2013/5/9 grtuxhangar team :
> Hello,
>
> With recent fg git
> I am getting these messages, at fgfs run
>
> Check your IOrules! (write to '/do-not-access' is allowed)
> Check your IOrules! (read from '/do-not-access' is allowed)
> Why these new messages ?
> What must be done , to avoid it.?
Update
Hello,
With recent fg git
I am getting these messages, at fgfs run
Check your IOrules! (write to '/do-not-access' is allowed)
Check your IOrules! (read from '/do-not-access' is allowed)
Why these new messages ?
What must be done , to avoid it.?
Thank
ahmad
---
Am 2013-05-07 14:10, schrieb Renk Thorsten:
>> * Canvas instances can now be placed on scenery objects. This allows
>> for example creating animated signs/monitors. I've started to create
>> a Visual Docking Guidance System, which is not fully functionally yet
>> but should be complete enough
Hi,
> Failed to create alias at
> /controls[0]/refuelling[0]/refuelling-drogues-pos-norm
>
> [0]. Source /sim[0]/multiplay[0]/generic[0]/float[2] is already aliasing
> another
>
> property.
>
> Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm
According Fred's comment in
htt
Brandano,
It's possible that it comes from FGRun, but a Nasal warning from the 3d
preview code seems a bit implausible. It is recent thing, though.
Vivian
From: TDO Brandano [mailto:tdo_brand...@hotmail.com]
Sent: 08 May 2013 22:12
To: Flightgear Devel List
Subject: Re: [Flightgear-dev
If It's an FGRun problem maybe it's caused by the 3D preview code parsing the
planes
From: gijsr...@hotmail.com
To: flightgear-devel@lists.sourceforge.net
Date: Wed, 8 May 2013 20:57:33 +0200
Subject: Re: [Flightgear-devel] 2.10.1
Hi Stuart,
> > Failed to set alias to /controls/refuellin
Hi Stuart,
> > Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm
>
> I think I've seen that with all aircraft I've flown recently. IIRC they were
> all
> non-AAR capable (as in, they had no AAR stuff in -set.xml) but I'm not near
> my computer, so I cannot confirm that
forget it was a mismatch with GL/gl.h
sorry for the noise
> hello,
>
> Linking CXX static library libSimGearCore.a
> [ 46%] Built target SimGearCore
> Scanning dependencies of target SimGearScene
> [ 46%] Building C object
> simgear/CMakeFiles/SimGearScene.dir/canvas/ShivaVG/src/shArrays.c
hello,
Linking CXX static library libSimGearCore.a
[ 46%] Built target SimGearCore
Scanning dependencies of target SimGearScene
[ 46%] Building C object
simgear/CMakeFiles/SimGearScene.dir/canvas/ShivaVG/src/shArrays.c.o
In file included from
/wrk3lv/00LIEN-DEVEL/devel-prog-fgCVS/13-0508/simgear/s
hello, Thomas
Thank a lot for your patience.
I do understand ( i guess ) the mechanism.
We will have only to calculate the orientation ( trigonometry application
) .
Which is not the worth.
Regards
ahmad
On 8 May 2013 16:35, Thomas Geymayer wrote:
> 2013/5/8 grtuxhangar team :
> > Hello, Th
2013/5/8 grtuxhangar team :
> Hello, Thomas
>
> Sorry my question was not clear, and i probably misunderstood the feature.
> So,
> just a question: how do you define the main parent actuator axis rotation ?
> that one which trigger every other child components.
I am using the normal rotate animat
Stuart
> From: Buchanan [mailto:stuar...@gmail.com]
> Sent: 08 May 2013 10:56
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] 2.10.1
>
> On Fri, May 3, 2013 at 6:15 PM, Vivian Meazza wrote:
> > I re-installed the Jenkins nightly Win build from yesterday - seems
> > OK, a
Hello, Thomas
Sorry my question was not clear, and i probably misunderstood the feature.
So,
just a question: how do you define the main parent actuator axis rotation ?
that one which trigger every other child components.
Most of them are not rotating with a pure xyz axis rotation but very often
Hi Ahmad,
2013/5/8 grtuxhangar team :
> Congratulation for the work, the team is giving a try, with one of our most
> complex landing gear.
> Though, like Vivian, we are not Blender user.
> However since :
>
>>Currently the alternate form is not possible.
> We will want to define and to draw the
Hello Thomas
Congratulation for the work, the team is giving a try, with one of our most
complex landing gear.
Though, like Vivian, we are not Blender user.
However since :
>Currently the alternate form is not possible.
We will want to define and to draw the ojects/group animation related, out
o
On 8 May 2013, at 10:56, Stuart Buchanan wrote:
> I thought 2.10.1 data would be taken from 2.10.0, with commits cherry-picked?
>
> If not, I'd suggest backing out that commit from the 2.10.1 data branch, as
> it has a co-requisite simgear change, and as Vivian mentions still has
> some issues.
Hi Stuart,
> Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm
I think I've seen that with all aircraft I've flown recently. IIRC they were
all non-AAR capable (as in, they had no AAR stuff in -set.xml) but I'm not near
my computer, so I cannot confirm that theory.
Cheers
On Fri, May 3, 2013 at 6:15 PM, Vivian Meazza wrote:
> I re-installed the Jenkins nightly Win build from yesterday – seems OK,
> although I have NOT done any extensive testing. I’m seeing regular crashes
> here from ALS and Rembrandt, but that’s nothing new. I’m getting a number
> of errors on sta
Hi Tom,
This reads like the perfect (very) early Christmas present! This will keep me
busy on my free "ascension day" tomorrow :-)
Thanks!
Cheers,
Gijs
> Date: Wed, 8 May 2013 11:30:58 +0200
> From: tom...@gmail.com
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel]
Hi Vivian,
2013/5/7 Vivian Meazza :
> Thanks, interesting. As a non-Blender user (it makes my brain hurt) the
> references are a bit obscure.
If you get used to Blender its a really powerful tool (I have problems
if trying to work with other modelling programs :P) and with using the
right scripts
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