Re: [Flightgear-devel] Shaders experiments

2010-03-02 Thread Frederic Bouvier
Hi Heiko, - "Heiko Schulz" a écrit : > Hello Frédéric, > > > > > How does it look close up? > > > > > > I think both effects should be in cvs so that we can > > do a bit of > > > testing. We can then make some informed comment. > > > > It's an ugly hack of the landmass shader, so I can't

Re: [Flightgear-devel] Shaders experiments

2010-03-02 Thread Frederic Bouvier
Hi Syd, - "syd adams" a écrit : > The city looks fantastic fr0m a distance ! I dont like the terrain shader as > shown , but looks really promising if the shading could be changed per > material ... > Great work . The shader needs a relief map for each texture. So yes, we can change the

Re: [Flightgear-devel] Shaders experiments

2010-03-02 Thread Heiko Schulz
Hello Frédéric, > > How does it look close up? > > > > I think both effects should be in cvs so that we can > do a bit of > > testing. We can then make some informed comment. > > It's an ugly hack of the landmass shader, so I can't commit > it as it is. > I wonder if we could use this shader

Re: [Flightgear-devel] Aircraft modeling idea/request: Piper Super Cub

2010-03-02 Thread Heiko Schulz
Hello Curt, >Now here's the thing ... I'd really like a *Super* Cub, not a J3 Cub. So >>ultimate fame and glory is still right there to be plucked off the >tree. :-) > I think the super cub has a bigger engine, wing flaps, and a >bigger rear >seat ... probably a few other things too. I don't

Re: [Flightgear-devel] New GUI Font

2010-03-02 Thread HB-GRAL
Melchior FRANZ schrieb: > * HB-GRAL -- Tuesday 02 March 2010: >> Melchior FRANZ schrieb: >>> Helvetica is the default font used in HUDs (e.g. in the F16). While not >>> perfect >>> for that (there are MIL standards for this), > >> Do you mean in real HUDs? > > Real HUDs use a MIL standard font.

Re: [Flightgear-devel] New GUI Font

2010-03-02 Thread Melchior FRANZ
* HB-GRAL -- Tuesday 02 March 2010: > Melchior FRANZ schrieb: > > Helvetica is the default font used in HUDs (e.g. in the F16). While not > > perfect > > for that (there are MIL standards for this), > Do you mean in real HUDs? Real HUDs use a MIL standard font. Ours use Helvetica. I even tuned

Re: [Flightgear-devel] New GUI Font

2010-03-02 Thread HB-GRAL
Erik Hofman schrieb: > HB-GRAL wrote: >> But first - what do you think about this new font? Should I go further >> or do you prefere the old pixel fonts for the GUI? What do you think >> about readability and this new look? > > I think the new font looks nice and clean. If it where up to me I th

Re: [Flightgear-devel] New GUI Font

2010-03-02 Thread HB-GRAL
Melchior FRANZ schrieb: > > Helvetica is the default font used in HUDs (e.g. in the F16). While not > perfect > for that (there are MIL standards for this), it would have to be checked if > an optimized GUI font is a reasonable replacement. Do you mean in real HUDs? http://www.youtube.com/watch?

Re: [Flightgear-devel] Aircraft modeling idea/request: Piper Super Cub

2010-03-02 Thread Curtis Olson
Hi Heiko, Thanks for pointing out this new project on the forum, I wasn't aware of it, and the model screen shots posted on the blender forum look *really* nice and look dead on correct by my best estimation. (There are a couple minor visual things that aren't quite right with the current j3 cub.

Re: [Flightgear-devel] Aircraft modeling idea/request: Piper Super Cub

2010-03-02 Thread David Megginson
On Tue, Mar 2, 2010 at 11:18 AM, Curtis Olson wrote: > From time to time people mention that our j3cub model in FlightGear is > rather simplistic and dated by today's standards.  It was a nice model for > the time when it was built, and it still flies great, but visually it hasn't > been updated

Re: [Flightgear-devel] Recording and playback

2010-03-02 Thread John Denker
On 03/02/2010 12:39 PM, luca nastro wrote: > I need an information. > The recording and playback generates a file flight.out, I assume you used a command similar to --generic=file,out,20,flight.out,playback If this assumption is not correct, please ask a more specific question. > what are

Re: [Flightgear-devel] SGFile::readline

2010-03-02 Thread Tim Moore
I see we're talking past each other on some points and are in violent agreement on others, probably because the discussion overheated. On Tue, Mar 2, 2010 at 11:20 AM, John Denker wrote: > On 03/02/2010 01:08 AM, Tim Moore wrote: > > > Furthermore, I can't parse the "suspend development" comment

[Flightgear-devel] Recording and playback

2010-03-02 Thread luca nastro
I need an information. The recording and playback generates a file flight.out, what are the values of the columns of this file? I make charts about a session of flight. thanks in advance _

Re: [Flightgear-devel] Password SOMETIMES required

2010-03-02 Thread Gijs de Rooy
> j...@kingmont.com wrote: > > Just wanted to let folks know that SOMETIMES you will get a message requiring > a user name and password when attempting to access the mirror site at > http://kingmont.com. The other two (official) mirrors have the same behaviour. Already for three days... Gi

[Flightgear-devel] Password SOMETIMES required

2010-03-02 Thread james j. brennan
Just wanted to let folks know that SOMETIMES you will get a message requiring a user name and password when attempting to access the mirror site at http://kingmont.com. This only happens when the site is at it's maximum user load, so if you know of anyone seeing this problem, let them know that

Re: [Flightgear-devel] Aircraft modeling idea/request: Piper Super Cub

2010-03-02 Thread Heiko Schulz
> From time to time people mention that > our j3cub model in FlightGear is rather simplistic and dated > by today's standards.  It was a nice model for the time > when it was built, and it still flies great, but visually it > hasn't been updated to match the level of detail and > quality we have w

[Flightgear-devel] Aircraft modeling idea/request: Piper Super Cub

2010-03-02 Thread Curtis Olson
>From time to time people mention that our j3cub model in FlightGear is rather simplistic and dated by today's standards. It was a nice model for the time when it was built, and it still flies great, but visually it hasn't been updated to match the level of detail and quality we have with many of

Re: [Flightgear-devel] New GUI Font

2010-03-02 Thread Melchior FRANZ
Just for your information ... * HB-GRAL -- Tuesday 02 March 2010: > The new gui.txf could replace Helvetica.txf. Helvetica is the default font used in HUDs (e.g. in the F16). While not perfect for that (there are MIL standards for this), it would have to be checked if an optimized GUI font is a r

Re: [Flightgear-devel] Seeking permission -- reuse of SimGear component

2010-03-02 Thread Michael A. K. Gross
FYI, I got around to porting this today (with permission from Ed Williams). I think I found a bug. DP[][] appears to be initialized backwards, and is accessed into the uninitialized zone later (via a DP[n-2][m] term). On the Solaris box I ported it to, this gave me an NaN in all n=8 terms, but a

Re: [Flightgear-devel] New GUI Font

2010-03-02 Thread Erik Hofman
HB-GRAL wrote: > But first - what do you think about this new font? Should I go further > or do you prefere the old pixel fonts for the GUI? What do you think > about readability and this new look? I think the new font looks nice and clean. If it where up to me I think it should be included. N

Re: [Flightgear-devel] SGFile::readline

2010-03-02 Thread John Denker
On 03/02/2010 01:08 AM, Tim Moore wrote: > Furthermore, I can't parse the "suspend development" comment. It is coming > from some alternate reality of git usage. We are definitely talking about two different realities. > First off, I did identify the > commit id where you made changes to use g

[Flightgear-devel] New GUI Font

2010-03-02 Thread HB-GRAL
Hello all I started to create a new font for the FlightGear GUI the get better readability and to refresh the 'look' of the GUI. My work is based on Allerta (OFL) and I hope it could do a good job. My new FG-fonts are avaiable in .ttf and txf and are almost ready for use within FlightGear (of

Re: [Flightgear-devel] SGFile::readline

2010-03-02 Thread Tim Moore
On Tue, Mar 2, 2010 at 12:47 AM, John Denker wrote: > On 03/01/2010 04:13 PM, Tim Moore wrote: > > > I'm looking at io/sg_file.cxx in the sport branch. I see the old > > implementation of readline inside an > > "execrable_readline" #ifdef. I don't see any other implementation of > > readline. > >