d
controls in opposite directions with stick pulled completely back will
cause rapid wing dropping."
Try it out yourself!
Best regards
D-NXKT
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See everything from the browser to the database with AppDynamics
= 47.3062060567 lon= 11.3790703145
^
Difference = 6.34 meters (20.80 ft)
Best regards
D-NXKT
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rowser are
displayed with the same numbers of digits as typed. Simultaneous with
the jump to the wrong values the number of digits increases to their
count for "double" values
Maybe this observations help to debug this issue.
Best regards
D-NXKT
47.306206.
Sorry for the noise.
Best regards
D-NXKT
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Flightgear
7;m using Suse 12.3 64bit.
How can I check the atof precision?
Thanks for the quick response
D-NXKT
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ng via the property browser leads to exact results.
Maybe someone could fix this at the next opportunity?!
Thanks in advance
D-NXKT
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ybe there is an other solution to my problem?
Thanks in advance!
Best regards
D-NXKT
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all views (at the moment the panel is only visible in forward-view
direction). I think such a behavior could be an advantage over the 3D panels.
Best regards
D-NXKT
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blem a few month ago (January or February?). Fred gave me the the correct
settings needed to compile Larcsim here on the list.
But anyway, forget the UIUC-Version. Choose the airwaveXtreme150-JSBSim. You
should see both in fgrun. And they work both with FG 2.6, too.
Rega
gt;
>Curt.
Yup!
Tested with release 2.6.0 at KSFO. Wind from 90° with 30kn.
Fly direction San Fransisco. Behind the arena are a few chimneys.
The smoke drifts to the bay! Use the dragonfly. You can fly with no groundspeed
besides the chimneys and watch the weird scenario!
B
the
moment!
Best Regards
D-NXKT--
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another story because it is related to
the particlesystem:
...
air
true
true
But at the moment I don't know where the "drift" is made in the code.
Best Regards
D-NXKT
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Try befo
!
Due to the enormous number of windturbines in the scenery this should be done
automatically.
Best Regards
D-NXKT
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Cloud computing makes use of virtualiza
Martin Spott wrote:
> D-NXKT wrote:
>
>> Please let me know if you are interested in this work and to whom I could
>> send
>> this files (1.2MB).
>
> A merge request on Gitorious would be preferred (which requires setting
> up a personal clone), but in case of
ng
the spring parameters doesn't improve this. It would be great if the nose is
able to "whack" onto the ground. Real life hang-glider pilots are "used to it"
:-) . Could an expert help me with this?
Btw: This year is the 10th anni
)
Best regards
D-NXKT
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s, line 310
called from: /usr/share/flightgear/Aircraft/ASK13/Nasal/immat.nas, line 23
2.
ASK rotates around the nose and not around CG. Looks not realistic (best seen
in helicopter-view from the side).
Best regards
D-NXKT
-
Hello Fred,
I have managed compiling LaRCsim.
ENABLE_LARCSIM:BOOL=ON and ENABLE_UIUC_MODEL:BOOL=ON are the required
settings. Everything works fine!
Thanks for your help!
Regards
D-NXKT
else I should know?
Will LaRCsim be "on" or "off" in the upcoming release?
(And how do I reply to messages correctly? I'm not familiar with mailing-
lists. Just found your message in Flightgear-devel Archives.)
Thanks for your effort
D-NXKT
sted with ASW20, wrightFlyer and airwaveXtreme150.
FlighGear, SimGear and fgdata are up to date (next-branch).
Best regards
D-NXKT
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for me to keep up the development of a hangglider for FlightGear. Up to now
the results are very promising. Soaring feels very realistic!
Best regards
D-NXKT
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The
a GeForce 6700XL
- always "compatibel" SimGear, FlightGear and fgdata git versions
-OSG 1.9.8 or 1.9.9
Best regards
D-NXKT
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bservation helps for debugging?!
Best regards
D-NXKT
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