Re: [Flightgear-devel] Autopilot and violent roll

2009-10-11 Thread leee
On Saturday 10 Oct 2009, Pete Morgan wrote: Roy Vegard Ovesen wrote: On Saturday 10 October 2009 22:33:01 Curtis Olson wrote: Really, this is all in how the autopilot is tuned and configured. FlightGear doesn't model realistic control surface deflection rates so it's possible to

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-11 Thread Alan Teeder
-Original Message- From: leee [mailto:l...@spatial.plus.com] ie if u stick in a new value to the FDM then it will react.. That sucks in my oioiion.. I how have to create my own craqo to make the model. that sucks to me.. pete You really need to chill a bit. Just moaning

Re: [Flightgear-devel] New Sound system committed

2009-10-11 Thread Vivian Meazza
Alan Teeder wrote: Sorry to be the messenger, but compilation of soundmgr_openal.cxx and all flightgear files using soundmgr_openal.hxx fails under VC90. See attached build log. I am using the 3rd part libraries as per flightgear/source/projects/VC90/README.msvc. i.e. (Precompiled

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-11 Thread Curtis Olson
On Sun, Oct 11, 2009 at 3:39 AM, Alan Teeder wrote: First, thanks for the quick into to Flightgear´s autopilot. I think that your premise that autopilots need to run at very high frame rates is not realistic. When I first got into autopilots and simulation, back in the 60´s, all of our

Re: [Flightgear-devel] [PATCH] multiplayer.nas - About the pilot list and other multiplayer problems.

2009-10-11 Thread Torsten Dreyer
Testing the patch works here . Pilot list matches multiplayer list , and no more looking at empty spaces where the player vacated in model view. Committed, thanks for the patch and for testing. Torsten -- Come build

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-11 Thread Kishore
On Sunday 11 Oct 2009 4:30:08 pm Curtis Olson wrote: I think that your premise that autopilots need to run at very high frame rates is not realistic. When I first got into autopilots and simulation, back in the 60´s, all of our models had as the final element a 0.1 second low pass filter

Re: [Flightgear-devel] [patch] Selectable ignore for MP chat

2009-10-11 Thread Anders Gidenstam
that callsign will be ignored until unchecked or to the end of the session, whichever comes first. Hi all, Here is a new diff for the MP-chat ignore feature since multiplayer.nas has been updated: http://www.gidenstam.org/FlightGear/misc/tmp/add_MPchat_ignore-20091011.diff Cheers, Anders

Re: [Flightgear-devel] New Sound system committed

2009-10-11 Thread Erik Hofman
Hi Vivian, Vivian Meazza wrote: Patched soundmgr_openal.cxx/hxx and sample_group.hxx with +#elif defined(_WIN32) +# include al.h or +#elif defined(_WIN32) +# include al.h +# include alc.h +# include AL/alut.h I've added these to the latest commit. Here is a status update of the

Re: [Flightgear-devel] New Sound system committed

2009-10-11 Thread Geoff McLane
On Sun, 2009-10-11 at 15:49 +0200, Erik Hofman wrote: Geoff McLane wrote: I hope this makes it into CVS sometime soon... Was his soon enough? ;-) Erik So slick and quick... thanks... Geoff. -- Come build with

Re: [Flightgear-devel] [patch] Selectable ignore for MP chat

2009-10-11 Thread Torsten Dreyer
Here is a new diff for the MP-chat ignore feature since multiplayer.nas has been updated: Committed, thanks. Torsten -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event

Re: [Flightgear-devel] [patch] Selectable ignore for MP chat

2009-10-11 Thread Nicolas Quijano
Hi Anders, thank you very much !! ( I knew I was forgetting someone for T-shirt award suggestions) This is a feature I've grown to love and live by, as I like to fly near KSFO :) Many thanks, Cheers, Nic -- Be Kind. Remember, everyone is fighting a hard battle.

[Flightgear-devel] Towards release 1.9.2

2009-10-11 Thread Durk Talsma
Hi Folks, Just wondering: Suppose we're aiming for another release by the end of the year, would it be feasible to go ahead with our original plan and release a 1.9.2-beta version just before FSWeekend? We've seen are few relatively major code overhauls in the recent past, so if we do continue

Re: [Flightgear-devel] Towards release 1.9.2

2009-10-11 Thread Erik Hofman
Durk Talsma wrote: Hi Folks, Just wondering: Suppose we're aiming for another release by the end of the year, would it be feasible to go ahead with our original plan and release a 1.9.2-beta version just before FSWeekend? We've seen are few relatively major code overhauls in the recent

Re: [Flightgear-devel] Towards release 1.9.2

2009-10-11 Thread Anders Gidenstam
On Sun, 11 Oct 2009, Erik Hofman wrote: Sounds good, but this requires the audio direction code to be functional. I'll try to get it working this week. Hi Erik, Sorry to put more work on you, but it would be good if JSBSim could be updated to JSBSim/CVS too. Some piston engine configurations

Re: [Flightgear-devel] Towards release 1.9.2

2009-10-11 Thread Erik Hofman
Ron Jensen wrote: On Sun, 2009-10-11 at 20:56 +0200, Durk Talsma wrote: Hi Folks, call for a feature freeze by say mid-October (that would be, ahem, next weekend). I would love to see JSBSim synced before the feature freeze... There are some tweaks to the piston code; ram-air, better

Re: [Flightgear-devel] Towards release 1.9.2

2009-10-11 Thread Martin Spott
Hi Durk, Durk Talsma wrote: FWIW, I would like to build a minimum base package this time, which only consists of one aircraft, no AI, and a minimal set of shared models. AI and other aircraft can be released as a separate ADDON packages, or via CVS. Likewise, shared models are now

Re: [Flightgear-devel] New route manager?

2009-10-11 Thread James Turner
On 9 Oct 2009, at 01:06, Curtis Olson wrote: Is there still a missing connection in the code, or is the missing connection in my head? :-) Given that there is probably a beta coming up, I've just committed a 'fix' (more like a hack, but it's all about your point of view) that restores

Re: [Flightgear-devel] Towards release 1.9.2

2009-10-11 Thread Tim Moore
On 10/11/2009 08:56 PM, Durk Talsma wrote: Hi Folks, Just wondering: Suppose we're aiming for another release by the end of the year, would it be feasible to go ahead with our original plan and release a 1.9.2-beta version just before FSWeekend? We've seen are few relatively major code

Re: [Flightgear-devel] New route manager?

2009-10-11 Thread Curtis Olson
On Sun, Oct 11, 2009 at 4:53 PM, James Turner zakal...@mac.com wrote: On 9 Oct 2009, at 01:06, Curtis Olson wrote: Is there still a missing connection in the code, or is the missing connection in my head? :-) Given that there is probably a beta coming up, I've just committed a 'fix'

Re: [Flightgear-devel] [patch] Selectable ignore for MP chat

2009-10-11 Thread Rob Shearman, Jr.
Oh, it has a select all then? :) :) :) Robert M. Shearman, Jr. Transit Operations Supervisor, University of Maryland Department of Transportation also known as rm...@umd.edu From: Nicolas Quijano nquij...@gmail.com To: FlightGear developers discussions

Re: [Flightgear-devel] [patch] Selectable ignore for MP chat

2009-10-11 Thread George Patterson
On Mon, Oct 12, 2009 at 3:13 PM, Rob Shearman, Jr. rmsj...@yahoo.com wrote: Oh, it has a select all then?  :) :) :) I think someone is being anti-social. :-P :-P Regards George -- Come build with us! The