[Flightgear-devel] props protocol problem

2011-04-15 Thread Pascal J. Bourguignon
The props data protocol ls command has a problem: there's no way to determine that its output is complete (unless we use a timer, which would mean that all ls commands would suspend the client for the time out duration). I'm proposing to add a lsx command, similar to ls, but that will terminate i

Re: [Flightgear-devel] release discussion

2011-04-15 Thread Bertrand Coconnier
2011/4/15 ThorstenB : > > Ok, not sure what has changed there, but is it important enough to be > migrated to 2.2? I know it's tempting to make all the new features > available right now (I'd like to see my new TCAS in the release, we've > had 2 JSBSim updates, new HLA support, tank properties, joy

Re: [Flightgear-devel] OSG caching

2011-04-15 Thread ThorstenB
On 13.04.2011 22:52, Csaba Halász wrote: > On Wed, Apr 13, 2011 at 9:16 PM, ThorstenB wrote: >> I never ran FG for 6 hours with clouds& MP enabled though. But are we >> sure that the OSG cache itself really made a major difference now? > > Yes, pretty sure. I fly FG during the monthly TGA events,

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread syd adams
Ok success. It does rest slightly off the ground at the nose ... i removed the fake gear and all the mstab objects (clever use of mstab , by the way :)) , and still the same results... I have to admit I've never noticed this behavior before. On Fri, Apr 15, 2011 at 1:17 PM, Adrian Musceac wrote:

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Adrian Musceac
On Friday, April 15, 2011 20:43:45 syd adams wrote: > One small ,narrow fuselage piece inside and at the bottom of the main > fuselage doesnt make a difference here, you don't need a lot . And > they don't seem to trigger a crash like gear does. > The gear only triggers a crash when its absolute

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Emilian Huminiuc
On Friday 15 April 2011 21:07:12 syd adams wrote: > Still trying to take off ;) .Very nicely done model ...but a bit too > much detail for my laptop ...I get 10 fps where I'm used to getting > 30-40 . > No need to take off :), just raise the gear with the engine running (otherways it doesn't rai

Re: [Flightgear-devel] Valgrind logs

2011-04-15 Thread ThorstenB
On 15.04.2011 11:11, Andreas Gaeb wrote: > The input value lists seems to fulfil both conditions (SGSharedPtr > pointing to SGReferenced), so in theory, automatic deletion should work > here. Still, valgrind complains. Could the problem here be related to > calling the componentForge functor? Reme

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread syd adams
Still trying to take off ;) .Very nicely done model ...but a bit too much detail for my laptop ...I get 10 fps where I'm used to getting 30-40 . On Fri, Apr 15, 2011 at 8:54 AM, Adrian Musceac wrote: > >> Possibly , I think you've probably looked deeper into the code than i >> have there . Though

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-15 Thread Mathias Fröhlich
Hi, On Thursday, April 14, 2011 06:07:18 cas...@mminternet.com wrote: > Agree with the first part about hacking, but disagree with the second idea > of "cost" > > HLA is a follow-on to DIS and SimNet developed by DARPA and would require > either an extensive rewrite of FG to be HLA (Stanag 4603)

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread syd adams
One small ,narrow fuselage piece inside and at the bottom of the main fuselage doesnt make a difference here, you don't need a lot . And they don't seem to trigger a crash like gear does. On Fri, Apr 15, 2011 at 8:46 AM, Heiko Schulz wrote: > Hi Syd, > > As Oliver Thurau (ot-666) found out, many

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-15 Thread Mathias Fröhlich
Hi, On Wednesday, April 13, 2011 11:52:30 Durk Talsma wrote: > Oh, and just hitting the "send" button a little too early, I had wanted to > add that Martin Spott pointed me that the possibilities of using the new > HLA layer for this purpose. I'm currently not familiar with HLA myself to > commen

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Emilian Huminiuc
On Friday 15 April 2011 17:36:12 syd adams wrote: > > Syd, about the fuselage contact points: they are internally > > represented as a gear object, only without the compression stuff > > and with hardcoded values for static and dynamic friction. I think > > using fake gears directly would give a li

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Adrian Musceac
> Possibly , I think you've probably looked deeper into the code than i > have there . Thought I'd bring up the idea in case it hadn't been > tried . > I,ve also tried to trigger that gear up crash but haven't been able > too , (with my aerostar) , it does a belly landing and the crash > property

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Heiko Schulz
Hi Syd, As Oliver Thurau (ot-666) found out, many fuselage sections will decrease framerates. That's why it is better to have fuselage section only when necessary. Heiko > Von: syd adams > Betreff: Re: [Flightgear-devel] YASim issues > An: "FlightGear developers discussions" > > Datum: Frei

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread syd adams
> Syd, about the fuselage contact points: they are internally > represented as a gear object, only without the compression stuff > and with hardcoded values for static and dynamic friction. I think > using fake gears directly would give a little better tweaking > precision, wouldn't it? > > Cheers,

Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-15 Thread Geoff McLane
Hi Arnt, >> > >> http://geoffair.org/tmp/makefg > ..idea for makefg-1.3.0: WEUSESYSTEMPLIB=1, WEUSESYSTEMOSG=1 Already thought of, and done ;=)) For all the recent versions there are options - PLIBPATH= OSGPATH= Which should do what you ask, but I have NEVER installed PLIB nor OSG into a '

Re: [Flightgear-devel] Simple atmospheric scattering shader forskydome

2011-04-15 Thread Vivian Meazza
Durk wrote > > On 15 Apr 2011, at 08:41, Erik Hofman wrote: > > > On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote: > >> I can only agee with Vivian here: lets get this change into GIT, so > that it > >> doesn't get lost as so many others in the past. The shader is not > perfect > >> y

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Adrian Musceac
On Thursday, April 14, 2011 21:40:10 Gary Neely wrote: > Adrian, > > Great catch on the fuel and glideslope issues. You're right-- despite > parsing the fuel attributes and supplying defaults if necessary, it > has the defaults hard-coded right in the Airplane::compile block. It > seems to cons

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-15 Thread Lauri Peltonen
Hi. Nice to see my shader brought up some discussion :) First, Vivian, I tried to see your screenshots, but the link wasn't working (server down or something?) so I cannot comment them right now. And I didn't mean the bug with sun reflection on the water being misplaced from the real shader, but

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-15 Thread Erik Hofman
On Fri, 2011-04-15 at 11:22 +0200, Durk Talsma wrote: > Like, Christian and Vivian stated earlier, I would also hate to see a patch > getting lost, especially when it contains promise. This is why I originally > suggested committing it. > > I would suggest that (even though it may not be produ

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-15 Thread Durk Talsma
On 15 Apr 2011, at 08:41, Erik Hofman wrote: > On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote: >> I can only agee with Vivian here: lets get this change into GIT, so that it >> doesn't get lost as so many others in the past. The shader is not perfect >> yet, but that should not hurt

Re: [Flightgear-devel] Valgrind logs

2011-04-15 Thread Andreas Gaeb
Am 14.04.2011 21:39, schrieb Torsten Dreyer: > Isn't that what SGReferenced objects were made for? Automatic deletion? > Minimal but slight more complex example [...] yes, this works as expected -- as long as one uses SGSharedPtr. The componentForge map uses standard pointers at the moment, so it d

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-15 Thread Arnt Karlsen
On Fri, 15 Apr 2011 08:41:42 +0200, Erik wrote in message <1302849702.1655.1.camel@Raptor>: > On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote: > > I can only agee with Vivian here: lets get this change into GIT, so > > that it doesn't get lost as so many others in the past. The shader

Re: [Flightgear-devel] release discussion

2011-04-15 Thread Martin Spott
ThorstenB wrote: > On 15.04.2011 01:22, Martin Spott wrote: >> Note that there are a couple of updates/additions (and removals) to the >> Base Package which have, as far a I can tell, not yet been migrated to >> the release branch. At least the stuff Jon Stockill and I have >> committed to the Mod

Re: [Flightgear-devel] release discussion

2011-04-15 Thread ThorstenB
On 15.04.2011 01:22, Martin Spott wrote: > Note that there are a couple of updates/additions (and removals) to the > Base Package which have, as far a I can tell, not yet been migrated to > the release branch. At least the stuff Jon Stockill and I have > committed to the Models/ subdirectory is aff