Re: [Flightgear-devel] alternative terrain engine integration

2005-01-11 Thread Manuel Massing
Hello, Would that be possible? What is the policy for gainining CVS write access to the fgfs repository? Hmm, apparently the thread died an abrupt dead, so I humbly ask again: What can I do to gain CVS access? If you have any reservations or further questions about the project, please let

[Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Manuel Massing
Hi, I want to start to integrate an alternative terrain engine with flightgear (http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html) For this, I need to adapt flightgear to use an abstract terrain API, which will encapsulate the current and new terrain engine

Re: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Erik Hofman
Manuel Massing wrote: Hi, I want to start to integrate an alternative terrain engine with flightgear (http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html) That's great, I already wondered what happened to that project. This would really be a great addition for

RE: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Norman Vine
Manuel Massing wwrites: Sent: Monday, January 10, 2005 7:33 AM To: flightgear-devel@flightgear.org Subject: [Flightgear-devel] alternative terrain engine integration Hi, I want to start to integrate an alternative terrain engine with flightgear (http://baron.flightgear.org/pipermail

RE: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Norman Vine
Manuel Massing writes: I want to start to integrate an alternative terrain engine with flightgear (http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html) For this, I need to adapt flightgear to use an abstract terrain API, which will encapsulate the current

Re: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Manuel Massing
Hello Erik, That's great, I already wondered what happened to that project. This would really be a great addition for FlightGear. Unfortunately I am studying and currently try to compensate for the tremendous lazyness of my past semesters :-) So that project had to wait for the christmas

RE: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Richard Bytheway
I think in this case a branch makes a lot of sense, because otherwise the modifications would greatly disturb the main-branch; or I would be forced to hold back a gigantic monolithic patch until codingtesting has finished, which would leave me without version control (and others

Re: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Norman Vine schrieb: Manuel Massing writes: I want to start to integrate an alternative terrain engine with flightgear (http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html) For this, I need to adapt flightgear to

RE: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Norman Vine
Manuel Massing writes: I think an abstract Terrain API is a great idea however please keep in mind that FlightGear uses a round earth model and that this should be reflected in any FGFS Terrain API Is this methodology you want to integrate ?

RE: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Norman Vine
Norman Vine writes: In the paper this appears to be based on a 'flat Earth' model i.e. lon lat are taken to be simple X, Y or Cos(medianX)*X,Y ooops ... i.e. lon lat are taken to be simple X, Y or Cos(medianY)*X,Y ___ Flightgear-devel mailing list

Re: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Manuel Massing
Hi, If my memory serves, previous big changes to the codebase have been handled by having a conditional compilation option which switches on the new code (and switches off some old code if needed) and putting all changes in CVS HEAD. This allows people to try it if they want to, and avoids

RE: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Norman Vine
Norman Vine wrote: Manuel Massing writes: Is this methodology you want to integrate ? http://cg.cs.uni-bonn.de/docs/publications/2004/wahl-2004-scalable.pdf yes, that's it. another interesting read from this project :-)

Re: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Manuel Massing
Hi Norman, In the paper this appears to be based on a 'flat Earth' model i.e. lon lat are taken to be simple X, Y or Cos(medianX)*X,Y Perhaps I am missing something or you have extended the engine since this was written ? I don't remember if this was mentioned in the paper, but we use

Re: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Manuel Massing
Hello Christian, Probalby the easiest way would be to create an independant program first, that communicates with FGFS via the network api. The benefit is a very fast start on the rendering side - w/o much needed internal FGFS knowledge and w/o the need to synchonize development at the