Re: [Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread syd adams
Looks good , Ive commited your work, but changed the wheel rotation to use my nasal tire-rpm and spin down script. Thanks for the nice work . I'll leave the mp-osi alone until I know what direction we're going with that.Might be better to change the replay code if we're going to remove that proper

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread Jacob Burbach
I use replay to admire my bad landings ;) Hardly an important thing, but thought I'd point it out since it's a simple one to fix. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simp

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread syd adams
lol. No problem :).I was just bugging since I sort of know you through MP. But you did raise an interesting topic. Some time ago I was under the impression that we were phasing out mp-osi in favor of mp-inhg. I didnt realize the replay system used it. (I rarely use replay) Cheers On Fri, Aug 7, 20

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread Jacob Burbach
I guess I kinda worded that oddly, no offense meant syd. :) cheers! -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focu

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread syd adams
P.S. I can't remember now if the tail wheel was steerable or castering , I'll look into that again On Fri, Aug 7, 2009 at 8:24 PM, syd adams wrote: > the dch2 guy's name is in the author section ;) > I'll take a look at your modifications (mods sounds gamey ;)) and if it > looks ok , I'll commit

Re: [Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread syd adams
the dch2 guy's name is in the author section ;) I'll take a look at your modifications (mods sounds gamey ;)) and if it looks ok , I'll commit . Cheers On Fri, Aug 7, 2009 at 8:04 PM, Jacob Burbach wrote: > Hello everyone, I got bored today and made some new wheels for the > beaver. They have m

[Flightgear-devel] dhc2 beaver mods

2009-08-07 Thread Jacob Burbach
Hello everyone, I got bored today and made some new wheels for the beaver. They have more detailed tires and rims with livery, and they are animated to spin in ground roll. The uv mapping and livery modifications were done rather quickly, so I won't be offended if they get changed around. Overall

Re: [Flightgear-devel] shape-decode crash

2009-08-07 Thread Maxime Guillaud
Hi all, I tracked down my problem with shape-decode to a case of uncaught parallel lines in the function getIntersection in util.cxx. The resulting computed intersection point was obviously very distant, creating the strange coordinates that Curt noticed. I fixed it by raising the "epsilon" co

Re: [Flightgear-devel] Fwd: FSweekend 2009 the organization is starting.

2009-08-07 Thread Curtis Olson
On Fri, Aug 7, 2009 at 11:15 AM, Martin Spott wrote: > Curtis Olson wrote: > > > I just thought I would pass this along in case there is anyone from the > > FlightGear group that would like to participate or attend (and weren't > aware > > of the dates through other means.) > > We can safely rely

Re: [Flightgear-devel] Fwd: FSweekend 2009 the organization is starting.

2009-08-07 Thread Martin Spott
Curtis Olson wrote: > I just thought I would pass this along in case there is anyone from the > FlightGear group that would like to participate or attend (and weren't aware > of the dates through other means.) We can safely rely on Durk taking care of our inscription after he's back. Aside from t

Re: [Flightgear-devel] (no subject)

2009-08-07 Thread Jari Häkkinen
leee wrote: > On Friday 07 Aug 2009, Anders Gidenstam wrote: >> On Fri, 7 Aug 2009, leee wrote: >>> I'm just wondering how much hardwood there is in Sweden. >>> Sweden's Firs might have been ok for the masts and spars but >>> hardwood was needed for the hull and superstructure, typically >>> Oak

Re: [Flightgear-devel] fgviewer

2009-08-07 Thread Ron Jensen
Mathias, For some reason scenery textures are no longer being loaded by fgviewer? Thanks, Ron -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integra

[Flightgear-devel] Fwd: FSweekend 2009 the organization is starting.

2009-08-07 Thread Curtis Olson
I just thought I would pass this along in case there is anyone from the FlightGear group that would like to participate or attend (and weren't aware of the dates through other means.) Thanks, Curt. -- Forwarded message -- From: Frans Broekhuijsen Date: Mon, Jul 27, 2009 at 1:43

Re: [Flightgear-devel] (no subject)

2009-08-07 Thread leee
On Friday 07 Aug 2009, Anders Gidenstam wrote: > On Fri, 7 Aug 2009, leee wrote: > > I'm just wondering how much hardwood there is in Sweden. > > Sweden's Firs might have been ok for the masts and spars but > > hardwood was needed for the hull and superstructure, typically > > Oak for the keel and

Re: [Flightgear-devel] (no subject)

2009-08-07 Thread Anders Gidenstam
On Fri, 7 Aug 2009, leee wrote: > I'm just wondering how much hardwood there is in Sweden. Sweden's > Firs might have been ok for the masts and spars but hardwood was > needed for the hull and superstructure, typically Oak for the keel > and frames and other hardwoods for hull and deck planking.

Re: [Flightgear-devel] (no subject)

2009-08-07 Thread Arnt Karlsen
On Fri, 7 Aug 2009 12:44:39 +0100, leee wrote in message <200908071244.39180.l...@spatial.plus.com>: > On Friday 07 Aug 2009, Torsten Dreyer wrote: > > > On Fri, 7 Aug 2009 08:46:57 + (UTC), Martin wrote in > > > message > > > > > > : > > > > Torsten Dreyer wrote: > > > > > Looks like Scotlan

Re: [Flightgear-devel] (no subject)

2009-08-07 Thread leee
On Friday 07 Aug 2009, Torsten Dreyer wrote: > > On Fri, 7 Aug 2009 08:46:57 + (UTC), Martin wrote in > > message > > > > : > > > Torsten Dreyer wrote: > > > > Looks like Scotland and Germany have something in common > > > > ;-) > > > > > > except from the fact that there are even fewer t

Re: [Flightgear-devel] (no subject)

2009-08-07 Thread Torsten Dreyer
> On Fri, 7 Aug 2009 08:46:57 + (UTC), Martin wrote in message > > : > > Torsten Dreyer wrote: > > > Looks like Scotland and Germany have something in common ;-) > > > > except from the fact that there are even fewer trees in Scotland > > because of their crazy ancestors' decision to buil

Re: [Flightgear-devel] (no subject)

2009-08-07 Thread Arnt Karlsen
On Fri, 7 Aug 2009 08:46:57 + (UTC), Martin wrote in message : > Torsten Dreyer wrote: > > > Looks like Scotland and Germany have something in common ;-) > > except from the fact that there are even fewer trees in Scotland > because of their crazy ancestors' decision to build a magnif

Re: [Flightgear-devel] PATCH: Seeing the wood for th e trees... (clumping random vegetation together)

2009-08-07 Thread Patrice Poly
This looks like a great improvement to me ! It makes me think too, could it be applied to cloud layers ? High altitude clouds distribution looks very even too. But then I'm not sure if they are distributed at random at all. --

[Flightgear-devel] Generic Input Support

2009-08-07 Thread Jim Campbell
Hi, The HID Usage Tables (extracted from MacOSX) incude a sub-section specifically for Simulation: /* Simulation Page (0x02) */ /* This section provides detailed descriptions of the usages employed by simulation devices. */ enum { kHIDUsage_Sim_FlightSimulationDevice= 0x01,/* Applica

Re: [Flightgear-devel] (no subject)

2009-08-07 Thread Martin Spott
Torsten Dreyer wrote: > Looks like Scotland and Germany have something in common ;-) except from the fact that there are even fewer trees in Scotland because of their crazy ancestors' decision to build a magnificent naval force ;-) > Your new tree placement gets my vote. Indeed !

Re: [Flightgear-devel] PATCH: Seeing the wood for th e trees... (clumping random vegetation toge ther)

2009-08-07 Thread Torsten Dreyer
> On 6 Aug 2009, at 23:07, Stuart Buchanan wrote: > > While the current random forest code distributes the individual > > trees evenly across the terrain. This works well for large areas of > > forest, but less well for more mixed terrain, where individual > > copses/woods of trees are mixed with c

Re: [Flightgear-devel] PATCH: Seeing the wood for the trees... (clumping random vegetation together)

2009-08-07 Thread James Turner
On 6 Aug 2009, at 23:07, Stuart Buchanan wrote: > While the current random forest code distributes the individual > trees evenly across the terrain. This works well for large areas of > forest, but less well for more mixed terrain, where individual > copses/woods of trees are mixed with com