Sure - would you like a guess where my shader code largely comes from? :-)
But there are limits:
I asked before doing any work if the existing system can be used to get me
a cloud to a predefined location - Stuart's answer was a clear 'no', and
since I wanted to have precisely that capability, I
On Sun, 5 Sep 2010, Jon S. Berndt wrote:
How does one do updates via git? And how will we know when the propeller has
been fixed?
Hi Jon,
If you don't do local changes updating is as easy as cd:ing into fgdata
(and the respective source repositories) and type 'git pull'.
'git log' will list
On 5 Sep 2010, at 20:46, Ron Jensen wrote:
OK, I tried
$fgfs --help --verbose
That came up with --aircraft-dir but not --fg-aircraft.
I discussed this with Ron on IRC, and seperately with Durk a few days ago -
--aircraft-dir is a very old option, which I will remove (or maybe just hide),
Interesting... I guess it depends on numbers - if you have a detailed
airport with 1500 different buildings, cars, aircraft, crates, lampposts,
fences,... then you should have the same problem - and I guss the same
solution, i.e. a sloppy range check which only probes every n frames
should
On Mon, Sep 6, 2010 at 1:17 AM, Jon S. Berndt wrote:
Whoops!
That was me not check-flying the aircraft properly before committing.
I'll get it fixed shortly.
-Stuart
How does one do updates via git? And how will we know when the propeller has
been fixed?
It's fixed in git now.
You can
On 5 Sep 2010, at 12:26, James Turner wrote:
All runs until I attempt Auto Engine Start from the Lightning Configuration
menu, when fgfs crashes.
If I restore the original Lightning aircraft directory in FGROOT, even after
starting up fgfs, but before attempting the engine start,
Hi Jon,
If you don't do local changes updating is as easy as cd:ing into fgdata
Done.
(and the respective source repositories)
How do I do this?
and type 'git pull'.
JB
--
This SF.net Dev2Dev email is
On Sunday, September 05, 2010 10:30:06 am Frederic Bouvier wrote:
2) I'd like the aircraft to start up at the end of the runway, all ready
for takeoff. Can I do that?
You need to press the 's' key to start the engine. There should be a
property to have the engine started but I don't know
Like this?
git pull git://gitorious.org/fg/fgdata.git
??
Which branch should I specify?
Jon
-Original Message-
From: Jon S. Berndt [mailto:jonsber...@comcast.net]
Sent: Monday, September 06, 2010 11:26 AM
To: 'FlightGear developers discussions'
Subject: Re: [Flightgear-devel]
--
From: James Turner zakal...@mac.com
Sent: Monday, September 06, 2010 9:59 AM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Aircraft dirs (and noisy output
atlog-level=info)
On 5
On Monday, September 06, 2010 09:29:50 am Jon S. Berndt wrote:
Like this?
git pull git://gitorious.org/fg/fgdata.git
??
Which branch should I specify?
Jon
No from the root directory of your local copy just git pull and git will
handle updating anything that needs it.
On Friday, September 03, 2010 01:49:46 am thorsten.i.r...@jyu.fi wrote:
In the end, there are hundreds of things you don't know - friction in the
exhaust tube for example... its geometrical shape (exhaust velocity isn't
actually a constant - there's some spatial profile to the velocity
On 6 Sep 2010, at 18:03, Alan Teeder wrote:
Now with e.g. Lightning outside fgdata I get no part of the aircraft - even
the splash screen is white. There are none of the log messages saying which
aircraft directory is in use. I do see the message Cannot find image file
.
Can you give
--
From: James Turner zakal...@mac.com
Sent: Monday, September 06, 2010 9:46 PM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Aircraft dirs (and noisy output
atlog-level=info)
On 6
On 6 Sep 2010, at 22:19, Alan Teeder wrote:
No command line. I am executing a shortcut to fgfs.exe.
My structure is (I think) conventional, e.g.
Flightgear
3rd Party
fgdata (git)
flightgear (git)
simgear
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