Congratulations - it looks fabulous.
This is likely based on vertex shaders. This leads me to the question: Does
OpenGL offer a software based
vertex shading branch like DirectX does? This would allow you to use the
same shader code for hardware
accelerated trees and - at a reduced level - for software processed trees.
Is that a possibility?
I for one would like to see Intel integrated chipsets (e.g. Intel 945GMA
found in many laptops and Mac Minis)
supported and it definitely does not have hardware accelerated vertex
shading.
Christian
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