Re: [Flightgear-devel] BUG - Evening, Rain, Propeller

2009-11-17 Thread Erik Hofman
Ron Jensen wrote: It probably should be, but it could use some help at the moment. Step one should probably be cleaning all the stray shift-tabs in the xml files and standardizing the indentation... I notice that c172p-set.xml has two separate sets of model tags... The -set files have

Re: [Flightgear-devel] heads up -- effects for models

2009-11-17 Thread Victhor Foster
Yeah, you're right, I didn't update the data directory. I don't do that often, because it takes ages for CVS to start update. Anyway, I'm going to update and then report the results. On 11/17/2009 01:53 AM, Victhor Foster wrote: I am experiencing this bug: Some 3D objects/models are

[Flightgear-devel] boost library version

2009-11-17 Thread Diego Fernando Rodríguez Varón
Hello everyone. I was experiencing the segmentation fault reported by Nicolas before so I just tried updating and compiling. But I get the following error: checking for boostlib = 1.37.0... configure: error: We could not detect the boost libraries (version 1.37 or higher). If you have a staged

[Flightgear-devel] November T-Shirt Contest

2009-11-17 Thread Curtis Olson
Voting for the November t-shirt contest is underway over at the FlightGear Forums. If you haven't voted, now is your chance! Voting will end soon!!! http://www.flightgear.org/forums/viewtopic.php?f=10t=6352 Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/

Re: [Flightgear-devel] Automatically hide/show the menubar

2009-11-17 Thread Curtis Olson
On Mon, Nov 16, 2009 at 2:49 PM, Torsten Dreyer wrote: Hi, I just committed a featurette for the menubar which is disabled by default but can be enabled by setting /sim/menubar/autovisibility/enabled to true. If enabled, the menubar is invisible and pops up when the mouse in mode 0 hits

Re: [Flightgear-devel] Automatically hide/show the menubar

2009-11-17 Thread Torsten Dreyer
On Mon, Nov 16, 2009 at 2:49 PM, Torsten Dreyer wrote: Hi, I just committed a featurette for the menubar which is disabled by default but can be enabled by setting /sim/menubar/autovisibility/enabled to true. Here's another random thought. I don't know if it would be any better or

[Flightgear-devel] Link Error mostly with SGSampleGroup

2009-11-17 Thread Alexander Jäger
hi everybody, I don't know wether this is the right place to ask, but when trying to compile (windows VS 2008 Prof) I get linking errors like the following: Most are about the SGSampleGroup 2kr_87.obj : error LNK2001: Nicht aufgelöstes externes Symbol public: bool __thiscall

Re: [Flightgear-devel] boost library version

2009-11-17 Thread Jari Häkkinen
Yes, see http://sourceforge.net/mailarchive/forum.php?thread_name=514CC37C-DA62-45F3-BC1F-1B929429B09C%40gmail.comforum_name=flightgear-devel or you might get away with g++ 4.3 as hinted in the thread. Surely there is a way to upgrade separate packages in Ubuntu? I am using Snow Leopard on mac

Re: [Flightgear-devel] Link Error mostly with SGSampleGroup

2009-11-17 Thread Csaba Halász
On Tue, Nov 17, 2009 at 7:18 PM, Alexander Jäger alex_online78...@yahoo.de wrote: hi everybody, I don't know wether this is the right place to ask, but when trying to compile (windows VS 2008 Prof) I get linking errors like the following: Most are about the SGSampleGroup 2kr_87.obj : error

[Flightgear-devel] sound system oddity

2009-11-17 Thread Alex Romosan
this is with the f-16. while inside the cockpit then engine sound changes depending on the heading of the aircraft. going west the sound is very loud going east it's almost completely gone. as the plane turns the sound gradually changes going either up or down depending on the direction of the

Re: [Flightgear-devel] multiple instances of given ai aircraft

2009-11-17 Thread Durk Talsma
Hi Alex, On Tuesday 17 November 2009 03:19:59 am Alex Romosan wrote: while flying out of jfk today i noticed once again multiple instances of a given ai aircraft. looking at the properties tree i noticed that there were multiple aircraft with the same call sign. after a bit of detective work

Re: [Flightgear-devel] multiple instances of given ai aircraft

2009-11-17 Thread Alex Romosan
Durk Talsma d.tal...@xs4all.nl writes: Just out of curiosity, is there a specific problem that you try to address? I.e. a problem with multiple aircraft of the same call sign in the property tree, and i forgot to mention, all the duplicate aircraft have the same call sign in the property tree

Re: [Flightgear-devel] multiple instances of given ai aircraft

2009-11-17 Thread Gijs de Rooy
Hi, From: romo...@sycorax.lbl.gov well, you get multiple aircraft flying together as one. i posted a picture a while ago: To clear some things a little more up. What I see on your pictures and know from my own encounters with such aircraft is that they do not fly, as in flying an

Re: [Flightgear-devel] heads up -- effects for models

2009-11-17 Thread Tim Moore
On 11/16/2009 09:50 PM, Martin Spott wrote: Hi Tim, Tim Moore wrote: [...] I want to shake out what the changes may have broken first. Animations, particularly material animations, may very likely be messed up; please report any breakage. The prop disc of the Seneca, when lit almost

Re: [Flightgear-devel] multiple instances of given ai aircraft

2009-11-17 Thread Alex Romosan
Gijs de Rooy gijsr...@hotmail.com writes: What I see on your pictures and know from my own encounters with such aircraft is that they do not fly, as in flying an airplane. They just hover above the ground. if that's the case (and it seems to be because i looked and the airplane velocities and

Re: [Flightgear-devel] heads up -- effects for models

2009-11-17 Thread Victhor Foster
You were right, I just updated the data package and now everything works fine - I think ;) Thanks! BTW, so far I haven't had any problems with material animations. -- Let Crystal Reports handle the reporting - Free

[Flightgear-devel] Hansajet autopilot

2009-11-17 Thread Victhor Foster
Well, I have sent a message about that bug some time ago, but I would like to know if it has been worked on or not, maybe if the dev forgot that I sent that... :P The bug: The autopilot, when activated on NAV/heading hold mode, will cause the plane to do many barrel rolls. I think it's

Re: [Flightgear-devel] heads up -- effects for models

2009-11-17 Thread Martin Spott
Tim Moore wrote: On 11/16/2009 09:50 PM, Martin Spott wrote: The prop disc of the Seneca, when lit almost from the same direction as viewed at (sitting in the cockpit, the sun in your back) now looks pretty much like a hard disc. I believe that updates to simgear and data fix this, but I

Re: [Flightgear-devel] heads up -- effects for models

2009-11-17 Thread syd adams
yeah glass and chrome effects are back to normal ... that was fast :) On 11/17/09, Martin Spott martin.sp...@mgras.net wrote: Tim Moore wrote: On 11/16/2009 09:50 PM, Martin Spott wrote: The prop disc of the Seneca, when lit almost from the same direction as viewed at (sitting in the

Re: [Flightgear-devel] sound system oddity

2009-11-17 Thread Alex Romosan
Alex Romosan romo...@sycorax.lbl.gov writes: this is with the f-16. while inside the cockpit then engine sound changes depending on the heading of the aircraft. going west the sound is very loud going east it's almost completely gone. as the plane turns the sound gradually changes going

Re: [Flightgear-devel] terragear

2009-11-17 Thread Atadjanov Daniyar
Yesterday i tried to compile simgear-cs and i got this: Making all in debug make[3]: Entering directory `/home/user/Private/FlightGear/tg-simgear-cs/simgear/debug' g++ -DHAVE_CONFIG_H -I. -I../../simgear -I../..-g -O2 -D_REENTRANT -MT logstream.o -MD -MP -MF .deps/logstream.Tpo -c -o