The hi res screenshot calls FGRenderer::update(false), so i tried
putting the setNearFar calls around a check on refresh_camera_settings,
and it seems to fix the bug. However I cannot say I know why, as I'm not
familiar with this area. Anywho I've attached the patch of this.
This only
Hello Mithun,
My answers are below:
mithun patel escreveu:
firstly thank you to Thiago Holanda who has given me a means of seperating my autopilot over the socket, also i now have a few more questions.
-Thiago, how do i add to the XML autopilot, test aircraft parameters and then set
Heiko Schulz wrote:
There is something else I want to say about the
3d-model: Too much vertices! The exterior model got
about 10.000 vertices, the interior without (!) the
cockpit and seats got about 10.000 vertices- I think
that's too much, my computer got problems with it.
That's
Stefan Seifert wrote :
Heiko Schulz wrote:
There is something else I want to say about the
3d-model: Too much vertices! The exterior model got
about 10.000 vertices, the interior without (!) the
cockpit and seats got about 10.000 vertices- I think
that's too much, my computer got
On Freitag, 8. September 2006 20:41, Curtis L. Olson wrote:
Now I want to fly this system of computers in the multiplayer world. An
invisible player option (view only) for each of my visual channels would
be a quick and dirty solution to my problem. I realize it wouldn't be
perfect and there
Buchanan, Stuart wrote:
Here's a patch for the PC-7 to add a panel to the 3-D cockpit. In fact,
the panel is the same as the 2D one, so the only real affect is to attach
the 2D panel to the firewall so it doesn't disappear when you move the
viewpoint.
I appreciate this change,
6 matches
Mail list logo