Re: [Flightgear-devel] Musings on the range animation

2010-09-06 Thread thorsten . i . renk
Sure - would you like a guess where my shader code largely comes from? :-) But there are limits: I asked before doing any work if the existing system can be used to get me a cloud to a predefined location - Stuart's answer was a clear 'no', and since I wanted to have precisely that capability, I

Re: [Flightgear-devel] Building FlightGear under Vista

2010-09-06 Thread Anders Gidenstam
On Sun, 5 Sep 2010, Jon S. Berndt wrote: How does one do updates via git? And how will we know when the propeller has been fixed? Hi Jon, If you don't do local changes updating is as easy as cd:ing into fgdata (and the respective source repositories) and type 'git pull'. 'git log' will list

Re: [Flightgear-devel] Aircraft dirs (and noisy output atlog-level=info)

2010-09-06 Thread James Turner
On 5 Sep 2010, at 20:46, Ron Jensen wrote: OK, I tried $fgfs --help --verbose That came up with --aircraft-dir but not --fg-aircraft. I discussed this with Ron on IRC, and seperately with Durk a few days ago - --aircraft-dir is a very old option, which I will remove (or maybe just hide),

Re: [Flightgear-devel] Musings on the range animation

2010-09-06 Thread Torsten Dreyer
Interesting... I guess it depends on numbers - if you have a detailed airport with 1500 different buildings, cars, aircraft, crates, lampposts, fences,... then you should have the same problem - and I guss the same solution, i.e. a sloppy range check which only probes every n frames should

Re: [Flightgear-devel] Building FlightGear under Vista

2010-09-06 Thread Stuart Buchanan
On Mon, Sep 6, 2010 at 1:17 AM, Jon S. Berndt wrote: Whoops! That was me not check-flying the aircraft properly before committing. I'll get it fixed shortly. -Stuart How does one do updates via git? And how will we know when the propeller has been fixed? It's fixed in git now. You can

Re: [Flightgear-devel] Aircraft dirs (and noisy output atlog-level=info)

2010-09-06 Thread James Turner
On 5 Sep 2010, at 12:26, James Turner wrote: All runs until I attempt Auto Engine Start from the Lightning Configuration menu, when fgfs crashes. If I restore the original Lightning aircraft directory in FGROOT, even after starting up fgfs, but before attempting the engine start,

Re: [Flightgear-devel] Building FlightGear under Vista

2010-09-06 Thread Jon S. Berndt
Hi Jon, If you don't do local changes updating is as easy as cd:ing into fgdata Done. (and the respective source repositories) How do I do this? and type 'git pull'. JB -- This SF.net Dev2Dev email is

Re: [Flightgear-devel] Building FlightGear under Vista

2010-09-06 Thread Hal V. Engel
On Sunday, September 05, 2010 10:30:06 am Frederic Bouvier wrote: 2) I'd like the aircraft to start up at the end of the runway, all ready for takeoff. Can I do that? You need to press the 's' key to start the engine. There should be a property to have the engine started but I don't know

Re: [Flightgear-devel] Building FlightGear under Vista

2010-09-06 Thread Jon S. Berndt
Like this? git pull git://gitorious.org/fg/fgdata.git ?? Which branch should I specify? Jon -Original Message- From: Jon S. Berndt [mailto:jonsber...@comcast.net] Sent: Monday, September 06, 2010 11:26 AM To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel]

Re: [Flightgear-devel] Aircraft dirs (and noisy output atlog-level=info)

2010-09-06 Thread Alan Teeder
-- From: James Turner zakal...@mac.com Sent: Monday, September 06, 2010 9:59 AM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Aircraft dirs (and noisy output atlog-level=info) On 5

Re: [Flightgear-devel] Building FlightGear under Vista

2010-09-06 Thread Hal V. Engel
On Monday, September 06, 2010 09:29:50 am Jon S. Berndt wrote: Like this? git pull git://gitorious.org/fg/fgdata.git ?? Which branch should I specify? Jon No from the root directory of your local copy just git pull and git will handle updating anything that needs it.

Re: [Flightgear-devel] JSBSim - how to model piston engine exhaust thrust?

2010-09-06 Thread Hal V. Engel
On Friday, September 03, 2010 01:49:46 am thorsten.i.r...@jyu.fi wrote: In the end, there are hundreds of things you don't know - friction in the exhaust tube for example... its geometrical shape (exhaust velocity isn't actually a constant - there's some spatial profile to the velocity

Re: [Flightgear-devel] Aircraft dirs (and noisy output atlog-level=info)

2010-09-06 Thread James Turner
On 6 Sep 2010, at 18:03, Alan Teeder wrote: Now with e.g. Lightning outside fgdata I get no part of the aircraft - even the splash screen is white. There are none of the log messages saying which aircraft directory is in use. I do see the message Cannot find image file . Can you give

Re: [Flightgear-devel] Aircraft dirs (and noisy output atlog-level=info)

2010-09-06 Thread Alan Teeder
-- From: James Turner zakal...@mac.com Sent: Monday, September 06, 2010 9:46 PM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Aircraft dirs (and noisy output atlog-level=info) On 6

Re: [Flightgear-devel] Aircraft dirs (and noisy output atlog-level=info)

2010-09-06 Thread James Turner
On 6 Sep 2010, at 22:19, Alan Teeder wrote: No command line. I am executing a shortcut to fgfs.exe. My structure is (I think) conventional, e.g. Flightgear 3rd Party fgdata (git) flightgear (git) simgear