Re: [Flightgear-devel] helicopter flight model update in cvs

2006-09-15 Thread Melchior FRANZ
* Maik Justus -- 9/15/2006 12:07 AM: a new update of the helicopter flight model is in cvs. excellent news; thanks :-) Some of the joystick configurations are using squared axes, which gives better control near the center of the stick. But the stick of a heli is mostly not centered,

[Flightgear-devel] ufo model placement?

2006-09-15 Thread Curtis L. Olson
Quick question: I'm trying to guide someone through the process of placing several models into the scene with the UFO. They are using the v0.9.10 release on Windows. They are able to place the models and write them out to %APPDATA%\flightgear.org\ufo-model-export.xml and the contents of that

Re: [Flightgear-devel] ufo model placement?

2006-09-15 Thread Georg Vollnhals
Curtis L. Olson schrieb: Quick question: I'm trying to guide someone through the process of placing several models into the scene with the UFO. They are using the v0.9.10 release on Windows. They are able to place the models and write them out to

Re: [Flightgear-devel] ufo model placement?

2006-09-15 Thread Melchior FRANZ
* Curtis L. Olson -- 9/15/2006 6:37 PM: I thought you wanted the --config= option, but that seems to fail under windows This should definitely work under MS Windows, too. The only reason why it might not, is that the correct path to this file wasn't given to the --config option. Check if the

Re: [Flightgear-devel] ufo model placement?

2006-09-15 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- 9/15/2006 6:37 PM: I thought you wanted the --config= option, but that seems to fail under windows This should definitely work under MS Windows, too. The only reason why it might not, is that the correct path to this file wasn't given to the

Re: [Flightgear-devel] JSBsim trouble -- flight controls don'tappearto be not responding

2006-09-15 Thread Ampere K. Hardraade
On Saturday 09 September 2006 21:16, Jon S. Berndt wrote: OK. I can't help too much at the moment since I have no OpenGL, still. No, I wasn't referring to animation. What I meant to say is that I don't have pitch and roll authorities. Anyway, I think I found what the problem might be... it