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2007-11-27_13:28:27 (durk)
/var/cvs/FlightGear-0.9/source/src/Airports/parking.cxx
/var/cvs/FlightGear-0.9/source/src/Airports/runwayprefs.cxx
/var/cvs/FlightGear-0.9/source/src/Airports/runways.cxx
Ladislav MichnoviÄ : Compatibility f
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2007-11-25_00:59:05 (sydadams)
/var/cvs/FlightGear-0.9/data/Aircraft/ch47/instrumentation.xml
/var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/CH47.xml
/var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/ch47.ac
/var/cvs/FlightGear-0.9/da
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2007-11-25_02:27:01 (durk)
/var/cvs/SimGear-0.3/source/simgear/screen/RenderTexture.cpp
Hans Fugal: Two typecasts added for OSX Leopard (20.5) compilation.
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2007-11-27_13:27
Hi,
Just another status update with the current features:
- Shared primary flight controls
- Shared throttle + mixture
- Shared elevator trim
- Shared flaps
- Shared brakes (left/right + parking brake)
- Shared cockpit switches (lights, pitot heat, carburetor heat, etc)
- Copilot has close to fu
Torsten Dreyer schrieb:
>> somehow it seems that the used joystick axis (knobs at the joystick) do
>> not indicate the asked maximal value to the tutorial.
>>
> What do the properties
> /controls/engines/engine[n]/mixture
> and
> /controls/engines/engine[n]/propeller-pitch
> indicate when you
Heiko Schulz wrote:
> But we havn't found a number yet- so how should we find the right
> name?
Are we really looking for a consensus ? or just having fun ?
And I really don't care that much about numbers or names...
I just hope we wont choose to add names, it would introduce far too
many di
--- alexis bory <[EMAIL PROTECTED]> schrieb:
> Heiko Schulz wrote:
>
> > And as first name we should take "Wright"- the
> first pilot an an
> > aircraft
>
> OK, but let's call 0.9.11pre2 ==> Clement Ader !
>
> Alexis
>
Gustav Weisskopf!
To be serious - nice idea, but not very practicable.
Heiko Schulz wrote:
> And as first name we should take "Wright"- the first pilot an an
> aircraft
OK, but let's call 0.9.11pre2 ==> Clement Ader !
Alexis
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Heiko Schulz wrote:
> Hi,
>
> Great idea!
>
> We really should do this!
>
> And as first name we should take "Wright"- the first
> pilot an an aircraft
*cough* Cayley
Jon
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On Dec 1, 2007 12:16 PM, Melchior FRANZ <> wrote:
> * Pigeon -- Saturday 01 December 2007:
> > Just a crazy random thought, perhaps, like many other software we
> > could add a codename for each release. It could be a just-for-fun thing,
>
> I think this has stopped being funny a few days after it
On Saturday 01 December 2007 19:41:31 Heiko Schulz wrote:
> Hi,
>
> Great idea!
>
> We really should do this!
>
> And as first name we should take "Wright"- the first
> pilot an an aircraft
Err - the Brazilians would have you believe Santos-Dumont had that honour and
there is circumstantial evide
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I'm working on a custom protocol (generic protocol via xml file) for talking
with a daemon, however I do have some issues:
* How do I make fg send some properties less often than others?
* How do I make fg only send a property when it changes?
* How
Hi,
Great idea!
We really should do this!
And as first name we should take "Wright"- the first
pilot an an aircraft
Regards
HHS
--- Tim Moore <[EMAIL PROTECTED]> schrieb:
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>
> Sébastien MARQUE wrote:
> > Hi,
> >
> > I'm not a developer, but I
On Saturday 01 December 2007 18:02:58 Jon Stockill wrote:
>
> Trubshaw :-)
Farley
with the added advantage that the great man is still around, we'd need to ask
his permission to use his name, and the only way I know to get hold of him is
through the Flight Testing forum on www.pprune.org. If
Am Samstag, den 01.12.2007, 18:39 +0100 schrieb STenyaK (Bruno
Gonzalez):
> I'm unable to find the Jeep or any other car that were mentioned..
> haven't searched much though.
>
Try this:
http://sol2500.net/flightgear/jeep.zip
It should work with 0.9.10, but you will not have different ground
pro
* Pigeon -- Saturday 01 December 2007:
> Just a crazy random thought, perhaps, like many other software we
> could add a codename for each release. It could be a just-for-fun thing,
I think this has stopped being funny a few days after it was
done the first time. I find such names silly and pointl
If I had loved ones invovled in 9/11, *I* would not want everyone
walking around on eggshells at every possible combination of the
numbers 9 and 11. I think it's disrespectful. So I vote for 0.9.11 if
that makes sense technically.
However, 0.10.0 sounds good too. I think 1.0 would backfire.
On N
On Saturday 01 December 2007 17:23:41 Tim Moore wrote:
> This is the best idea yet in this thread.
Though I like it in many respects, from a practical point of view it does make
it very difficult to keep track of which version comes where in release
order... with other software that uses this sc
Tim Moore wrote:
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>
> Sébastien MARQUE wrote:
>> Hi,
>>
>> I'm not a developer, but I can see from the time I began to use FG the
>> great work that have been done. My thought is that instead of the only
>> use of numbers to count the FG versions,
I'm unable to find the Jeep or any other car that were mentioned..
haven't searched much though.
Quick question: by "ground reactions" you mean collision detection and
response? Are there no plane-to-plane collisions currently, only basic
plane-to-ground? And is the ground a generic trimesh or a h
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Sébastien MARQUE wrote:
> Hi,
>
> I'm not a developer, but I can see from the time I began to use FG the
> great work that have been done. My thought is that instead of the only
> use of numbers to count the FG versions, maybe this could be named us
* Melchior FRANZ -- Saturday 01 December 2007:
> Because not all operating systems, all keyboards, and all
> setups support these modifiers, they must *not* be used in
> files committed to CVS. (That's why I didn't bother to add
> / XML tags.)
Now I *did* bother (but it's still recommended not to
> GWMobile wrote:
>
> Just to help you. X-plane simulates springs and tires and has an open
> interface. People have built cars for x-plane. The roads suck though.
>
> I think it would be great if fgear did this too.
Ground reactions have been a hot topic for a while. It sounds like Andy has
go
Where can I find the tutorial?
Fabian
On 12/1/07, Georg Vollnhals <[EMAIL PROTECTED]> wrote:
>
> Hi Torsten,
>
> very nice you created a lot of tutorials which really increases the
> value of your Seneca II as more and more interested people can learn
> "how to do it right".
>
> I just want to in
Hello everybody,
I noticed that there are no Multiplayer AI Models in the Prerelease.
Will there be a seperate Download for Multiplayer users who don't wish
to download all Aircraft, but like to see them online?
Greetings
Detlef Faber
http://sol2500.net/flightgear
--
Hi,
I'm not a developer, but I can see from the time I began to use FG the
great work that have been done. My thought is that instead of the only
use of numbers to count the FG versions, maybe this could be named using
great historic aviators names like Guynemer, Yeager, Mermoz, St-Exupery,
Re
> Hi,
>
> why do you ask?
> We need helicopters! :-)
>
> And the Alouette III is very common and wrote a big
> part of the history of helicopters!
>
> Regards
> HHS
> Hi Gérard,
>
> these helicopters are not only of interest for the French:
> Alouette III (=>ask Melchior, the Austrian Army use(d
It's now possible to query Meta & Super modifier keys:
SDL ... Meta & Super supported
OSG ... only Meta supported (would be easy to fix in OSG)
GLUT ... no support, as usual :-}
These modifier keys are set in keyboard events
(/devices/status/keyboard/events/modifiers/{meta,super}) and
c
> somehow it seems that the used joystick axis (knobs at the joystick) do
> not indicate the asked maximal value to the tutorial.
What do the properties
/controls/engines/engine[n]/mixture
and
/controls/engines/engine[n]/propeller-pitch
indicate when you set your relevant joystick controls to maxi
Sounds like fg is ready to be a road sim then!
On Fri, 30 Nov 2007 9:18 pm, Jon S. Berndt wrote:
> I think it's worth pointing out that in FlightGear cvs we have models
> of a jeep and of a snowplow (truck). The dynamics are based on YAsim
> and the wheel/suspension modeling seems to work reall
Am Freitag, den 30.11.2007, 23:04 -0600 schrieb Curtis Olson:
> On Nov 30, 2007 10:11 PM, Jon S. Berndt <> wrote:
> Some of the engineering sims I use at work (space shuttle)
> have very
>
> detailed models of landing gear and tire spinup, etc. Of
> course,
It was fine when I checked. Had screenshots of the sim.
Looked pretty good!
On Fri, 30 Nov 2007 6:28 pm, STenyaK (Bruno Gonzalez) wrote:
> On 12/1/07, Arnt Karlsen <[EMAIL PROTECTED]> wrote:
>> ..check your site, Bruno. On your Wiki page, I get refs to
>> Britney sex, old man sex, free mature,
Ralf Gerlich wrote:
> It's probably a good idea to note here that Mathias Fröhlich's OpenFDM
> is based on such a multibody concept.
>
> http://openfdm.berlios.net/
Sorry, don't know how I got to that URL.
That's http://developer.berlios.de/projects/openfdm/ of course.
>
> Cheers,
> Ralf
>
STenyaK (Bruno Gonzalez) wrote:
> I'm not familiar with the suspension geometry of planes, but i *guess*
> it can be modelled as a series of "bodies", "joints", "springs" and
> "dampers", together with the tire model.
[SNIP]
> You simply simulate a couple of bodies linked together through joints,
Just to help you.
X-plane simulates springs and tires and has an open interface. People
have built cars for x-plane.
The roads suck though.
I think it would be great if fgear did this too.
On Fri, 30 Nov 2007 5:39 pm, STenyaK (Bruno Gonzalez) wrote:
> I'm not familiar with the suspension geometr
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