* Ron Jensen -- Tuesday 25 November 2008:
> I have to agree with Melchior. The project should insist
> on a single license for the screenshots.
The problem with multiple, submitter-chosen licenses it:
- you have to archive and understand all the licenses, and
- you have to note which screenshot i
Some potential pitfalls. Who 'is' the flightgear project? Is it the
leadership? Is it everyone by consensus? What if the project splits?
What if you as an individual does not agree with the project
leadership? You have lost your rights.
Taking the case of flight sim pro as an example. By sa
IANAL,
I have to agree with Melchior. The project should insist on a single
license for the screenshots.
I also agree with the basic aims of the suggested wiki license and offer
the following suggestions:
*** First ***
The bullet:
- The creator grants the FlightGear project a revokable and
no
I am suggesting nothing more complex than a requirement for the
description to include a license. No license information - no upload.
Forcing a single license for something that is individual and clearly
divisble is way too coarse.
There should be no maintenance of the flightgear project's side.
On Nov 25, 2008, at 7:16 AM, James Turner <[EMAIL PROTECTED]> wrote:
>
> (Seriously, thanks to Tat's projects and some screaming at Xcode I can
> run CVS reliably now, and I'm very pleased with the advances compared
> to 1.0, especially with Stuart's clouds and the improved reflections)
>
My pleas
* Matthew Tippett -- Tuesday 25 November 2008:
> I would suggest *NOT* making flightgear responsible for managing the
> licenses on the images in the gallery.
But that's exactly what you suggest: that everyone chooses his
favorite license, and the project therefore has to manage all that
and keep
I would suggest *NOT* making flightgear responsible for managing the
licenses on the images in the gallery. I would suggest however that
there be a requirement for the uploader to explicitly state the
license that they want.
It is a quagmire if you start placing restrictions beyond the standard
Cr
On mardi 25 novembre 2008, francesco wrote:
> Melchior FRANZ ha scritto:
> > There could be no doubt about the legal status of the screenshots
> > displayed on our webpage. If there's no explicit license, then they
> > are automatically protected by national copyright law in countries
> > which sig
dave perry wrote:
> Hi all,
>
> Over the weekend, I compiled osg from svn update, SimGear from cvs
> update, and FlightGear source from cvs update. My frame rate is now
> less than 10 fps and it was a solid 31 fps with
> --prop:/sim/frame-rate-throttle-hz=30 and 50 to 70 fps w/o the
> frame-ra
On Tue, Nov 25, 2008 at 1:10 AM, dave perry <[EMAIL PROTECTED]> wrote:
>
> less than 10 fps and it was a solid 31 fps with
> --prop:/sim/frame-rate-throttle-hz=30 and 50 to 70 fps w/o the
> frame-rate-throttle. The "before" compile was for both fgfs and SimGear
> from cvs a week ago, but osg from
Hi all,
Over the weekend, I compiled osg from svn update, SimGear from cvs
update, and FlightGear source from cvs update. My frame rate is now
less than 10 fps and it was a solid 31 fps with
--prop:/sim/frame-rate-throttle-hz=30 and 50 to 70 fps w/o the
frame-rate-throttle. The "before" comp
Melchior FRANZ ha scritto:
> There could be no doubt about the legal status of the screenshots
> displayed on our webpage. If there's no explicit license, then they
> are automatically protected by national copyright law in countries
> which signed the Berne Convention. But we *want* that they be u
> There's already a cloud generation script for blender
> (possibly more
> than one). A quick search found this one:
>
> http://wiki.blender.org/index.php/Scripts/Manual/Wizards/Cloud_Generator
>
> Maybe it could be modified to output the data we need.
>
> Jon
Wow- impressive- that's how I wi
Hi,
just to say that the "detected OpenGL error" is not new for me and is
here from much more than one year (always built from cvs sources), I
also remember that about one year later someone said to use "grep -v" to
avoid the ugly output on the terminal, which I currently do with a
launch bash
There could be no doubt about the legal status of the screenshots
displayed on our webpage. If there's no explicit license, then they
are automatically protected by national copyright law in countries
which signed the Berne Convention. But we *want* that they be used
in articles and reviews about F
Heiko Schulz wrote:
> -I still need to shape the clouds- If I had knowledge about using Phython I
> would make a script for Blender
There's already a cloud generation script for blender (possibly more
than one). A quick search found this one:
http://wiki.blender.org/index.php/Scripts/Manua
Hi,
There is a lot of improvement left- some days ago I used for testing the
cloudstextures from X-pLane, and they worked better.
So we just need better textures.
So I did my try and finished today the cl-cumulus textures, and added some
first nimbustratus and stratos-textures.
-Well with the
Frederic Bouvier wrote
> >
> > Attached is a small patch for 3D clouds.
> >
> > It provide the following:
> > 1) Proper spherical distribution of sprites (previously they were
> distributed cylindrically - whoops)
> > 2) Better shading, so the bottom of the cloud is darker than the top.
> > 3) Fix
Vivian Meazza wrote:
> Since this is your backyard, I suggest you lead on this one.
Sherburn is (it's about 20 miles - were I to find myself with enough
cash to learn to fly then that's where it'd be). Cosford is about 120
miles away.
Sherburn is only a small flying club - TBH I can't see it b
Jon Stockill
>
> Curtis Olson wrote:
> > I received this email today and am forwarding it to our devel list so
> > all our UK based developers can see.
>
>
> > -- Forwarded message --
> > From: *John Marshall* <[EMAIL PROTECTED]
> >
> > If interested in attending, I do have pre
Curtis Olson wrote:
> I received this email today and am forwarding it to our devel list so
> all our UK based developers can see.
> -- Forwarded message --
> From: *John Marshall* <[EMAIL PROTECTED]
>
> If interested in attending, I do have presentation pack's available for
>
Curtis Olson wrote:
> I received this email today and am forwarding it to our devel list so
> all our UK based developers can see.
Count me in. A brief look at their website shows an event at Sherburn
aero club the month before too - and that's just up the road from here,
so I'd be interested i
On 24 Nov 2008, at 20:30, Curtis Olson wrote:
> I received this email today and am forwarding it to our devel list
> so all our UK based developers can see.
Assuming the packs are free, worth considering. We have enough people
in the UK (or close to it). Depends if they're offering free spac
I received this email today and am forwarding it to our devel list so all
our UK based developers can see.
Regards,
Curt.
-- Forwarded message --
From: John Marshall <[EMAIL PROTECTED]>
Date: Mon, Nov 24, 2008 at 3:17 AM
Subject: Astrasim Expo Flight Simulation Shows 2009
To: [E
Hi,
On Nov 21, 2008, at 10:08 PM, Tim Moore wrote:
>>> From Mac OS side, there seems no problem in using headers of any
>> version of Boost as long as FlightGear works fine. I'll just grab it
>> and build FG with boost headers. No difficulties. However, if we're
>> going to use boost libraries be
Hi,
Though I can't confirm the bug that you mentioned yet
but I made a patch to fix the problem I reported in the last post.
The cause is that restoreInitialState() overwrites the width/height of
gui and camera views with the values at the launch time.
This patch will save the following two no
I am working on a project which should be able to read a file where
the 6 dependencies are located and control the flight using the
dependencies.
Anyone could teach me something or recommend some resouces. Any answer
would be appreciated...
-
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