On Saturday 10 Oct 2009, Pete Morgan wrote:
Roy Vegard Ovesen wrote:
On Saturday 10 October 2009 22:33:01 Curtis Olson wrote:
Really, this is all in how the autopilot is tuned and
configured.
FlightGear doesn't model realistic control surface deflection
rates so it's possible to
-Original Message-
From: leee [mailto:l...@spatial.plus.com]
ie if u stick in a new value to the FDM then it will react.. That
sucks in my oioiion.. I how have to create my own craqo to make
the model. that sucks to me..
pete
You really need to chill a bit. Just moaning
Alan Teeder wrote:
Sorry to be the messenger, but compilation of soundmgr_openal.cxx and all
flightgear files using soundmgr_openal.hxx fails under VC90.
See attached build log.
I am using the 3rd part libraries as per
flightgear/source/projects/VC90/README.msvc.
i.e.
(Precompiled
On Sun, Oct 11, 2009 at 3:39 AM, Alan Teeder wrote:
First, thanks for the quick into to Flightgear´s autopilot.
I think that your premise that autopilots need to run at very high frame
rates is not realistic.
When I first got into autopilots and simulation, back in the 60´s, all of
our
Testing the patch works here . Pilot list matches multiplayer list , and no
more looking at empty spaces where the player vacated in model view.
Committed, thanks for the patch and for testing.
Torsten
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Come build
On Sunday 11 Oct 2009 4:30:08 pm Curtis Olson wrote:
I think that your premise that autopilots need to run at very high frame
rates is not realistic.
When I first got into autopilots and simulation, back in the 60´s, all of
our models had as the final element a 0.1 second low pass filter
that callsign will be ignored until unchecked or to
the end of the session, whichever comes first.
Hi all,
Here is a new diff for the MP-chat ignore feature since multiplayer.nas
has been updated:
http://www.gidenstam.org/FlightGear/misc/tmp/add_MPchat_ignore-20091011.diff
Cheers,
Anders
Hi Vivian,
Vivian Meazza wrote:
Patched soundmgr_openal.cxx/hxx and sample_group.hxx with
+#elif defined(_WIN32)
+# include al.h
or
+#elif defined(_WIN32)
+# include al.h
+# include alc.h
+# include AL/alut.h
I've added these to the latest commit.
Here is a status update of the
On Sun, 2009-10-11 at 15:49 +0200, Erik Hofman wrote:
Geoff McLane wrote:
I hope this makes it into CVS sometime soon...
Was his soon enough? ;-)
Erik
So slick and quick... thanks...
Geoff.
--
Come build with
Here is a new diff for the MP-chat ignore feature since multiplayer.nas
has been updated:
Committed, thanks.
Torsten
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Come build with us! The BlackBerry(R) Developer Conference in SF, CA
is the only developer event
Hi Anders, thank you very much !! ( I knew I was forgetting someone for
T-shirt award suggestions)
This is a feature I've grown to love and live by, as I like to fly near KSFO
:)
Many thanks,
Cheers,
Nic
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Be Kind.
Remember, everyone is fighting a hard battle.
Hi Folks,
Just wondering: Suppose we're aiming for another release by the end of the
year, would it be feasible to go ahead with our original plan and release a
1.9.2-beta version just before FSWeekend? We've seen are few relatively major
code overhauls in the recent past, so if we do continue
Durk Talsma wrote:
Hi Folks,
Just wondering: Suppose we're aiming for another release by the end of the
year, would it be feasible to go ahead with our original plan and release a
1.9.2-beta version just before FSWeekend? We've seen are few relatively major
code overhauls in the recent
On Sun, 11 Oct 2009, Erik Hofman wrote:
Sounds good, but this requires the audio direction code to be
functional. I'll try to get it working this week.
Hi Erik,
Sorry to put more work on you, but it would be good if JSBSim could be
updated to JSBSim/CVS too. Some piston engine configurations
Ron Jensen wrote:
On Sun, 2009-10-11 at 20:56 +0200, Durk Talsma wrote:
Hi Folks,
call for a feature freeze by say mid-October
(that would be, ahem, next weekend).
I would love to see JSBSim synced before the feature freeze... There
are some tweaks to the piston code; ram-air, better
Hi Durk,
Durk Talsma wrote:
FWIW, I would like to build a minimum base package this time, which only
consists of one aircraft, no AI, and a minimal set of shared models. AI and
other aircraft can be released as a separate ADDON packages, or via CVS.
Likewise, shared models are now
On 9 Oct 2009, at 01:06, Curtis Olson wrote:
Is there still a missing connection in the code, or is the missing
connection in my head? :-)
Given that there is probably a beta coming up, I've just committed a
'fix' (more like a hack, but it's all about your point of view) that
restores
On 10/11/2009 08:56 PM, Durk Talsma wrote:
Hi Folks,
Just wondering: Suppose we're aiming for another release by the end of the
year, would it be feasible to go ahead with our original plan and release a
1.9.2-beta version just before FSWeekend? We've seen are few relatively major
code
On Sun, Oct 11, 2009 at 4:53 PM, James Turner zakal...@mac.com wrote:
On 9 Oct 2009, at 01:06, Curtis Olson wrote:
Is there still a missing connection in the code, or is the missing
connection in my head? :-)
Given that there is probably a beta coming up, I've just committed a
'fix'
Oh, it has a select all then? :) :) :)
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu
From: Nicolas Quijano nquij...@gmail.com
To: FlightGear developers discussions
On Mon, Oct 12, 2009 at 3:13 PM, Rob Shearman, Jr. rmsj...@yahoo.com wrote:
Oh, it has a select all then? :) :) :)
I think someone is being anti-social. :-P :-P
Regards
George
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