Alex Romosan wrote:
this is with the f-16. while inside the cockpit then engine sound
changes depending on the heading of the aircraft. going west the sound
is very loud going east it's almost completely gone. as the plane turns
the sound gradually changes going either up or down depending on
I'm planning on developing procedures that automatically assign cliff
textures to any scenery beyond a certain slope. From reading through the
flightgear devel archives, this idea has come up before. Does anybody know
if any work was actually done with it? And if so, anyone know where I
On Wednesday 18 November 2009 13:41:32 cullam Bruce-Lockhart wrote:
In the case of the stuff
I'm doing, the elevation model is very detailed, and the surfaces beyond
45 degrees can't realistically support trees.
That's wrong: they can and they do. Have you ever been in the Alps? I've often
2009/11/17 Diego Fernando Rodríguez Varón diegorodrigu...@gmail.com:
Hello everyone.
I was experiencing the segmentation fault reported by Nicolas before so I
just tried updating and compiling. But I get the following error:
checking for boostlib = 1.37.0... configure: error: We could not
Erik Hofman wrote:
Alex Romosan wrote:
this is with the f-16. while inside the cockpit then engine sound
changes depending on the heading of the aircraft. going west the sound
is very loud going east it's almost completely gone. as the plane turns
the sound gradually changes going either up
On Wed, Nov 18, 2009 at 6:41 AM, cullam Bruce-Lockhart
culla...@yahoo.comwrote:
I guess the big question is when do the textures get assigned in the first
place?
This is going to sound a little strange, but what gets assigned within
terragear is a material name (which FlightGear resolves into
That's wrong: they can and they do. Have you ever been in the Alps? I've often
been amazed at in which unlikely places plants still grow happily.
Stefan
In general, you are correct. However, I'm doing scenery for Newfoundland, where
there is almost no soil, just clay and rock. Short trees do
On Wed, Nov 18, 2009 at 9:29 AM, cullam Bruce-Lockhart
culla...@yahoo.comwrote:
Which still leaves me with the question of where in FGFS-construct is the
terrain type FIRST assigned. I'd like to do the cliff assignment at that
point, rather than one of the many other time in the program it
The fix that has been proposed will solve the problem, but I really enjoyed
watching the flightline filled with F-16's @ EHVK. It would be a shame if
they would only appear if scheduled for departure and only within 30 minutes
of that time. I will see if I can come up with a better idea/fix
Well, I have sent a message about that bug some time ago, but I would like
to know if it has been worked on or not, maybe if the dev forgot that I
sent that... :P The bug: The autopilot, when activated on NAV/heading hold
mode, will cause the plane to do many barrel rolls. I think it's
thank you,
that was it.
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Hello
I've found it confusing when a single input property - namely rudder -
can be controlled from more than one joystick (joystick with Z axis
and rudder pedals). It's very easy to accidentally rotate joystick which
ruins preset rudder control from pedals.
To solve this confusion I propose
I think this is Good, been wanting this feature for some time, I can't say
how often I have been filming and got the perfect shot only to realise I got
the menubar and wanted ot out of shot.
Aerotro
snip
Message: 2
Date: Tue, 17 Nov 2009 08:50:28 -0600
From: Curtis Olson curtol...@gmail.com
Precipition always defaults to true , and the checkbox is blank at
staartup, even with 'precipitation-gui-enabled' set to false in
preferences.xml ...
Anyone mind if I commit a preferences.xml with the added
precipitation-enable type=bool
userarchive=yfalse/precipitation-enable , which fixes this
Hi Wolfram,
On Monday 16 November 2009 04:20:52 pm Wolfram Kuss wrote:
Unfortunately I dont have time to write a long impression or clean up my
photos a lot, so here is simply a huge 150MB pack of fotos with a small
text file:
http://www.3d-raumplan.com/wk_privat/Fotos_FSWeekend.rar
It was
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