Hy I'm new here so be patient with me :)
I have a few questions. I looked at the Aircraft to-do list in the wiki and
noticed for example that from the Beech99 the nose was not correctly modeled.
I've looked at the Beech 99 and saw that the current status was unknown so I
thought and give it a try.
On 29/03/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Now the questions is it oke if I solve some of the outstanding issues with
plane
textures and 3d models?
Yes, please. If the plane has a current maintainer, send your changes
to him or her if possible (if you don't hear back in a
On Wednesday 29 March 2006 12:27, [EMAIL PROTECTED] wrote:
I have a few questions. I looked at the Aircraft to-do list in the wiki and
noticed for example that from the Beech99 the nose was not correctly
modeled. I've looked at the Beech 99 and saw that the current status was
unknown so I
Hi everyone,
Since I made some inquiries and replied myself on both user and devel lists, I
feel I owe you guys a report.
Good news first: saving, and then loading and continiuing flights works well.
The success of this though, seems to depend on starting the load/continue
session at the
Sorry for the top-post but I'm re-sending this entire message with a new
subject line. Has this already been fixed in CVS?
Anyway, the following looks like a very good description of a nasty bug that
shouldn't be too hard to fix. If we can't fix it for the release then
shouldn't we disable
From: info
Are the planes with status unknown no longer updated by their original
authors?
Not really. The status is pretty meaningless as there is no agreed upon
standard for what it defines. I think most of mine say unknown. In my
opinion Status should be removed from the web page
On 3/28/06, Melchior FRANZ [EMAIL PROTECTED] wrote:
* Melchior FRANZ -- Tuesday 28 March 2006 07:19: And city[123].rgb are IMHO too fine grained. One probably has to turn on some heavy filtering to make them acceptable. Looks like they are scaled down too much.
Actually, most of the textures seem
On Wednesday 29 March 2006 14:43, Michal Fabik wrote:
- the aircraft_demo AI sceanrio doesn't seem to work
at all. I can see no difference between enabling and
disabling it.
- a Boeing 737 appears burried up to halves of its
engines in the tarmac of one of the taxiways at KSFO
(sort of as
* Rob Oates -- Tuesday 28 March 2006 22:59:
I've updated the city textures, they look much better now.
Only better than the first round? Or also better than our old textures
(which would IMHO be the only valid reason to replace them)?
it's just a 2.5 MB download. Please try them out.
Yes,
From: Durk Talsma
On Wednesday 29 March 2006 14:43, Michal Fabik wrote:
snip
- I get the following console messages whenever I
start FG:
Object Vehicles not found
Error reading AI flight plan:
/usr/local/share/FlightGear/data/AI/FlightPlans/KSFO-KSAN.xml
Error reading AI
On Wednesday 29 March 2006 20:22, Durk Talsma wrote:
On Wednesday 29 March 2006 20:11, Jim Wilson wrote:
From: Durk Talsma
The Error reading AI flightplan warning is quite innocent actually.
Then it should be logging at SG_WARN level.
I've been seeing these messages for some time on
[EMAIL PROTECTED] schrieb:
Hy I'm new here so be patient with me :)
I have a few questions. I looked at the Aircraft to-do list in the wiki and
noticed for example that from the Beech99 the nose was not correctly modeled.
Not only the nose. The whole Beech99 is now far behind most of the FG
Justin Smithies wrote:
So how many would be interested in using there hardware if it had a software
interface specifically for FG ?
Honestly, I wouldn't dare giving any promise to buy a piece of hardware
if they might make some Linux software:
You don't know if the software really works as
Michal Fabik writes
It's a United Airlines one but it seem so sit there
for a pretty long time - doesn't seem to be about to
depart anywhere
Sounds like an early version of the triffic AI and yes that aircraft
could sit there for hours before it goes anywhere.
Cheers
Innis
Thanks I finally got it working, it turned out to be an issue with the .ac file itself, an easy fix.
So as of today the 737-300 has 5 different textures that you can choose from and switch midflight if you want.
I don't know if it will make it to CVS, I'll ask around to see if they are interested
You can find the archive and screenshots of the available textures at:
http://flamebunny.homelinux.net/FGtexture.php
Roberto I incorporated your 2 textures in it.
Julien
I have to agree with Martin. They're simple RS-232 devices. Lets just
have the specs on the comm protocol and leave all the closed source
driver cruft behind. Speaking of specs, there doesn't seem to be a
single electrical spec on the website. How are we supposed to design
cockpit hardware
I have one problem to report right away with 0.9.10-pre3,
fgfs --enable-game-mode
on a linux 1024x768 nvidia screen, the upper and right fraction of the screen
is grey, with the flightgear drawing area only 800x600 in the lower left corner.
I can't find anything helpful in debug or bulk
it seems as if the list of current aircraft developments is pretty
undocumented:
http://www.seedwiki.com/wiki/flight_gear/aircraft_wishlist?wpid=218857
If you are currently working on an aircraft, it would be very helpful to
newcomers on what is already being done.
That being said, is anyone
This time the texture is the new United Airlines.
http://flamebunny.homelinux.net/pics/fgfs/737-KSFO-sunset-landing2.jpg
As usual you can download the textures and the new 737-300 with texture switching at:
http://flamebunny.homelinux.net/FGtexture.php
Enjoy,
Julien
Stewart Andreason wrote:
I have one problem to report right away with 0.9.10-pre3,
fgfs --enable-game-mode
on a linux 1024x768 nvidia screen, the upper and right fraction of the screen
is grey, with the flightgear drawing area only 800x600 in the lower left
corner.
Absolutely the same
Selon Martin Spott :
Stewart Andreason wrote:
I have one problem to report right away with 0.9.10-pre3,
fgfs --enable-game-mode
on a linux 1024x768 nvidia screen, the upper and right fraction of the
screen
is grey, with the flightgear drawing area only 800x600 in the lower left
On Wednesday 29 March 2006 23:15, Michal Fabik wrote:
traffic files. Could you
describe the 737 that you see buried on the taxiway:
Is it a united airlines
737 or a southwest one. If united airlines, its
probably a traffic manager
generated aircraft that is just waiting for
departure
Hello all!
Is it possible to tell FlightGear that it should place a scenery object
not at a specific height, but always on ground level, regardless of the
actual height of the terrain ASL?
This would make placing objects much easier since one wouldn't need to
run FGSD, load the scenery tile,
syd sandy wrote:
I've been able to get out of /most/ stalls and spins, given
enough altitude, but it's vital to ensure that the trims are
centered, which is not likely to be the case if you've been
using an autopilot.
I see. Yesterday I took several YASim aircraft for a test and noticed
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