Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet
On Friday 12 August 2005 15:08, Ralf Gerlich wrote: > Hi, > > Jon Berndt schrieb: > > I agree, though, that it would be cool to have a stereo flight simulator. > > I've got no idea on the mechanics of the visuals though - how that could > > be implemented. > > Actually, red-green/blue-glasses could suffice for the "average" user. > I'm no OpenGL-expert (yet ;-), but I wonder if it could be possible to > render two passes for each frame and mixing them the same way you did > (manually?) in your anaglyphs. > > I'd _love_ to see something like that. ;-) > > Ralf Foobillard http://foobillard.sunsite.dk has an OpenGL stereo anaglyph mode. Its also GNU/GPL so you can look at the source code. Just for the record, the anaglyph mode is a nightmare for eye-strain - many times worse than independent stereo IMHO. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet
Hi, Jon Berndt schrieb: I agree, though, that it would be cool to have a stereo flight simulator. I've got no idea on the mechanics of the visuals though - how that could be implemented. Actually, red-green/blue-glasses could suffice for the "average" user. I'm no OpenGL-expert (yet ;-), but I wonder if it could be possible to render two passes for each frame and mixing them the same way you did (manually?) in your anaglyphs. I'd _love_ to see something like that. ;-) Ralf ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet
Jon Berndt wrote: Here's another 3D picture made from images Jiri sent this morning: http://www.jsbsim.org/L410Cockpit3DColor2.png I registered this one better. Nice! :-) Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] 3D Cockpit view, L410 Turbolet
Here's another 3D picture made from images Jiri sent this morning: http://www.jsbsim.org/L410Cockpit3DColor2.png I registered this one better. Jon ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet
On Thursday 11 Aug 2005 15:38, Dave Martin wrote: > On Thursday 11 August 2005 14:23, Jon Berndt wrote: > > The red and green/blue images could be registered better in > > the post-processing phase. However, had I done that, I would > > have had to crop the images more horizontally. I didn't feel > > like doing that at the time. It was sort of a > > quick-and-dirty post-processing effort. I agree, though, > > that it would be cool to have a stereo flight simulator. > > I've got no idea on the mechanics of the visuals though - > > how that could be implemented. > > > > Jon > > I was looking into driving a stereo HMD thru FlightGear a > while back (all theory - nothing practical yet). > > One idea I had was to produce the offset visuals using a > dual-cpu system with 2 instances of FlightGear's > 'out-the-window' engine running as if the cpus were 2 > networked systems doing the same. The advantage (I presumed) > would be that the video frames would be closer to being synced > than if 2 seperate machines were used. Either 2 video cards or > one very-high performance one running 1 display per > framebuffer could be used. > > The FDM and everything else could be run a networked machine > or you could maybe step up your main system to quad cpus and > use the same 'locally-networked' trick. > > Dave Martin. If you have a high enough frame rate it might be easier to simply multiplex the views from a single instance of FG, switching the viewpoint between each eye on an alternate frame basis. You'd then need to feed the alternate frames to the left and right eyepieces in the 3d glasses and I dunno how they work - if they need two simultaneous signals you might have to buffer one frame from each pair within FG to be able to output both at the same time. LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet
On Thursday 11 August 2005 14:23, Jon Berndt wrote: > The red and green/blue images could be registered better in the > post-processing phase. However, had I done that, I would have had to crop > the images more horizontally. I didn't feel like doing that at the time. It > was sort of a quick-and-dirty post-processing effort. I agree, though, that > it would be cool to have a stereo flight simulator. I've got no idea on the > mechanics of the visuals though - how that could be implemented. > > Jon I was looking into driving a stereo HMD thru FlightGear a while back (all theory - nothing practical yet). One idea I had was to produce the offset visuals using a dual-cpu system with 2 instances of FlightGear's 'out-the-window' engine running as if the cpus were 2 networked systems doing the same. The advantage (I presumed) would be that the video frames would be closer to being synced than if 2 seperate machines were used. Either 2 video cards or one very-high performance one running 1 display per framebuffer could be used. The FDM and everything else could be run a networked machine or you could maybe step up your main system to quad cpus and use the same 'locally-networked' trick. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] 3D Cockpit view, L410 Turbolet
> I had a look with a red / green pair and it's quite an impressive effect. I'd > love to have a go at making a true stereo HMD (dual display) because the > immersion effect 'feels' great. > > The cockpit itself is stunning; top marks to its creators. > > Just one point on the anaglyph; the difference in the seats is too great > (doesn't work visually) - I think this is probably down to the selected FOV > and proximity of the viewpoint to the seats. > > Dave Martin. The red and green/blue images could be registered better in the post-processing phase. However, had I done that, I would have had to crop the images more horizontally. I didn't feel like doing that at the time. It was sort of a quick-and-dirty post-processing effort. I agree, though, that it would be cool to have a stereo flight simulator. I've got no idea on the mechanics of the visuals though - how that could be implemented. Jon ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet
On Thursday 11 August 2005 11:54, Jon Berndt wrote: > > We used red and green in Europe :-( > > > > Erik > > Did you look at it, anyhow? The blue and green channels both are set for > the right eye. Red/Green glasses should work, too. > > Jon > > > ___ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d I had a look with a red / green pair and it's quite an impressive effect. I'd love to have a go at making a true stereo HMD (dual display) because the immersion effect 'feels' great. The cockpit itself is stunning; top marks to its creators. Just one point on the anaglyph; the difference in the seats is too great (doesn't work visually) - I think this is probably down to the selected FOV and proximity of the viewpoint to the seats. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] 3D Cockpit view, L410 Turbolet
> I have, and would love to see it added to the FG collection - it appears to be > a thoroughly thought-out model. However, it's just too much trouble for me > to keep a third copy of FG for the sake of one model. > > What is the general opinion of the modifications done to the FG source in > particular - are they likely to be introduced into CVS any time soon? It > seems a pity for such an amount of work to miss wider exposure. > > Does the new JSBSim version do what their model requires? > > AJ I've given a quick view to the changes that were made to JSBSim. I'm way busy right now, but I do want to incorporate their changes. It's going to be a little bit of a trick, because their changes were made to the older version of the code. Still, it ought to be possible, and it is my intention to work with them to incorporate their changes as soon as possible. Jon ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet
On Thursday 11 August 2005 00:51, Jon Berndt wrote: > Those of you who have read the newsletter have probably seen (and drooled > over) the wonderful 3D model of the L410 Turbolet created by Jiri and Jiri > Javurek. I have, and would love to see it added to the FG collection - it appears to be a thoroughly thought-out model. However, it's just too much trouble for me to keep a third copy of FG for the sake of one model. What is the general opinion of the modifications done to the FG source in particular - are they likely to be introduced into CVS any time soon? It seems a pity for such an amount of work to miss wider exposure. Does the new JSBSim version do what their model requires? AJ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] 3D Cockpit view, L410 Turbolet
> We used red and green in Europe :-( > > Erik Did you look at it, anyhow? The blue and green channels both are set for the right eye. Red/Green glasses should work, too. Jon ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet
Jon Berndt wrote: Those of you who have read the newsletter have probably seen (and drooled over) the wonderful 3D model of the L410 Turbolet created by Jiri and Jiri Javurek. Jiri created a left and right view of the cockpit, and I created a stereo anaglyph using the images. If you have red/blue glasses, you might have a look at the two images (one is color, one is black and white): We used red and green in Europe :-( Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d