On Freitag, 8. September 2006 20:41, Curtis L. Olson wrote:
> Now I want to fly this system of computers in the multiplayer world.  An
> invisible player option (view only) for each of my visual channels would
> be a quick and dirty solution to my problem.  I realize it wouldn't be
> perfect and there could be synchronization issues with the MP aircraft
> locations when passing between displays, but I can live with that for now.

This feature can easily be implemented. At least as a dirty quick hack, based 
on special callsign. I've already have some code for observers in the server 
and will look it over.

regards,
Oliver

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