Re: [Flightgear-devel] GIS data; Was: B-29 And Flightgear

2007-01-25 Thread Martin Spott
Hi Brian, Brian Penix wrote: Second, besides the B-29 stuff I do Geographic Information Systems (GIS) for a living and have loads of data where that is concerned. Who is the point of contact for bettering the various layers in the scenery? Yes, please ;-) I'm the maintainer of this

Re: [Flightgear-devel] FlightGear Book

2007-01-25 Thread Stuart Buchanan
--- Curtis Olson wrote: More on this later, but here's a quick link: http://www.bomots.de/flightgear/index.htm Bomots has just published a FlightGear book in the German language. The title is FlightGear kompakt, ISBN: 3-939316-12-1. I have a copy in front of me and it it looks

[Flightgear-devel] objects with transparent textures

2007-01-25 Thread Yurik V. Nikiforoff
There are objects with transparent textures - part of visual model or 3d instruments. If two or more such objects overlaps, there is wrong appearance. Objects behind transparent texture may disappear or lost transparency. Some models from CVS has this effect (artefacts with windows, propeller

Re: [Flightgear-devel] FlightGear Book

2007-01-25 Thread Martin Spott
tangyong wrote: Can anybody translate the book to English?I think there are more people c= an read English than German language. If you're looking for a manual in English language, please visit our documentation pages and enjoy The FlightGear Manual, updated yesterday, in PDF or HTML:

Re: [Flightgear-devel] FlightGear Book

2007-01-25 Thread Thomas Förster
Am Donnerstag 25 Januar 2007 02:26 schrieb tangyong: Can anybody translate the book to English?I think there are more people can read English than German language. I could but I don't have the book. From what I've read in the sample chapter there are lots of slips and even errors in it. Looks

Re: [Flightgear-devel] FlightGear Book

2007-01-25 Thread Melchior FRANZ
* Stuart Buchanan -- Thursday 25 January 2007: I have previously investigated using some web-based print-on-demand publisher to get a properly bound version of The FlightGear Manual. [...] If there was enough interest, such a book might provide another little useful revenue stream to cover

Re: [Flightgear-devel] FlightGear Book

2007-01-25 Thread Martin Spott
Melchior FRANZ wrote: Yes. And let's call it the unofficial handbook. The official one is the funny one with the archaic screenshots (2D panel, legacy GUI style with text not fitting in buttons, etc.). :-} Well, you certainly know that, aside from fixing it yourself, giving a detailed bug

Re: [Flightgear-devel] FlightGear Book

2007-01-25 Thread Martin Spott
Melchior FRANZ wrote: Umm, but how is it the official FlightGear-user handbook. In which way is it official? Authorized in any way? Or is it just TFM (The FlightGear Manual) translated? Just marketing speak?! Yes probably ... Yup, indeed this is just marketing speak, no official blessing at

Re: [Flightgear-devel] FlightGear Book

2007-01-25 Thread Melchior FRANZ
* Martin Spott -- Thursday 25 January 2007: Melchior FRANZ wrote: Yes. And let's call it the unofficial handbook. The official one is the funny one with the archaic screenshots (2D panel, legacy GUI style with text not fitting in buttons, etc.). :-} Well, you certainly know that, aside

Re: [Flightgear-devel] FlightGear Book

2007-01-25 Thread Martin Spott
Melchior FRANZ wrote: * Martin Spott -- Thursday 25 January 2007: Melchior FRANZ wrote: Yes. And let's call it the unofficial handbook. The official one is the funny one with the archaic screenshots (2D panel, legacy GUI style with text not fitting in buttons, etc.). :-} Well,

Re: [Flightgear-devel] FlightGear Book

2007-01-25 Thread Martin Spott
Stuart Buchanan wrote: From what I recall, the cost of printing the manual through lulu.com was something in the region of $20, though I don't recall if that was in BW or colour. Using a carefully picked set of images in The Manual would allow these to look pretty decent in BW as well. Yet

Re: [Flightgear-devel] objects with transparent textures

2007-01-25 Thread AJ MacLeod
On Thursday 25 January 2007 10:21, Yurik V. Nikiforoff wrote: There are objects with transparent textures - part of visual model or 3d instruments. If two or more such objects overlaps, there is wrong appearance. I found, that appearance of transparent objects depend from sequense this

Re: [Flightgear-devel] objects with transparent textures

2007-01-25 Thread Yurik V. Nikiforoff
В сообщении от 25 Январь 2007 19:44 AJ MacLeod написал(a): There was also a simple ordering animation which could be done in the FG XML file using a none animation type, but simply listing the objects in object-name tags in the desired order. I'm not sure whether that still works with OSG or

Re: [Flightgear-devel] objects with transparent textures

2007-01-25 Thread AJ MacLeod
On Thursday 25 January 2007 14:07, Yurik V. Nikiforoff wrote: I read handbook from FG distribution and here: http://www.flightgear.org/Docs/fgfs-model-howto.html, but not found nothing about ordering objects and transparency problem... Yes, I can see why... that page seems quite out of date

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-25 Thread Stewart Andreason
I'm personally hoping a shuttlecraft will replace the ufo. Light and maneuverable, excellent for flying close to the ground, up mountain canyons. But you probably guessed that already. ;) Perhaps the Klingon Bird of Prey is small enough to fly near the ground. If it doesn't have too many

[Flightgear-devel] about evil buildings (OSG PLIB)

2007-01-25 Thread Melchior FRANZ
I'm having several problems with the OSG branch. Actually, it's still unusable for me. Some problems are only transient and rather cosmetic, though still horrible for me and my bo105 (broken material animation, no volumetric shadows), but others are quite substantial. I don't mention this here to

Re: [Flightgear-devel] B-29 And Flightgear

2007-01-25 Thread AJ MacLeod
On Thursday 25 January 2007 03:57, Brian Penix wrote: Now on to the real reason for this post. I have access to loads of data for the B-29 Super Fortress mostly dealing with the electrical components used and the meters for control panels. I have been crawling all over the wiki (and will

Re: [Flightgear-devel] Flightgear and IVAO

2007-01-25 Thread Thiago Drechsel
No problem to me regarding GPL... I'll wait for your contact. Thanks. On 1/25/07, Pep Ribal [EMAIL PROTECTED] wrote: Thanks for the interest, Thiago. Of course all help is welcome, and I'm sure I can learn from your Linux experience. However I must stick to the guidelines of the IVAO

[Flightgear-devel] Flightgear and IVAO

2007-01-25 Thread Pep Ribal
Hi all, I'll explain what brings me here: I'm a member of the IVAO network (http://www.ivao.aero), which provides a background for flight simmers and virtual controllers. Perhaps many of you already know about what I'm going to explain. Virtual pilots connect to the network either as virtual

Re: [Flightgear-devel] Flightgear and IVAO

2007-01-25 Thread John Wojnaroski
Pep Ribal wrote: What I'm asking to you is some help regarding communication between Flightgear and the client, which will have to produce an information flow between the simulator and the server, regarding weather, planes position, and so on. Hi Pep, Over the past few years we've tried

Re: [Flightgear-devel] Flightgear and IVAO

2007-01-25 Thread Thiago Drechsel
Hi Pep. I've been working with Linux for a long time, but I'm new with FG stuff. I can't be your mentor, but I'd like to help you developing this interface. I think this is an excelent learning oportunity. Can I join your team? Thanks. Thiago Drechsel On 1/25/07, Pep Ribal [EMAIL PROTECTED]

Re: [Flightgear-devel] Flightgear and IVAO

2007-01-25 Thread Pep Ribal
Thanks for the interest, Thiago. Of course all help is welcome, and I'm sure I can learn from your Linux experience. However I must stick to the guidelines of the IVAO staff, as there are chances that they host the project (not confirmed yet). But there should be no problem. The only

Re: [Flightgear-devel] Flightgear and IVAO

2007-01-25 Thread Pep Ribal
Thanks a lot John, be sure I'll start shooting questions really soon. ;) I didn't know about the proprietary protocol of VATSIM being such a problem. Fortunately I've talked to the IVAO dev team, and despite their protocol is private as well, they keep their old protocol which they can make

Re: [Flightgear-devel] Flightgear and IVAO

2007-01-25 Thread Thomas Förster
Am Donnerstag 25 Januar 2007 21:09 schrieb Pep Ribal: lots of HTML please post no HTML mails to this list Thanks, Thomas -- PhD Student, Dept. Animal Physiology, HU Berlin Tel +49 30 2093 6498, Fax +49 30 2093 6375 -

Re: [Flightgear-devel] Flightgear and IVAO

2007-01-25 Thread Bertrand CHERRIER
Greetings, X-Ivap is the client from x-plane, and since 0.17, it's GPL, might be a good start ... http://xivap.linuxpunk.org/index.php/Main_Page Pep Ribal a écrit : Thanks a lot John, be sure I'll start shooting questions really soon. ;) I didn't know about the proprietary protocol of

Re: [Flightgear-devel] segfaults in SGShaderAnimation::~SGShaderAnimation(), Patch

2007-01-25 Thread Maik Justus
Hi all, I am not sure, but maybe we have the cause for the segfaults/failed assert (big thanks at Joacim for finding the point). The _effectTexture is loaded by ssgTexture* ssgLoaderOptions::createTexture. If the texture is already loaded, a pointer to this texture is returned. But

Re: [Flightgear-devel] segfaults in SGShaderAnimation::~SGShaderAnimation(), Patch

2007-01-25 Thread Maik Justus
Hi, the same thing with _condition. It's systematically done wrong. _textureData could be done correctly :-) Maik Maik Justus schrieb am 25.01.2007 22:58: Hi all, I am not sure, but maybe we have the cause for the segfaults/failed assert (big thanks at Joacim for finding the point).

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-25 Thread Ampere K. Hardraade
On Thursday 25 January 2007 02:46, Dene wrote: With or without cloaking device? Oooh... I wonder what sort of methods could pull that off. :) Wouldn't a Klingon warbird be a nice alternative to the UFO? I would assume so. :) Ampere

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-25 Thread Curtis Olson
On 1/25/07, Ampere K. Hardraade wrote: Actually, it wouldn't be hard to implement a cloaking device. Just make every object an animation, and turn it off... Ah, but on the shows, the ships don't disappear suddenly; they fade out with that characteristic cloaking noise. :) Kind of defeats