[Flightgear-devel] Local Weather documentation update

2012-02-10 Thread thorsten . i . renk
I feel a bit bad that it has taken that long to get it done, but at least I made it before the 2.6 release - here are the updated documentation files for Advanced (Local) Weather 1.4 http://users.jyu.fi/~trenk/doc_update.tgz including the description of the new gui and updates on the 'known

[Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread Torsten Dreyer
Hi all, for our release of version 2.6.0 next week, we have a few open items on our checklist and I am kindly asking for support to get them done: 1. How are our release candidates performing? Are there any release blocking bugs that should be taken care of? 2. What is the state of our

Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread flightgear
3. We need a short official announcement to be sent out to press, fs websites, newstickers, CBS, NBC, al-Arabia, ITAR-TASS et al. I'd prefer a native English speaker to write on or two enthusiastic paragraphs about FlightGear 2.6.0. For my point of view it is worth to put some effort in

[Flightgear-devel] Re : Final 2.6.0 Release Preparations

2012-02-10 Thread Olivier
I could also need a german and probably french translation of the Call here if you need French translation. -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but

Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread Stuart Buchanan
On Fri, Feb 10, 2012 at 11:08 AM, Torsten Dreyer wrote: 2. What is the state of our changelog? http://wiki.flightgear.org/Changelog_2.6.0 - Please everybody who contributed to the core and fgdata, check the document and fill in the gaps. I've just gone through this, tidied up the grammar and

Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread flightgear
The FlightGear development team is happy to announce the v2.6.0 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Major improvements from v2.4.0 include reduced AI aircraft load times, easier

Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread James A. Treacy
On Fri, Feb 10, 2012 at 03:09:53PM +, Stuart Buchanan wrote: I've added the following as the synopsis for the changelog, which should be suitable: The FlightGear development team is happy to announce the v2.6.0 release of FlightGear, the free, open-source flight simulator. This new

Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread Stuart Buchanan
On 10 Feb 2012, at 15:25, James A. Treacy wrote: On Fri, Feb 10, 2012 at 03:09:53PM +, Stuart Buchanan wrote: FlightGear features more than 400 aircraft, a worldwide scenery database, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options,

Re: [Flightgear-devel] Scenery related: groundnetworks and parking

2012-02-10 Thread Adrian Musceac
Hi, As a follow-up on yesterday's question, I now can generate in a relatively reliable fashion groundnet files for a certain type of airport, with 9 medium- large parking positions and an AI network which passes the Taxidraw tests (I have randomly tested the files). I have also tested that

Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread Stuart Buchanan
On Fri, Feb 10, 2012 at 6:58 PM, Tuomad wrote: best of all, it's open source and developed by an active group of people with different backgrounds - a group that welcomes people like you to be part of the community. ? Or is that attempting a too big group hug? ;^) The idea I was trying to

Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread Ignacio Bravo
what about this: Best of all, the new features are based on user community requests, and not driven by economic incentives. Some of these features are already in the works for the next FG release [give continuity message about the development] IB Date: Fri, 10 Feb 2012 20:21:18 + From:

[Flightgear-devel] Sanitizing materials.xml

2012-02-10 Thread Stuart Buchanan
Hi All, Following on from the recent object-masking feature, I'm spending some time ironing out some issues in materials.xml and our effects. For starters, I've checked in the following: - Changed the colour balance on the .png tree textures slightly (I thought they were too blue) - Forced the