On 7/27/06, Jon Stockill <[EMAIL PROTECTED]> wrote:
> So forget converting anything from their 3d warehouse - if you want to
> use a model you'll need to get it direct from the author.
There is one thing FG could learn from Google Earth's 3D Warehouse:The
GE Warehouse is linked to directly and pro
Well, I'd be careful with such assumptions. You're correct in thatFreeBSD-6.0 is not recommended for heavy-load production use (say FTP
service with 3k simultaneous connections, I don't know if'ftp.cdrom.com' still exists).Still you can assume that it eaily handles 1 GByte of RAM and more. Mybet i
On 6/4/06, Martin Spott <[EMAIL PROTECTED]> wrote:
Still you can assume that it eaily handles 1 GByte of RAM and more. Mybet is that the port of Inkscape to FreeBSD probably "doesn't match theoperating system close enough". My experience is that you often have to
deal with Linuxisms in OpenSource s
On 6/3/06, Martin Doege <[EMAIL PROTECTED]> wrote:
Inkscape does not even seem to touch the existing 2 GB of swap, so adding more will help little. Memory usage just balloons to 750-800 MB, which is the physical memory minus memory used by KDE, X, etc., and then the app fails to allocate m
On 6/3/06, Anders Gidenstam <[EMAIL PROTECTED]> wrote:
If you have some spare disk space you could add more swap. I think thatcan be done using a swap-file so you don't even have to create anotherswap partition. See the man page for swapon(8) for more info.
Inkscape does not even seem to touch the
On 6/3/06, Chris Metzler <[EMAIL PROTECTED]> wrote:
Is the crash really related to size? Maybe the SVG conversion wasbugged? (of course, Inkscape should react to that better than
by crashing, as well, but anyway.)
It looks like Inkscape needs to fit the whole image data into physical
memory. It
Basically, you could model a "tidal area" as a triangle mesh (asdetailed as you like) where the triangle type is "tidal" and each
triangle also carries a parameter "X" which is the local tide-height atwhich that triangle is covered by water. A tide-calculator finds localtide-height in a slow-runni
So I will try to convert this to SVG, maybe I can import it then.
The conversion worked, but the resulting 17 MB SVG file crashes Inkscape 0.42 on import despite the 1 GB of RAM. How crappy!
Martin D.
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I like this idea, as it is a more generic approach and could work for steeper
shorelines (like those around KSFO). Smaller layers could then be used to
simulate the effects of waves as well, and based on the camera's distance to
these layers, we could then play the sounds for wave.
Water surface
Ok, so you are only talking about areas that are marked explicitly as
tidal areas in our land use/land cover data base, and then they would be
either at full tide or no tide ... that's probably simpler to manage.
The idea was more like a linear transition between the high and low
tide patterns.
It would have to be slightly more than just that. At the very least,
you'd need a delay-factor for the local hour-angle of the moon. Also anamplitude-factor.Even then, you'd sometimes get the tide happening about an hourdisplaced from reality due to the loss of the solar tide. If you added a
simpl
Hi!
Something important I have been missing in FG when flying over the
North Sea is the effect of tides, i.e. the areas close to the coast
falling dry at low tide. I realize that there are not many parts of the
world where a low tide causes the sea to recede significantly, but in
the Wadden Sea an
On 3/17/06, Roberto Inzerillo <[EMAIL PROTECTED]> wrote:
> I'm not used to real flight, that's why I don't know if there are any
> lights (pulse/beacon style, or something else) to be positioned on top
> of the airport tower. But I guess there are.
> Is this case? If yes, any suggestions? I'd like
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