Norman Vine said:
Jim Wilson writes:
snip
Oops...that is a bug. The interface is there, at least partly...something is
missing though. I think with the mouse and keyboard manipulation we're only
using two of the axes which might explain why that one snuck by.
IIRC viewer 'roll' has
Jim Wilson writes:
Norman Vine said:
Jim Wilson writes:
snip
Oops...that is a bug. The interface is there, at least partly...something is
missing though. I think with the mouse and keyboard manipulation we're only
using two of the axes which might explain why that one snuck
How about shifting the pilot-viewpoint-posistion proportional to the
forces that act on the pilot in order to visualise them. A high g force
would push the pilot down in his seat, shifting the viewpoint down etc.
This is used in IL-2 Sturmovik and I think it does a good job of showing
the
Roy Vegard Ovesen said:
How about shifting the pilot-viewpoint-posistion proportional to the
forces that act on the pilot in order to visualise them. A high g force
would push the pilot down in his seat, shifting the viewpoint down etc.
This is used in IL-2 Sturmovik and I think it does a
Jim Wilson wrote:
Currently I think we're interested in making the viewer and FDM totally
independent of each other, so something else that manipulates the property
tree values would be the best way to go. My thought is the viewer is on its
way to SimGear soon. Anyway, just wanted to mention
Not to mention blackout/redout from extreme G's.
-Ethan
From: David Megginson <[EMAIL PROTECTED]>
Reply-To: FlightGear developers discussions <[EMAIL PROTECTED]>
To: FlightGear developers discussions <[EMAIL PROTECTED]>
Subject: Re: [Flightgear-devel] Visualising forces
Date: M
David Megginson said:
Jim Wilson wrote:
Currently I think we're interested in making the viewer and FDM totally
independent of each other, so something else that manipulates the property
tree values would be the best way to go. My thought is the viewer is on its
way to SimGear soon.
Currently I think we're interested in making the viewer and FDM totally
independent of each other, so something else that manipulates the property
tree values would be the best way to go.
Extreme G's, obviously, should slam the head around a bit.
Maybe the nasal script could do this:
Jim Wilson writes:
Currently it is
possible to control all aspects of the camera position and angle through the
property tree (in the /sim/current-view path),
I see 'heading' and 'pitch' but not 'roll'.
I guess I must be missing something ?
Best
Norman
Norman Vine said:
Jim Wilson writes:
Currently it is
possible to control all aspects of the camera position and angle through the
property tree (in the /sim/current-view path),
I see 'heading' and 'pitch' but not 'roll'.
I guess I must be missing something ?
Best
Norman
Jim Wilson writes:
Norman Vine said:
Jim Wilson writes:
Currently it is
possible to control all aspects of the camera position and angle through the
property tree (in the /sim/current-view path),
I see 'heading' and 'pitch' but not 'roll'.
I guess I must be missing
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