Re: [Flightgear-devel] Attempting to fix hi res screenshot

2006-09-10 Thread Pigeon
The hi res screenshot calls FGRenderer::update(false), so i tried putting the setNearFar calls around a check on refresh_camera_settings, and it seems to fix the bug. However I cannot say I know why, as I'm not familiar with this area. Anywho I've attached the patch of this. This only

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 5, Issue 6

2006-09-10 Thread Thiago Holanda Cavalcante Rego
Hello Mithun, My answers are below: mithun patel escreveu: firstly thank you to Thiago Holanda who has given me a means of seperating my autopilot over the socket, also i now have a few more questions. -Thiago, how do i add to the XML autopilot, test aircraft parameters and then set

Re: [Flightgear-devel] JSBsim trouble -- flight controls don't appearto be not responding

2006-09-10 Thread Stefan Seifert
Heiko Schulz wrote: There is something else I want to say about the 3d-model: Too much vertices! The exterior model got about 10.000 vertices, the interior without (!) the cockpit and seats got about 10.000 vertices- I think that's too much, my computer got problems with it. That's

Re: [Flightgear-devel] JSBsim trouble -- flight controls don't appearto be not responding

2006-09-10 Thread Frederic Bouvier
Stefan Seifert wrote : Heiko Schulz wrote: There is something else I want to say about the 3d-model: Too much vertices! The exterior model got about 10.000 vertices, the interior without (!) the cockpit and seats got about 10.000 vertices- I think that's too much, my computer got

Re: [Flightgear-devel] Multiplayer: feature request

2006-09-10 Thread Oliver Schroeder
On Freitag, 8. September 2006 20:41, Curtis L. Olson wrote: Now I want to fly this system of computers in the multiplayer world. An invisible player option (view only) for each of my visual channels would be a quick and dirty solution to my problem. I realize it wouldn't be perfect and there

Re: [Flightgear-devel] Pilatus PC-7 panel patch

2006-09-10 Thread Martin Spott
Buchanan, Stuart wrote: Here's a patch for the PC-7 to add a panel to the 3-D cockpit. In fact, the panel is the same as the 2D one, so the only real affect is to attach the 2D panel to the firewall so it doesn't disappear when you move the viewpoint. I appreciate this change,