Olaf Flebbe wrote
now FlightGear OSG is running almost at the same speed (sometimes
faster) than plib for me.
FreeGlut was the culprit. Switching the the good old glut gives another
10% FPS boost. And it fixes a bug: For me the c172p with freeglut is
accellerating itself at the runway
* Maik Justus -- Tuesday 14 November 2006 21:42:
I found another bug. While exiting fg, I got a crash. The crashed
function is called by FGAIBase::~FGAIBase() line 71:
fgSetString(/ai/models/model-removed, props-getPath());
Is it reproducible, and if so: how?
m.
Hi,
if I start fg in the debugger I get this error message when leaving fg
by choosing exit flightgear. I got this error quite often, but I am
not sure if I got it all times. Starting on command line the crash is
not visible (fg crashes and exits due to this crash without
error-message,
Hi,
probably the bug is fixed by the patch from melchior (in cvs now).
Maik Justus schrieb am 26.11.2006 12:37:
Melchior FRANZ schrieb am 26.11.2006 12:16:
* Maik Justus -- Tuesday 14 November 2006 21:42:
I found another bug. While exiting fg, I got a crash. The crashed
Hi Melchior,
thanks for the explanation!
Maik
Melchior FRANZ schrieb am 26.11.2006 13:28:
* Maik Justus -- Tuesday 21 November 2006 22:17:
- Why is it necessary to set the path to /ai/models/model-removed ?
Most features aren't necessary, but there's a reason why they are
there.
Holger Wirtz wrote:
If there is a chance I will try to do this (with much help of the developers
because I don't know the program hooks where to put the code). Possible that
there is also a way to create an ATC application (as a guest flyer which
can parse the multi user protocol). In
Hi,
On Wednesday 22 November 2006 22:59, Georg Vollnhals wrote:
good to know.
I only made these reports as a thought it might be helpful for you, not
because there are actual problems which might be solved immediately.
Please give us a note when you would like us to report any possible
On Saturday 25 November 2006 11:57, Durk Talsma wrote:
Okay, I didn't know that. I was assuming that the base package wasn't
branched, since both FlightGear-plib and FlightGear-OSG basically use the
same data. I does make sense though.
I branched that due to Freds request. But up to now there
Dave,
On Wednesday 22 November 2006 18:13, Dave Perry wrote:
Should we be updating OSG source from CVS now or are the most recent
updates still coming out in tar balls?
I still use the prepared tarball.
But people report that osg CVS works well.
Given Robert Osfield wants to release a next
Mathias Fr?hlich wrote:
On Wednesday 22 November 2006 18:13, Dave Perry wrote:
Should we be updating OSG source from CVS now or are the most recent
updates still coming out in tar balls?
I still use the prepared tarball.
But people report that osg CVS works well.
It does, but you still
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Hash: SHA1
Here's an implementation of airport runway lighting, including VASI /
PAPI lights, using OSG light points. You can choose to use point sprites
or OpenGL points at runtime, and the enhanced runway lighting function
is supported. The relative
What value for the turn indicator property corresponds to a two minute
turn? I can't figure it out from the code, or google.
Josh
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Hi All
I need some help in collecting real-time data from FlightGear while
the aircraft is being flown. I will need it when I interface it with
hardware for instrument panels etc.
Could someone point where I could look for some info on this ? Either
in the source code or in some manual. I have
Vikas N Kumar wrote:
Hi All
I need some help in collecting real-time data from FlightGear while
the aircraft is being flown. I will need it when I interface it with
hardware for instrument panels etc.
Could someone point where I could look for some info on this ? Either
in the source code or in
On Saturday 25 November 2006 18:27, Arnt Karlsen wrote:
On Sat, 25 Nov 2006 22:02:17 +0100, wim wrote in message
[EMAIL PROTECTED]:
You may want to try the following app to extract your data:
http://www.frantz.fi/software/g3data.php
..is also Debianised. For other alternatives, play
В сообщении от 24 Ноябрь 2006 21:30 Melchior FRANZ написал(a):
Someone mentioned it already: the aileron animation is
wrong. Goes up when it should go down and vice versa.
I fix this, and another bug, but I have not enough time to prepare right
update. Too many works at end of year...
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