On 1 Nov 2009, at 00:38, Sébastien MARQUE wrote:
Turnpoint is managed using OBS mode, the route is still managed by
zkv500's Nasal, only obs mode is available
(seehttp://wiki.flightgear.org/index.php/GPS_internals
). It should be leg mode but I can't get it to work as I expect to.
I'm
On 31 Oct 2009, at 15:10, Ron Jensen wrote:
Starting with fgfs --disable-real-weather-fetch --timeofday=noon
Also reported on IRC by stuart, MyName, pab...
And me.
--
Come build with us! The BlackBerry(R) Developer
On 31 Oct 2009, at 22:03, Jari Häkkinen wrote:
I have made changes (improvements?) to the configure script. I have
attached a patch file for configure.ac with changes targeting issues
with building flightgear on my mac. The changes will only impact mac
users.
These all sound good, but I
At this time I've tried about everything to get the listener orientation
aligned properly. What's needed it converting the ViewOrientation matrix
(quaternation) and/or ViewOrientationOffset matrix (quaternation) to
align with OpenGL and get the look-at and look-up vector from it.
the look-at
On Mon, 26 Oct 2009 21:54:08 +0100
Alex D-HUND f...@beggabaur.de wrote:
In the meantime I have installed valgrind and I am doing my first steps with
it. A first trial run turned out to be very good, I already saw the scenery
ten minutes after starting it. ;-)
Ahoy Guys,
beside that
On Sun, 2009-11-01 at 18:28 +0100, Erik Hofman wrote:
At this time I've tried about everything to get the listener orientation
aligned properly. What's needed it converting the ViewOrientation matrix
(quaternation) and/or ViewOrientationOffset matrix (quaternation) to
align with OpenGL and
Ron Jensen wrote:
Erik,
I'm not good at this stuff at all, but I just remembered that the mpmap
code recovers yaw, pitch and roll from the quaternion passed in the
multiplayer message... Is that what you need? Or is that where you
started from?
Not really, I need a (normalized) 3d vector
On 11/01/2009 12:28 PM, James Turner wrote:
On 31 Oct 2009, at 15:10, Ron Jensen wrote:
Starting with fgfs --disable-real-weather-fetch --timeofday=noon
Also reported on IRC by stuart, MyName, pab...
And me.
I believe this is fixed now; let me know if not.
Tim
On 11/01/2009 10:28 AM, Erik Hofman wrote:
At this time I've tried about everything to get the listener orientation
aligned properly. What's needed it converting the ViewOrientation matrix
(quaternation) and/or ViewOrientationOffset matrix (quaternation) to
align with OpenGL and get the
Hi Tim,
On Sunday 01 November 2009 09:08:35 pm Tim Moore wrote:
I believe this is fixed now; let me know if not.
Works for me. (And the moon is still correctly illuminated).
Cheers,
Durk
--
Come build with us! The
John Denker wrote:
/**
* Description: ORIENTATION is a pair of 3-tuples representing the
* 'at' direction vector and 'up' direction of the Object in
* Cartesian space. AL expects two vectors that are orthogonal to
Hm that's an oversight, it should not be in Cartesian space
On 1 Nov 2009, at 19:24, Alex D-HUND wrote:
At the moment I am out of ideas on what to try out next, I am open
for suggestions.
I keep forgetting to dig into this issue, apologies for that. I'll add
it to my ToDo list now, and take a look this week.
Regards,
James
James Turner wrote:
On 1 Nov 2009, at 19:24, Alex D-HUND wrote:
At the moment I am out of ideas on what to try out next, I am open
for suggestions.
I keep forgetting to dig into this issue, apologies for that. I'll add
it to my ToDo list now, and take a look this week.
Recently I
On 10/18/2009 02:04 AM, Erik Hofman wrote:
I suspect there still is a positioning or orientation problem hiding
somewhere that's causing it. My speed lessons in quaternations don't pay
out just yet I guess.
A possibly helpful discussion of rotations can be found at
On 11/01/2009 06:28 PM, Erik Hofman wrote:
At this time I've tried about everything to get the listener orientation
aligned properly. What's needed it converting the ViewOrientation matrix
(quaternation) and/or ViewOrientationOffset matrix (quaternation) to
align with OpenGL and get the
Vivian Meazza wrote:
[-- text/plain, Encoding 7bit, Zeichensatz: ISO-8859-1, 254 Zeilen --]
Update of /var/cvs/FlightGear-0.9/data/Aircraft/ZLT-NT/Engines
In directory baron.flightgear.org:/tmp/cvs-serv11954
Modified Files:
engIO360C.xml propHO-V373-D.xml
Log Message:
Update by
On Mon, 2009-11-02 at 00:01 +, Martin Spott wrote:
Vivian Meazza wrote:
[-- text/plain, Encoding 7bit, Zeichensatz: ISO-8859-1, 254 Zeilen --]
Update of /var/cvs/FlightGear-0.9/data/Aircraft/ZLT-NT/Engines
In directory baron.flightgear.org:/tmp/cvs-serv11954
Modified Files:
On 11/01/2009 06:28 PM, Erik Hofman wrote:
At this time I've tried about everything to get the listener orientation
aligned properly. What's needed it converting the ViewOrientation matrix
(quaternation) and/or ViewOrientationOffset matrix (quaternation) to
align with OpenGL and get the
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