Hi!
Kudos for your eloquent wording.
Greetings,
Christian Buchner
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2010/2/28 Frederic Bouvier fredfgf...@free.fr:
What do you think of this effect :
Wow.
Congratulations, you are starting to beat graphics benchmark set by
Flight Simulator X.
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The GNU license has been stripped and released with a no
reproduction, distribution or resale clause.
Well, one needs to order the box and find out. If the program
copyright is misrepresented also on the DVD, there is a genuine
copyright problem for the seller. If it's only wrongly stated in
A review of the data is found here
http://www.viewfinderpanoramas.org/reviews.html#aster
It's not the holy grail of high resolution and artifact-free data, apparently ;(
I found this insightful link on the osg-users (OpenSceneGraph) mailinglist.
Christian
I am in contact with one commercial customer of ESP - and they are
about as ped about Microsoft shutting down development as everyone
else is.
Christian
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..this might be a good time to have good guides on the GPL and
FG protocols etc quirks, get ready for the Ex-MSFS crowd? ;o)
I can see all these fine people, learning a few rough lessons
that we all can eventually, um, profit from. ;o)
You might want to start by adding an MS FSX compatible
Congratulations - it looks fabulous.
This is likely based on vertex shaders. This leads me to the question: Does
OpenGL offer a software based
vertex shading branch like DirectX does? This would allow you to use the
same shader code for hardware
accelerated trees and - at a reduced level - for
I have this working in Wiimote for pointing (rotating the head) and controls
(of the airplane),
but I am still lacking the spatial triangulation capabilities like this guy
demonstrated.
The software I wrote is called WiiFly (available on avsim.com) and it is a
joystick drivers
with 4 axes (2 for
Would 32 bit mode work for you?
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Defy all challenges. Microsoft(R) Visual Studio 2005.
Hi,
In my scenery compression effort (which tries to ship the world scenery on a
single DVD) I've hit some minor snags. I know you guys are busy preparing
the 1.0 release, but nevertheless I would like to put this on the record
to be addressed later on:
I found a few zero length .btg.gz scenery
I'm probably going to get tared and feathered (or tasered?) for this, but
can
we please get an optional keyboard mapping for Microsoft Flight simulator
converts ? This is to lower the barrier of entry for those who know nothing
else but FS004/FSX and would like to check out FlightGear.
My first
2007/11/12, Ralf Gerlich [EMAIL PROTECTED]:
Hi Christian!
Christian Buchner wrote:
This code loads the largest (non-airport) BTG file from the World
scenery disk 1 (mounted on drive S: on Windows) and tries to save it
back.
I don't have that disk, but I downloaded the respective chunk
Hi,
I am trying to understand the SGBinObject binary format (BTG files) and for
this purpose I wrote a short test program to load a file and save it back to
disk.
SGBinObject source;
bool result = source.read_bin
(S:\\scenery\\Terrain\\w090n30\\w087n39\\1532019.btg);
if (result ==
Hello everyone,
my name is Christian Buchner. I am responsible for the notoriously
troublesome Tileproxy addon for
FSX and FS 2004. I have recently had a look at FlightGear - I compiled it on
Windows XP and I am quite
determined to do some hacking on the terrain engine.
I would like to get a few
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