Re: [Flightgear-devel] FG2.8.0 on final

2012-07-20 Thread Christian Buchner
Hi! Kudos for your eloquent wording. Greetings, Christian Buchner -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Christian Buchner
2010/2/28 Frederic Bouvier fredfgf...@free.fr: What do you think of this effect : Wow. Congratulations, you are starting to beat graphics benchmark set by Flight Simulator X. -- Download Intel#174; Parallel Studio

Re: [Flightgear-devel] Another person selling FlightGear on ebay

2009-10-20 Thread Christian Buchner
The GNU license has been stripped and released with a no reproduction, distribution or resale clause. Well, one needs to order the box and find out. If the program copyright is misrepresented also on the DVD, there is a genuine copyright problem for the seller. If it's only wrongly stated in

Re: [Flightgear-devel] ASTER world topographic data released

2009-07-01 Thread Christian Buchner
A review of the data is found here http://www.viewfinderpanoramas.org/reviews.html#aster It's not the holy grail of high resolution and artifact-free data, apparently ;( I found this insightful link on the osg-users (OpenSceneGraph) mailinglist. Christian

Re: [Flightgear-devel] Microsoft FS Shutdown

2009-01-26 Thread Christian Buchner
I am in contact with one commercial customer of ESP - and they are about as ped about Microsoft shutting down development as everyone else is. Christian -- This SF.net email is sponsored by: SourcForge Community

Re: [Flightgear-devel] R.I.P. MSFS?

2009-01-24 Thread Christian Buchner
..this might be a good time to have good guides on the GPL and FG protocols etc quirks, get ready for the Ex-MSFS crowd? ;o) I can see all these fine people, learning a few rough lessons that we all can eventually, um, profit from. ;o) You might want to start by adding an MS FSX compatible

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-24 Thread Christian Buchner
Congratulations - it looks fabulous. This is likely based on vertex shaders. This leads me to the question: Does OpenGL offer a software based vertex shading branch like DirectX does? This would allow you to use the same shader code for hardware accelerated trees and - at a reduced level - for

Re: [Flightgear-devel] Wiimote rocks

2007-12-23 Thread Christian Buchner
I have this working in Wiimote for pointing (rotating the head) and controls (of the airplane), but I am still lacking the spatial triangulation capabilities like this guy demonstrated. The software I wrote is called WiiFly (available on avsim.com) and it is a joystick drivers with 4 axes (2 for

Re: [Flightgear-devel] Ati 1fps and segfault

2007-12-23 Thread Christian Buchner
Would 32 bit mode work for you? - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005.

[Flightgear-devel] Problems found in world scenery and SGBucket class

2007-12-11 Thread Christian Buchner
Hi, In my scenery compression effort (which tries to ship the world scenery on a single DVD) I've hit some minor snags. I know you guys are busy preparing the 1.0 release, but nevertheless I would like to put this on the record to be addressed later on: I found a few zero length .btg.gz scenery

Re: [Flightgear-devel] Wiki keyboard page (was Re: Keyboard reorg)

2007-11-12 Thread Christian Buchner
I'm probably going to get tared and feathered (or tasered?) for this, but can we please get an optional keyboard mapping for Microsoft Flight simulator converts ? This is to lower the barrier of entry for those who know nothing else but FS004/FSX and would like to check out FlightGear. My first

Re: [Flightgear-devel] Bug in SGBinObject write_bin() function?

2007-11-12 Thread Christian Buchner
2007/11/12, Ralf Gerlich [EMAIL PROTECTED]: Hi Christian! Christian Buchner wrote: This code loads the largest (non-airport) BTG file from the World scenery disk 1 (mounted on drive S: on Windows) and tries to save it back. I don't have that disk, but I downloaded the respective chunk

[Flightgear-devel] Bug in SGBinObject write_bin() function?

2007-11-11 Thread Christian Buchner
Hi, I am trying to understand the SGBinObject binary format (BTG files) and for this purpose I wrote a short test program to load a file and save it back to disk. SGBinObject source; bool result = source.read_bin (S:\\scenery\\Terrain\\w090n30\\w087n39\\1532019.btg); if (result ==

[Flightgear-devel] FlightGear terrain engine

2007-10-31 Thread Christian Buchner
Hello everyone, my name is Christian Buchner. I am responsible for the notoriously troublesome Tileproxy addon for FSX and FS 2004. I have recently had a look at FlightGear - I compiled it on Windows XP and I am quite determined to do some hacking on the terrain engine. I would like to get a few