RE: [Flightgear-devel] Visualising forces

2004-03-16 Thread Jim Wilson
Norman Vine said: Jim Wilson writes: snip Oops...that is a bug. The interface is there, at least partly...something is missing though. I think with the mouse and keyboard manipulation we're only using two of the axes which might explain why that one snuck by. IIRC viewer 'roll' has

RE: [Flightgear-devel] Visualising forces

2004-03-16 Thread Norman Vine
Jim Wilson writes: Norman Vine said: Jim Wilson writes: snip Oops...that is a bug. The interface is there, at least partly...something is missing though. I think with the mouse and keyboard manipulation we're only using two of the axes which might explain why that one snuck

[Flightgear-devel] Visualising forces

2004-03-15 Thread Roy Vegard Ovesen
How about shifting the pilot-viewpoint-posistion proportional to the forces that act on the pilot in order to visualise them. A high g force would push the pilot down in his seat, shifting the viewpoint down etc. This is used in IL-2 Sturmovik and I think it does a good job of showing the

Re: [Flightgear-devel] Visualising forces

2004-03-15 Thread Jim Wilson
Roy Vegard Ovesen said: How about shifting the pilot-viewpoint-posistion proportional to the forces that act on the pilot in order to visualise them. A high g force would push the pilot down in his seat, shifting the viewpoint down etc. This is used in IL-2 Sturmovik and I think it does a

Re: [Flightgear-devel] Visualising forces

2004-03-15 Thread David Megginson
Jim Wilson wrote: Currently I think we're interested in making the viewer and FDM totally independent of each other, so something else that manipulates the property tree values would be the best way to go. My thought is the viewer is on its way to SimGear soon. Anyway, just wanted to mention

Re: [Flightgear-devel] Visualising forces

2004-03-15 Thread Ethan Price
Not to mention blackout/redout from extreme G's. -Ethan From: David Megginson <[EMAIL PROTECTED]> Reply-To: FlightGear developers discussions <[EMAIL PROTECTED]> To: FlightGear developers discussions <[EMAIL PROTECTED]> Subject: Re: [Flightgear-devel] Visualising forces Date: M

Re: [Flightgear-devel] Visualising forces

2004-03-15 Thread Jim Wilson
David Megginson said: Jim Wilson wrote: Currently I think we're interested in making the viewer and FDM totally independent of each other, so something else that manipulates the property tree values would be the best way to go. My thought is the viewer is on its way to SimGear soon.

Re: [Flightgear-devel] Visualising forces

2004-03-15 Thread Wendell Turner
Currently I think we're interested in making the viewer and FDM totally independent of each other, so something else that manipulates the property tree values would be the best way to go. Extreme G's, obviously, should slam the head around a bit. Maybe the nasal script could do this:

RE: [Flightgear-devel] Visualising forces

2004-03-15 Thread Norman Vine
Jim Wilson writes: Currently it is possible to control all aspects of the camera position and angle through the property tree (in the /sim/current-view path), I see 'heading' and 'pitch' but not 'roll'. I guess I must be missing something ? Best Norman

RE: [Flightgear-devel] Visualising forces

2004-03-15 Thread Jim Wilson
Norman Vine said: Jim Wilson writes: Currently it is possible to control all aspects of the camera position and angle through the property tree (in the /sim/current-view path), I see 'heading' and 'pitch' but not 'roll'. I guess I must be missing something ? Best Norman

RE: [Flightgear-devel] Visualising forces

2004-03-15 Thread Norman Vine
Jim Wilson writes: Norman Vine said: Jim Wilson writes: Currently it is possible to control all aspects of the camera position and angle through the property tree (in the /sim/current-view path), I see 'heading' and 'pitch' but not 'roll'. I guess I must be missing