Re: [Flightgear-devel] 3d models

2006-07-28 Thread Martin Doege
On 7/27/06, Jon Stockill <[EMAIL PROTECTED]> wrote: > So forget converting anything from their 3d warehouse - if you want to > use a model you'll need to get it direct from the author. There is one thing FG could learn from Google Earth's 3D Warehouse:The GE Warehouse is linked to directly and pro

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-05 Thread Martin Doege
Well, I'd be careful with such assumptions. You're correct in thatFreeBSD-6.0 is not recommended for heavy-load production use (say FTP service with 3k simultaneous connections, I don't know if'ftp.cdrom.com' still exists).Still you can assume that it eaily handles 1 GByte of RAM and more. Mybet i

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-04 Thread Martin Doege
On 6/4/06, Martin Spott <[EMAIL PROTECTED]> wrote: Still you can assume that it eaily handles 1 GByte of RAM and more. Mybet is that the port of Inkscape to FreeBSD probably "doesn't match theoperating system close enough". My experience is that you often have to deal with Linuxisms in OpenSource s

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-03 Thread Martin Doege
On 6/3/06, Martin Doege <[EMAIL PROTECTED]> wrote: Inkscape does not even seem to touch the existing 2 GB of swap, so adding more will help little. Memory usage just balloons to 750-800 MB, which is the physical memory minus memory used by KDE, X, etc., and then the app fails to allocate m

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-03 Thread Martin Doege
On 6/3/06, Anders Gidenstam <[EMAIL PROTECTED]> wrote: If you have some spare disk space you could add more swap. I think thatcan be done using a swap-file so you don't even have to create anotherswap partition. See the man page for swapon(8) for more info. Inkscape does not even seem to touch the

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-03 Thread Martin Doege
On 6/3/06, Chris Metzler <[EMAIL PROTECTED]> wrote: Is the crash really related to size?  Maybe the SVG conversion wasbugged?  (of course, Inkscape should react to that better than by crashing, as well, but anyway.) It looks like Inkscape needs to fit the whole image data into physical memory. It

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-02 Thread Martin Doege
Basically, you could model a "tidal area" as a triangle mesh (asdetailed as you like) where the triangle type is "tidal" and each triangle also carries a parameter "X" which is the local tide-height atwhich that triangle is covered by water. A tide-calculator finds localtide-height in a slow-runni

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-02 Thread Martin Doege
 So I will try to convert this to SVG, maybe I can import it then. The conversion worked, but the resulting 17 MB SVG file crashes Inkscape 0.42 on import despite the 1 GB of RAM. How crappy! Martin D. ___ Flightgear-devel mailing list Flightgear-de

Re: [Flightgear-devel] Tides in FlightGear?

2006-05-28 Thread Martin Doege
I like this idea, as it is a more generic approach and could work for steeper shorelines (like those around KSFO). Smaller layers could then be used to simulate the effects of waves as well, and based on the camera's distance to these layers, we could then play the sounds for wave. Water surface

Re: [Flightgear-devel] Tides in FlightGear?

2006-05-26 Thread Martin Doege
Ok, so you are only talking about areas that are marked explicitly as tidal areas in our land use/land cover data base, and then they would be either at full tide or no tide ... that's probably simpler to manage. The idea was more like a linear transition between the high and low tide patterns.

Re: [Flightgear-devel] Tides in FlightGear?

2006-05-26 Thread Martin Doege
It would have to be slightly more than just that. At the very least, you'd need a delay-factor for the local hour-angle of the moon. Also anamplitude-factor.Even then, you'd sometimes get the tide happening about an hourdisplaced from reality due to the loss of the solar tide. If you added a simpl

[Flightgear-devel] Tides in FlightGear?

2006-05-26 Thread Martin Doege
Hi! Something important I have been missing in FG when flying over the North Sea is the effect of tides, i.e. the areas close to the coast falling dry at low tide. I realize that there are not many parts of the world where a low tide causes the sea to recede significantly, but in the Wadden Sea an

Re: [Flightgear-devel] Any lights on TWR?

2006-03-20 Thread Martin Doege
On 3/17/06, Roberto Inzerillo <[EMAIL PROTECTED]> wrote: > I'm not used to real flight, that's why I don't know if there are any > lights (pulse/beacon style, or something else) to be positioned on top > of the airport tower. But I guess there are. > Is this case? If yes, any suggestions? I'd like