (cycles through the list).  One position in
the list is no selection.

 - BACKSPACE selects the previous taxiway.

 - ESC removes the selection from all taxiways.

Please let me know if it works, particularly if it compiles OK.  Feedback
should increase the pace of development :-)

Have fun, looking forward to the screenshots,

Cheers - Dave



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Re: [Flightgear-devel] Taxiway editors

2003-11-20 Thread Jon Stockill
On Thu, 20 Nov 2003, David Luff wrote:

 Please let me know if it works, particularly if it compiles OK.  Feedback
 should increase the pace of development :-)

It compiles correctly on slackware 9.1, looks to be just the job - I'll
give it a proper test drive later.

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[Flightgear-devel] Taxiway editors

2003-11-19 Thread Jon Stockill
There was much talk a while ago about taxiway editors (ISTR there were at
least a couple being worked on). How're these progressing, and where can I
find them? I'm working on a bunch of airfield buildings, and it'd be nice
to sort out the taxiways at the same time.

-- 
Jon Stockill
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Re: [Flightgear-devel] Taxiway editors

2003-11-19 Thread Bernie Bright
On Wed, 19 Nov 2003 18:15:00 +
Jon Stockill [EMAIL PROTECTED] wrote:

 There was much talk a while ago about taxiway editors (ISTR there were at
 least a couple being worked on). How're these progressing, and where can I
 find them? I'm working on a bunch of airfield buildings, and it'd be nice
 to sort out the taxiways at the same time.
 

I'm working on an AFCAD-like taxiway editor for the FlightGear Scenery
Designer, http://sourceforge.net/projects/fgsd/.  Checkout the
taxiway_editor_3 branch.  Most of the basic editing functionality is present. 
The resultant output is an xml file.

Note, recent changes to fltk v2 means my stuff won't compile any more.  I will
fix it real soon now.

Cheers,
Bernie


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Re: [Flightgear-devel] Taxiway editors

2003-11-19 Thread David Luff


On 11/19/03 at 6:15 PM Jon Stockill wrote:

There was much talk a while ago about taxiway editors (ISTR there were at
least a couple being worked on). How're these progressing, and where can I
find them? I'm working on a bunch of airfield buildings, and it'd be nice
to sort out the taxiways at the same time.


I assume you're working on UK airfields :-)

If you're looking to edit logical taxiways (AFCAD-like), Bernie has already
mentioned his editor, and I'm working on something similar, but his is far
more advanced at the moment.

If you're looking to edit X-Plane data type taxiways as specified in the
airports file there's nothing yet (unless David M has been busy hacking
away at his Java app in stealth mode!).  At the moment my effort is just a
viewer and pre-alpha logical editor (AFCAD-like):

http://www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p1-preAlpha-src.tar.gz

(Needs wxGTK-2.4.x-dev to complile).

However, if that's what you want to do (edit and create the raw x-plane
type taxiways) then I'll have a hack at it - I reckon about 4 - 6 weeks to
get something usable by the keen.  It should be quite easy to overlay OS
grid lines as well to help you line up.

Cheers - Dave


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