[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2007-12-01 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-27_13:28:27 (durk) /var/cvs/FlightGear-0.9/source/src/Airports/parking.cxx /var/cvs/FlightGear-0.9/source/src/Airports/runwayprefs.cxx /var/cvs/FlightGear-0.9/source/src/Airports/runways.cxx Ladislav Michnovič : Compatibility f

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2007-12-01 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-25_00:59:05 (sydadams) /var/cvs/FlightGear-0.9/data/Aircraft/ch47/instrumentation.xml /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/CH47.xml /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/ch47.ac /var/cvs/FlightGear-0.9/da

[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2007-12-01 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-25_02:27:01 (durk) /var/cvs/SimGear-0.3/source/simgear/screen/RenderTexture.cpp Hans Fugal: Two typecasts added for OSX Leopard (20.5) compilation. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-27_13:27

Re: [Flightgear-devel] [ANN] Dual control c172p prototype

2007-12-01 Thread Anders Gidenstam
Hi, Just another status update with the current features: - Shared primary flight controls - Shared throttle + mixture - Shared elevator trim - Shared flaps - Shared brakes (left/right + parking brake) - Shared cockpit switches (lights, pitot heat, carburetor heat, etc) - Copilot has close to fu

Re: [Flightgear-devel] Seneca II tutorials - Torsten

2007-12-01 Thread Georg Vollnhals
Torsten Dreyer schrieb: >> somehow it seems that the used joystick axis (knobs at the joystick) do >> not indicate the asked maximal value to the tutorial. >> > What do the properties > /controls/engines/engine[n]/mixture > and > /controls/engines/engine[n]/propeller-pitch > indicate when you

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread alexis bory
Heiko Schulz wrote: > But we havn't found a number yet- so how should we find the right > name? Are we really looking for a consensus ? or just having fun ? And I really don't care that much about numbers or names... I just hope we wont choose to add names, it would introduce far too many di

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread Heiko Schulz
--- alexis bory <[EMAIL PROTECTED]> schrieb: > Heiko Schulz wrote: > > > And as first name we should take "Wright"- the > first pilot an an > > aircraft > > OK, but let's call 0.9.11pre2 ==> Clement Ader ! > > Alexis > Gustav Weisskopf! To be serious - nice idea, but not very practicable.

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread alexis bory
Heiko Schulz wrote: > And as first name we should take "Wright"- the first pilot an an > aircraft OK, but let's call 0.9.11pre2 ==> Clement Ader ! Alexis - SF.Net email is sponsored by: The Future of Linux Business White

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread Jon Stockill
Heiko Schulz wrote: > Hi, > > Great idea! > > We really should do this! > > And as first name we should take "Wright"- the first > pilot an an aircraft *cough* Cayley Jon - SF.Net email is sponsored by: The Future of Lin

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread Curtis Olson
On Dec 1, 2007 12:16 PM, Melchior FRANZ <> wrote: > * Pigeon -- Saturday 01 December 2007: > > Just a crazy random thought, perhaps, like many other software we > > could add a codename for each release. It could be a just-for-fun thing, > > I think this has stopped being funny a few days after it

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread Willie Fleming
On Saturday 01 December 2007 19:41:31 Heiko Schulz wrote: > Hi, > > Great idea! > > We really should do this! > > And as first name we should take "Wright"- the first > pilot an an aircraft Err - the Brazilians would have you believe Santos-Dumont had that honour and there is circumstantial evide

[Flightgear-devel] Custom protocol issues

2007-12-01 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 I'm working on a custom protocol (generic protocol via xml file) for talking with a daemon, however I do have some issues: * How do I make fg send some properties less often than others? * How do I make fg only send a property when it changes? * How

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread Heiko Schulz
Hi, Great idea! We really should do this! And as first name we should take "Wright"- the first pilot an an aircraft Regards HHS --- Tim Moore <[EMAIL PROTECTED]> schrieb: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Sébastien MARQUE wrote: > > Hi, > > > > I'm not a developer, but I

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread Willie Fleming
On Saturday 01 December 2007 18:02:58 Jon Stockill wrote: > > Trubshaw :-) Farley with the added advantage that the great man is still around, we'd need to ask his permission to use his name, and the only way I know to get hold of him is through the Flight Testing forum on www.pprune.org. If

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread Detlef Faber
Am Samstag, den 01.12.2007, 18:39 +0100 schrieb STenyaK (Bruno Gonzalez): > I'm unable to find the Jeep or any other car that were mentioned.. > haven't searched much though. > Try this: http://sol2500.net/flightgear/jeep.zip It should work with 0.9.10, but you will not have different ground pro

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread Melchior FRANZ
* Pigeon -- Saturday 01 December 2007: > Just a crazy random thought, perhaps, like many other software we > could add a codename for each release. It could be a just-for-fun thing, I think this has stopped being funny a few days after it was done the first time. I find such names silly and pointl

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread Hans Fugal
If I had loved ones invovled in 9/11, *I* would not want everyone walking around on eggshells at every possible combination of the numbers 9 and 11. I think it's disrespectful. So I vote for 0.9.11 if that makes sense technically. However, 0.10.0 sounds good too. I think 1.0 would backfire. On N

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread AJ MacLeod
On Saturday 01 December 2007 17:23:41 Tim Moore wrote: > This is the best idea yet in this thread. Though I like it in many respects, from a practical point of view it does make it very difficult to keep track of which version comes where in release order... with other software that uses this sc

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread Jon Stockill
Tim Moore wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Sébastien MARQUE wrote: >> Hi, >> >> I'm not a developer, but I can see from the time I began to use FG the >> great work that have been done. My thought is that instead of the only >> use of numbers to count the FG versions,

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread STenyaK (Bruno Gonzalez)
I'm unable to find the Jeep or any other car that were mentioned.. haven't searched much though. Quick question: by "ground reactions" you mean collision detection and response? Are there no plane-to-plane collisions currently, only basic plane-to-ground? And is the ground a generic trimesh or a h

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sébastien MARQUE wrote: > Hi, > > I'm not a developer, but I can see from the time I began to use FG the > great work that have been done. My thought is that instead of the only > use of numbers to count the FG versions, maybe this could be named us

Re: [Flightgear-devel] local key bindings ... Meta & Super

2007-12-01 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 01 December 2007: > Because not all operating systems, all keyboards, and all > setups support these modifiers, they must *not* be used in > files committed to CVS. (That's why I didn't bother to add > / XML tags.) Now I *did* bother (but it's still recommended not to

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread Jon S. Berndt
> GWMobile wrote: > > Just to help you. X-plane simulates springs and tires and has an open > interface. People have built cars for x-plane. The roads suck though. > > I think it would be great if fgear did this too. Ground reactions have been a hot topic for a while. It sounds like Andy has go

Re: [Flightgear-devel] Seneca II tutorials - Torsten

2007-12-01 Thread Fabian Grodek
Where can I find the tutorial? Fabian On 12/1/07, Georg Vollnhals <[EMAIL PROTECTED]> wrote: > > Hi Torsten, > > very nice you created a lot of tutorials which really increases the > value of your Seneca II as more and more interested people can learn > "how to do it right". > > I just want to in

[Flightgear-devel] Multiplayer Models

2007-12-01 Thread Detlef Faber
Hello everybody, I noticed that there are no Multiplayer AI Models in the Prerelease. Will there be a seperate Download for Multiplayer users who don't wish to download all Aircraft, but like to see them online? Greetings Detlef Faber http://sol2500.net/flightgear --

Re: [Flightgear-devel] Informal version number poll

2007-12-01 Thread Sébastien MARQUE
Hi, I'm not a developer, but I can see from the time I began to use FG the great work that have been done. My thought is that instead of the only use of numbers to count the FG versions, maybe this could be named using great historic aviators names like Guynemer, Yeager, Mermoz, St-Exupery, Re

Re: [Flightgear-devel] Alouette-III ????

2007-12-01 Thread gerard robin
> Hi, > > why do you ask? > We need helicopters! :-) > > And the Alouette III is very common and wrote a big > part of the history of helicopters! > > Regards > HHS > Hi Gérard, > > these helicopters are not only of interest for the French: > Alouette III (=>ask Melchior, the Austrian Army use(d

[Flightgear-devel] local key bindings ... Meta & Super

2007-12-01 Thread Melchior FRANZ
It's now possible to query Meta & Super modifier keys: SDL ... Meta & Super supported OSG ... only Meta supported (would be easy to fix in OSG) GLUT ... no support, as usual :-} These modifier keys are set in keyboard events (/devices/status/keyboard/events/modifiers/{meta,super}) and c

Re: [Flightgear-devel] Seneca II tutorials - Torsten

2007-12-01 Thread Torsten Dreyer
> somehow it seems that the used joystick axis (knobs at the joystick) do > not indicate the asked maximal value to the tutorial. What do the properties /controls/engines/engine[n]/mixture and /controls/engines/engine[n]/propeller-pitch indicate when you set your relevant joystick controls to maxi

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread GWMobile
Sounds like fg is ready to be a road sim then! On Fri, 30 Nov 2007 9:18 pm, Jon S. Berndt wrote: > I think it's worth pointing out that in FlightGear cvs we have models > of a jeep and of a snowplow (truck).  The dynamics are based on YAsim > and the wheel/suspension modeling seems to work reall

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread Detlef Faber
Am Freitag, den 30.11.2007, 23:04 -0600 schrieb Curtis Olson: > On Nov 30, 2007 10:11 PM, Jon S. Berndt <> wrote: > Some of the engineering sims I use at work (space shuttle) > have very > > detailed models of landing gear and tire spinup, etc. Of > course,

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread GWMobile
It was fine when I checked. Had screenshots of the sim. Looked pretty good! On Fri, 30 Nov 2007 6:28 pm, STenyaK (Bruno Gonzalez) wrote: > On 12/1/07, Arnt Karlsen <[EMAIL PROTECTED]> wrote: >> ..check your site, Bruno. On your Wiki page, I get refs to >> Britney sex, old man sex, free mature,

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread Ralf Gerlich
Ralf Gerlich wrote: > It's probably a good idea to note here that Mathias Fröhlich's OpenFDM > is based on such a multibody concept. > > http://openfdm.berlios.net/ Sorry, don't know how I got to that URL. That's http://developer.berlios.de/projects/openfdm/ of course. > > Cheers, > Ralf >

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread Ralf Gerlich
STenyaK (Bruno Gonzalez) wrote: > I'm not familiar with the suspension geometry of planes, but i *guess* > it can be modelled as a series of "bodies", "joints", "springs" and > "dampers", together with the tire model. [SNIP] > You simply simulate a couple of bodies linked together through joints,

Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator

2007-12-01 Thread GWMobile
Just to help you. X-plane simulates springs and tires and has an open interface. People have built cars for x-plane. The roads suck though. I think it would be great if fgear did this too. On Fri, 30 Nov 2007 5:39 pm, STenyaK (Bruno Gonzalez) wrote: > I'm not familiar with the suspension geometr