Re: [Flightgear-devel] The bouncing plane

2002-01-04 Thread Sergio
I think we could concentrate our effort to evaluate some parameters in way to verify a good or bad landing and so we can also generate a sort of damage relatory acording to situation. Sergio Roth - Original Message - From: Thales de Lima Ferreira <[EMAIL PROTECTED]> To: <[EMAIL PROTECT

Re: [Flightgear-devel] The bouncing plane

2002-01-04 Thread Erik Hofman
Gene Buckle wrote: >>Maybe "Collision" might be a better term. "Crashed" might be taken to mean >>the program crashed > ...for sound card users... > > "WHOOP! WHOOP! PULL UP! WHOOP! *pause* Oh. Never mind." Or, "Dady, you just hit the ground! Hi hi hi." > *grin* _

Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Alex Perry
> For some reason I always envisioned flying through the ground like it > wasn't even there, except once you arrive underneath it's all fire, > and molten lava, and pitchforks, and screaming, and stuff, and it's > all dark and you aren't allowed to climb back above the surface That's a good idea;

Funniest thread of '02, was Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread John Check
On Thursday 03 January 2002 05:08 pm, you wrote: > > Gene Buckle wrote: > > > How about: > > > > > > ...for sound card users... > > > > > > "WHOOP! WHOOP! PULL UP! WHOOP! *pause* Oh. Never mind." > > > > Hey, I like that! > > I'm going to be using that for the F-15. I've got the GPWS sound an

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)
> I don't see why not as long as you #include > > Note > This Dialog Box requires the user to click a button for it to go away > > Also note that in this case, ie the plane has crashed, I would prefer > to see a data member in FGInterface that was set appropriately by the > current FDM. Th

Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread David Megginson
Curtis L. Olson writes: > For some reason I always envisioned flying through the ground like it > wasn't even there, except once you arrive underneath it's all fire, > and molten lava, and pitchforks, and screaming, and stuff, and it's > all dark and you aren't allowed to climb back above the

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Norman Vine
BERNDT, JON writes: > >> Right. One of us needs to get around to writing a pop-up dialog box >> when that happens, to let the user know what's going on. >Could I use what Norman suggested within JSBSim.cxx: > >... >... >for ( i=0; i < multiloop; i++ ) { >fdmex->Run(); >}

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread David Megginson
Curtis L. Olson writes: > Hey, can we embed tags in "/sim/crashed_string"? :-) Sure, if you won't mind escaping them in any XML property file, i.e. You are DEAD The escaping wouldn't be necessary on the command line: fgfs --prop:/sim/messages/collision='Yo

Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Gene Buckle
> Gene Buckle wrote: > > > > How about: > > > > ...for sound card users... > > > > "WHOOP! WHOOP! PULL UP! WHOOP! *pause* Oh. Never mind." > > > > Hey, I like that! > I'm going to be using that for the F-15. I've got the GPWS sound and it would be trivial to edit in the speech on the e

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)
> Right. One of us needs to get around to writing a pop-up dialog box > when that happens, to let the user know what's going on. Right now, when JSBSim crashes, it freezes the FDM. It also puts a message onto the message queue that says: "Crash Detected". The message queue is read in JSBSim.cxx.

Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Christian Mayer
Gene Buckle wrote: > > How about: > > ...for sound card users... > > "WHOOP! WHOOP! PULL UP! WHOOP! *pause* Oh. Never mind." > Hey, I like that! CU, Christian -- The idea is to die young as late as possible.-- Ashley Montague Whoever that is/was; (c) by Douglas Adams would have

Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Curtis L. Olson
Gene Buckle writes: > > > > Maybe "Collision" might be a better term. "Crashed" might be taken to mean > > the program crashed > > > > How about: > > "Congratulations! You're going home in a Hefty Cinch-Sak(tm)!" > > ..or maybe... > > "Error. > Altitude = 0 > Airspeed = 0 > Ideas = NULL"

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Norman Vine
Curtis L. Olson writes: > >Norman Vine writes: >> >> Ooops My Bad . >> >> if (crashed) >> mkDialog(fgGetString("/sim/crashed_string").c_str()); > >Hey, can we embed tags in "/sim/crashed_string"? :-) Sure, but PUI won't interpret them as anything special. ___

Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Gene Buckle
> > Maybe "Collision" might be a better term. "Crashed" might be taken to mean > the program crashed > How about: "Congratulations! You're going home in a Hefty Cinch-Sak(tm)!" ..or maybe... "Error. Altitude = 0 Airspeed = 0 Ideas = NULL" ...for sound card users... "WHOOP! WHOOP! PULL

Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Cameron Moore
* [EMAIL PROTECTED] (John Check) [2002.01.03 13:30]: > On Thursday 03 January 2002 02:18 pm, you wrote: > > #include > > > > if( crashed ) > >mkDialog("Ooops Crashed\nto restart sim\nSelect FileMenu::Reset") > > Maybe "Collision" might be a better term. "Crashed" might be taken to mean > th

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Curtis L. Olson
Norman Vine writes: > John Check writes: > >> > > >> >Right. One of us needs to get around to writing a pop-up dialog box > >> >when that happens, to let the user know what's going on. > >> > >> #include > >> > >> if( crashed ) > >>mkDialog("Ooops Crashed\nto restart sim\nSelect FileMenu::R

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Norman Vine
John Check writes: >> > >> >Right. One of us needs to get around to writing a pop-up dialog box >> >when that happens, to let the user know what's going on. >> >> #include >> >> if( crashed ) >>mkDialog("Ooops Crashed\nto restart sim\nSelect FileMenu::Reset") >> >Maybe "Collision" might be

Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread John Check
On Thursday 03 January 2002 02:18 pm, you wrote: > David Megginson writes: > >Curtis L. Olson writes: > > > Right now when flight gear detects a crash it simply > > > >freezes the sim. > > > > > The idea is that if we have motion hardware connected up, we don't > > > want to overdrive the hardware

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Norman Vine
David Megginson writes: > >Curtis L. Olson writes: > > > Right now when flight gear detects a crash it simply >freezes the sim. > > The idea is that if we have motion hardware connected up, we don't > > want to overdrive the hardware beyond it's capabilities. >But, a nice > > crash scene could

Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread David Megginson
Curtis L. Olson writes: > Right now when flight gear detects a crash it simply freezes the sim. > The idea is that if we have motion hardware connected up, we don't > want to overdrive the hardware beyond it's capabilities. But, a nice > crash scene could be an interesting option. Right. O

Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Curtis L. Olson
Thales de Lima Ferreira writes: > > Hello, > > I´m trying to make the plane crash... I mean, as much fun as it is when you > hit the ground and the plane simply bounces back into the air, this is not > very realistic :-) > I made the program go to a crash scene when the plane hits the ground,