Re: [Flightgear-devel] 2D panel display problem -- fixed? sort of

2012-06-24 Thread Catherine James
for me its a feature and not a bug! D-NXKT I'm fine with having that [2D panel shown regardless of selected view] as an optional feature, but it shouldn't be the default because it doesn't reflect reality. The current menu switch to turn 2D panel on and off is NOT adequate, because I have to

[Flightgear-devel] Slow frame rates, --model-hz effect

2012-06-15 Thread Catherine James
Some years ago when I started flying FlightGear 2.0, I added --model-hz=480 to my startup aliases for reasons I no longer remember. I've continued to use these aliases through 2.4 and 2.6 with no real ill effect. However, on a git build from June 13 I've noticed that using them really

[Flightgear-devel] Slow frame rates

2012-06-15 Thread Catherine James
Additional finding: if you do a File -- Reset immediately after startup, the slow 1 - 2 fps problem goes away immediately and frame rates stay high thereafter. Something seems to be getting initialized either when breaking ground during takeoff or in a File -- Reset that is not getting

[Flightgear-devel] airwaveXtreme150

2012-06-14 Thread Catherine James
there are now 2 Versions in Git: The old one with the UIUC/Larcsim FDM and the converted new one (JSBSim) Both are working. It seems to me that? you haven't compiled Larcsim. I think Larcsim isn't compiled by default. You have to set some flags. I had the same problem a few month ago

[Flightgear-devel] airwaveXtreme150

2012-06-12 Thread Catherine James
Hugo, I gave the airwaveXtreme150 a try, but fgfs crashes immediately with the following error: Fatal error: Unrecognized flight model 'larcsim', cannot init flight dynamics model. AL Error (atc): Segmentation fault This is based on the latest 2.7 build as of 2022 Pacific Daylight Time, June

Re: [Flightgear-devel] Graphic performance of master vs. next branch

2011-04-11 Thread Catherine James
Yves wrote: I suggest you better take branches releases/2.2.0 from sg/fg/fgdata to compare. Another interesting repo to checkout could be http://www.gitorious.org/fg/fgmeta. Anyway branch master is not followed since more then 10 months I think, and there have been a lot of changes (master

[Flightgear-devel] Graphic performance of master vs. next branch

2011-04-10 Thread Catherine James
I'm noticing some very significant performance differences running the master build vs. the next build on my old, slow machine. Here's a quick table of fps rates, taken while sitting on the default runway at SFO in the 172, using no command-line startup options: master: no material shaders

Re: [Flightgear-devel] Understanding the design of aircraft nasal scripts

2011-04-10 Thread Catherine James
Sid wrote: Maybe you already looked into this , but to me it would make more sense to bind the joystick buttons to activate the enable properties in the actual autopilot.xml files rather than modifying the author's specialized scripts.Or write a generic nasal file to handle the variety of

Re: [Flightgear-devel] Graphic performance of master vs. next branch

2011-04-10 Thread Catherine James
Arnt, Per your suggest, I re-ran the tests with --enable-fullscreen and --geometry=1024x768. This improves performance noticeably on the master build, and on the next build with material shaders off, but I don't see any differences with material shaders on. So it actually opens the

[Flightgear-devel] Understanding the design of aircraft nasal scripts

2011-04-08 Thread Catherine James
Recently, I've been spending a good bit of time attempting to program all of my most-used aircraft so that I can engage and disengage the autopilot through the joystick. I've been able to get this to work on the Seneca II with a short nasal script in Nasal/SenecaII.nasal that sets the

[Flightgear-devel] Hurricane gearDown() and gearToggle() Nasal functions

2011-04-07 Thread Catherine James
It absolutely drove me nuts that the Hurricane, alone of the planes I've tried, does not retract the gear when I press the appropriate joystick button. Studying the Nasal code, I saw that the gearDown() function was overridden in the Aircraft/Hurricane/Models/hurricane.nas file. Changing

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-26 Thread Catherine James
Yes, certainly. I suggest that we pack your /Models/Weather/ then into a tarball and I host that for the time being as a dds texture patch to Local Weather so that people can test what works better for them. Once we know how this affects different systems, we can decide what to do and which