Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-13 Thread Harry Campigli
Unfortunately introducing real world AI is not only awkward from the maintainability with different sources point of view. Its best kept as separate from FG as possible in my view. It clashes with scheduled AI aircraft, in that they can appear twice and cant do as good a job in the sim environment

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-13 Thread Martin Spott
cas...@mminternet.com wrote: > However, a quick search indicates there is an open source HLA on sourceforge > License is Apache License V2.0, no idea how that compare to GPL or LGPL, > but might be worth a look-see. Whatever, it is going to take time and > effort (cost) to make FG compliant [...]

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-13 Thread castle
> Harry Campigli wrote: > >> I also have a sim built of multiple machines and would add support to Johns >> comments about a socket to feed or maybe even just sync AI to other machines. > >> The other consideration possibility is allowing for a mechanism in future >> feeding external live AI sour

Re: [Flightgear-devel] OSG caching

2011-04-13 Thread Csaba Halász
On Wed, Apr 13, 2011 at 9:16 PM, ThorstenB wrote: > * or it's all our fault, our leak alone - more or less unrelated to caching. > > I think the latter is (still) the case. I already posted some weeks ago > that I was seeing loads of leaked objects. I managed to fix a few things > at the time > >

[Flightgear-devel] Joystick axis issues

2011-04-13 Thread ThorstenB
Hi, I'm having joystick issues: on start-up, all axis are in left-most/lower-most position (reporting "-1"). Only once I have moved each axis for the first time, do I get valid positions. Hardly noticeable with most planes, since "-1" means throttle is idle - so full left-rudder/pushed-aileron

Re: [Flightgear-devel] OSG caching

2011-04-13 Thread ThorstenB
On 13.04.2011 13:46, Frederic Bouvier wrote: > To reduce memory footprint caused by model caching, I added this code to the > begining of the main function of fgrun : > > osgDB::Registry* registry = osgDB::Registry::instance(); > registry->setExpiryDelay( 0. ); > > I suspect we can control

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-13 Thread Durk Talsma
On 13 Apr 2011, at 00:08, Vivian Meazza wrote: > > It's meant to have been fixed. > > I can push the shader and effects file into git - but someone else will have > to pick up the flightgear and simgear patches > Admittedly, I only looked at the corresponding forum topic very briefly, but th

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-13 Thread Martin Spott
Harry Campigli wrote: > I also have a sim built of multiple machines and would add support to Johns > comments about a socket to feed or maybe even just sync AI to other > machines. Folks, just from a design point of view: The more custom shortcut's are being added now, the more burdensome it wil

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-13 Thread Harry Campigli
Hi Durk, I also have a sim built of multiple machines and would add support to Johns comments about a socket to feed or maybe even just sync AI to other machines. The other consideration possibility is allowing for a mechanism in future feeding external live AI sources, for instance I have an a

Re: [Flightgear-devel] OSG caching

2011-04-13 Thread Frederic Bouvier
> > You can say THAT again! I wonder if OSG people know that they should > > also throw out stuff from cache, not just put things in! > > I have been bold enough to use the CACHE_ALL for today's TGA > > multiplayer event ... at the end of the 6th hour or so, FG's memory > > usage reached 7.5GB, wit

Re: [Flightgear-devel] OSG caching

2011-04-13 Thread Csaba Halász
On Wed, Apr 13, 2011 at 1:29 PM, wrote: > > I've got a stupid question - maybe someone who knows these things can > educate me. > > If I do not use texture caching, textures are loaded from harddisk every > time I need them, for each and every model. > > If I do use texture caching but my memory

Re: [Flightgear-devel] OSG caching

2011-04-13 Thread thorsten . i . renk
> You can say THAT again! I wonder if OSG people know that they should > also throw out stuff from cache, not just put things in! > I have been bold enough to use the CACHE_ALL for today's TGA > multiplayer event ... at the end of the 6th hour or so, FG's memory > usage reached 7.5GB, with the exte

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-13 Thread Durk Talsma
On 12 Apr 2011, at 23:58, cas...@mminternet.com wrote: > Hi Durk, > > Just a thought... > > Is it possible to design/redesign the AI stuff so that it propogates > across multiple computers or cores via some IPC process -- most likely > sockets. Shared memory would be ideal, but not sure how MS

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-13 Thread Durk Talsma
Hi John, On 12 Apr 2011, at 23:58, cas...@mminternet.com wrote: > Hi Durk, > > Just a thought... > > Is it possible to design/redesign the AI stuff so that it propogates > across multiple computers or cores via some IPC process -- most likely > sockets. Shared memory would be ideal, but not su