Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-12 Thread Dave Martin
On Friday 12 August 2005 15:08, Ralf Gerlich wrote:
> Hi,
>
> Jon Berndt schrieb:
> > I agree, though, that it would be cool to have a stereo flight simulator.
> > I've got no idea on the mechanics of the visuals though - how that could
> > be implemented.
>
> Actually, red-green/blue-glasses could suffice for the "average" user.
> I'm no OpenGL-expert (yet ;-), but I wonder if it could be possible to
> render two passes for each frame and mixing them the same way you did
> (manually?) in your anaglyphs.
>
> I'd _love_ to see something like that. ;-)
>
> Ralf

Foobillard http://foobillard.sunsite.dk has an OpenGL stereo anaglyph mode. 
Its also GNU/GPL so you can look at the source code.

Just for the record, the anaglyph mode is a nightmare for eye-strain - many 
times worse than independent stereo IMHO.

Dave Martin.

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Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-12 Thread Ralf Gerlich

Hi,

Jon Berndt schrieb:

I agree, though, that it would be cool to have a stereo flight simulator. I've 
got no idea
on the mechanics of the visuals though - how that could be implemented.


Actually, red-green/blue-glasses could suffice for the "average" user. 
I'm no OpenGL-expert (yet ;-), but I wonder if it could be possible to 
render two passes for each frame and mixing them the same way you did 
(manually?) in your anaglyphs.


I'd _love_ to see something like that. ;-)

Ralf

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Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-12 Thread Erik Hofman

Jon Berndt wrote:

Here's another 3D picture made from images Jiri sent this morning:

http://www.jsbsim.org/L410Cockpit3DColor2.png

I registered this one better.


Nice! :-)

Erik

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RE: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-12 Thread Jon Berndt
Here's another 3D picture made from images Jiri sent this morning:

http://www.jsbsim.org/L410Cockpit3DColor2.png

I registered this one better.

Jon




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Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-12 Thread Lee Elliott
On Thursday 11 Aug 2005 15:38, Dave Martin wrote:
> On Thursday 11 August 2005 14:23, Jon Berndt wrote:
> > The red and green/blue images could be registered better in
> > the post-processing phase. However, had I done that, I would
> > have had to crop the images more horizontally. I didn't feel
> > like doing that at the time. It was sort of a
> > quick-and-dirty post-processing effort. I agree, though,
> > that it would be cool to have a stereo flight simulator.
> > I've got no idea on the mechanics of the visuals though -
> > how that could be implemented.
> >
> > Jon
>
> I was looking into driving a stereo HMD thru FlightGear a
> while back (all theory - nothing practical yet).
>
> One idea I had was to produce the offset visuals using a
> dual-cpu system with 2 instances of FlightGear's
> 'out-the-window' engine running as if the cpus were 2
> networked systems doing the same. The advantage (I presumed)
> would be that the video frames would be closer to being synced
> than if 2 seperate machines were used. Either 2 video cards or
> one very-high performance one running 1 display per
> framebuffer could be used.
>
> The FDM and everything else could be run a networked machine
> or you could maybe step up your main system to quad cpus and
> use the same 'locally-networked' trick.
>
> Dave Martin.

If you have a high enough frame rate it might be easier to simply 
multiplex the views from a single instance of FG, switching the 
viewpoint between each eye on an alternate frame basis.

You'd then need to feed the alternate frames to the left and 
right eyepieces in the 3d glasses and I dunno how they work - if 
they need two simultaneous signals you might have to buffer one 
frame from each pair within FG to be able to output both at the 
same time.

LeeE

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Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-11 Thread Dave Martin
On Thursday 11 August 2005 14:23, Jon Berndt wrote:

> The red and green/blue images could be registered better in the
> post-processing phase. However, had I done that, I would have had to crop
> the images more horizontally. I didn't feel like doing that at the time. It
> was sort of a quick-and-dirty post-processing effort. I agree, though, that
> it would be cool to have a stereo flight simulator. I've got no idea on the
> mechanics of the visuals though - how that could be implemented.
>
> Jon

I was looking into driving a stereo HMD thru FlightGear a while back (all 
theory - nothing practical yet).

One idea I had was to produce the offset visuals using a dual-cpu system with 
2 instances of FlightGear's 'out-the-window' engine running as if the cpus 
were 2 networked systems doing the same. The advantage (I presumed) would be 
that the video frames would be closer to being synced than if 2 seperate 
machines were used. Either 2 video cards or one very-high performance one 
running 1 display per framebuffer could be used.

The FDM and everything else could be run a networked machine or you could 
maybe step up your main system to quad cpus and use the same 
'locally-networked' trick.

Dave Martin.

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RE: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-11 Thread Jon Berndt
> I had a look with a red / green pair and it's quite an impressive effect. I'd
> love to have a go at making a true stereo HMD (dual display) because the
> immersion effect 'feels' great.
>
> The cockpit itself is stunning; top marks to its creators.
>
> Just one point on the anaglyph; the difference in the seats is too great
> (doesn't work visually) - I think this is probably down to the selected FOV
> and proximity of the viewpoint to the seats.
>
> Dave Martin.

The red and green/blue images could be registered better in the post-processing 
phase.
However, had I done that, I would have had to crop the images more 
horizontally. I didn't
feel like doing that at the time. It was sort of a quick-and-dirty 
post-processing effort.
I agree, though, that it would be cool to have a stereo flight simulator. I've 
got no idea
on the mechanics of the visuals though - how that could be implemented.

Jon


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Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-11 Thread Dave Martin
On Thursday 11 August 2005 11:54, Jon Berndt wrote:
> > We used red and green in Europe :-(
> >
> > Erik
>
> Did you look at it, anyhow? The blue and green channels both are set for
> the right eye. Red/Green glasses should work, too.
>
> Jon
>
>
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I had a look with a red / green pair and it's quite an impressive effect. I'd 
love to have a go at making a true stereo HMD (dual display) because the 
immersion effect 'feels' great.

The cockpit itself is stunning; top marks to its creators.

Just one point on the anaglyph; the difference in the seats is too great 
(doesn't work visually) - I think this is probably down to the selected FOV 
and proximity of the viewpoint to the seats.

Dave Martin.

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RE: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-11 Thread Jon Berndt
> I have, and would love to see it added to the FG collection - it appears to be
> a thoroughly thought-out model.  However, it's just too much trouble for me
> to keep a third copy of FG for the sake of one model.
>
> What is the general opinion of the modifications done to the FG source in
> particular - are they likely to be introduced into CVS any time soon?  It
> seems a pity for such an amount of work to miss wider exposure.
>
> Does the new JSBSim version do what their model requires?
>
> AJ

I've given a quick view to the changes that were made to JSBSim. I'm way busy 
right now,
but I do want to incorporate their changes. It's going to be a little bit of a 
trick,
because their changes were made to the older version of the code. Still, it 
ought to be
possible, and it is my intention to work with them to incorporate their changes 
as soon as
possible.

Jon


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Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-11 Thread AJ MacLeod
On Thursday 11 August 2005 00:51, Jon Berndt wrote:
> Those of you who have read the newsletter have probably seen (and drooled
> over) the wonderful 3D model of the L410 Turbolet created by Jiri and Jiri
> Javurek.

I have, and would love to see it added to the FG collection - it appears to be 
a thoroughly thought-out model.  However, it's just too much trouble for me 
to keep a third copy of FG for the sake of one model.  

What is the general opinion of the modifications done to the FG source in 
particular - are they likely to be introduced into CVS any time soon?  It 
seems a pity for such an amount of work to miss wider exposure.

Does the new JSBSim version do what their model requires?

AJ

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RE: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-11 Thread Jon Berndt
> We used red and green in Europe :-(
>
> Erik

Did you look at it, anyhow? The blue and green channels both are set for the 
right eye.
Red/Green glasses should work, too.

Jon


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Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-11 Thread Erik Hofman

Jon Berndt wrote:

Those of you who have read the newsletter have probably seen (and drooled over) 
the
wonderful 3D model of the L410 Turbolet created by Jiri and Jiri Javurek. Jiri 
created a
left and right view of the cockpit, and I created a stereo anaglyph using the 
images. If
you have red/blue glasses, you might have a look at the two images (one is 
color, one is
black and white):


We used red and green in Europe :-(

Erik

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