Re: [Flightgear-devel] A/C Tractors 3D Models

2006-02-14 Thread Robicd
I'm in the mood for building more 3d models for airport ground traffic; do you have any suggestion/request about that? I assume there's really a lot of moving vehicles on the ground (in reality), what do you think could be taken as a priority in order to get some more realistic simulation near

Re: [Flightgear-devel] A/C Tractors 3D Models

2006-02-14 Thread Vassilii Khachaturov
I'm in the mood for building more 3d models for airport ground traffic; do you have any suggestion/request about that? I assume there's really a lot of moving vehicles on the ground (in reality), what do you think could be taken as a priority in order to get some more realistic simulation

[Flightgear-devel] Format for Airport Data

2006-02-14 Thread Rex
The description for the airport data appears to be out of date. I am using the data file from the FG9.8 vintage, dated Jan 17, 2005, and I want to fly from Gillespie Field in El Cajon, CA (KSEE). The program has trouble identifying runway 28L on which it wants to start, (why?) but the file

Re: [Flightgear-devel] GOTD ... Gimmick Of The Day

2006-02-14 Thread Andy Ross
Melchior FRANZ wrote: My little Nasal console: http://members.aon.at/mfranz/nasal-console.jpg [23 kB] Nice. :) I get all teary-eyed when I see stuff like this. Andy --- This SF.net email is sponsored by: Splunk Inc. Do you grep

[Flightgear-devel] Re: GOTD ... Gimmick Of The Day

2006-02-14 Thread Melchior FRANZ
* Andy Ross -- Tuesday 14 February 2006 18:05: Melchior FRANZ wrote: My little Nasal console: http://members.aon.at/mfranz/nasal-console.jpg [23 kB] Nice. :) It's just a simple xml dialog, added to my Debug menu. Should be useful to test aircraft functions without having to assign

Re: [Flightgear-devel] Format for Airport Data

2006-02-14 Thread Rex
Dene, Thanks for the references. Ron explained where I had messed up, but it is useful to get the definitions. I had forgotten that the runways came fro the Xplane site. Rex dene maxwell wrote: Hi Rex, Having been through a similar experience recently, I appreciated the following two

Re: [Flightgear-devel] render-to-texture XML animation

2006-02-14 Thread Martin Spott
Tiago Gusmão wrote: Anyway, my biggest problem right now is that it's eating 10fps in my GF4MX without actually drawing anything. Any tips for increasing performance in render-to-texture? If not, is this performance unacceptable? I think you are actually facing the most obvious problem of

Re: [Flightgear-devel] render-to-texture XML animation

2006-02-14 Thread Tiago Gusmão
Martin Spott wrote: Tiago Gusmão wrote: Anyway, my biggest problem right now is that it's eating 10fps in my GF4MX without actually drawing anything. Any tips for increasing performance in render-to-texture? If not, is this performance unacceptable? I think you are actually facing

[Flightgear-devel] Flaps/Gear/Load/Speed limits patch

2006-02-14 Thread Buchanan, Stuart
Hi All, A patch to the Nasal limits code is available from http://www.nanjika.co.uk/flightgear/limits2.tar.gz. It consists of - An improved limits.nas file using property listeners and the new Nasal display code instead of timers and the original C-based display. - Support for multiple flap