[Flightgear-devel] Fwd: [vtp] Color-based per-pixel blending of detail textures

2012-02-09 Thread Norman Vine
Begin forwarded message: From: dpapa...@ymail.com dpapa...@gmail.com Date: February 9, 2012 8:39:35 AM EST To: v...@yahoogroups.com Subject: [vtp] Color-based per-pixel blending of detail textures Reply-To: v...@yahoogroups.com Hello all, This is unrelated to the VTP per se, but I

Re: [Flightgear-devel] Compiler error

2010-10-07 Thread Norman Vine
On Oct 7, 2010, at 11:16 AM, Tim Moore wrote: On Thu, Oct 7, 2010 at 5:12 PM, fiers...@zonnet.nl wrote: I used OSG version 2.9.10. The error probably has something to do with a recent change, because yesterday's compilation was fine. I guess I could roll back to an older version of OSG,

Re: [Flightgear-devel] OpenGL EXT Functions - native windows

2010-05-09 Thread Norman Vine
On May 9, 2010, at 2:20 PM, Geoff McLane wrote: Hi Erik, Fred, Thank you Erik and Fred for pointing me to simgear/screen/extensions.[cxx|hxx]... So it seems all the extensions _ARE_ supported in the default windows DLLS (OpenGL32.dll and GLU32.dll), just NOT exposed through the usual

Re: [Flightgear-devel] Seeking permission -- reuse of SimGear component

2010-02-20 Thread Norman Vine
On Feb 20, 2010, at 4:46 AM, Tim Moore wrote: On Sat, Feb 20, 2010 at 1:28 AM, Michael A. K. Gross mgr...@sofia.usra.edu wrote: Hi folks, I'm working on a US-government-funded flight planner for a NASA airborne astronomy mission (SOFIA). Airborne astronomy has worked in true

Re: [Flightgear-devel] Seeking permission -- reuse of SimGear component

2010-02-20 Thread Norman Vine
On Feb 20, 2010, at 10:13 AM, Michael A. K. Gross wrote: I do need to modify coremag to accomplish our goals, so I don't think LGPL will cover it. The file itself claims GPLv2, and it's not good enough anyway for NASA bean counters for other authors to claim that's an error without

Re: [Flightgear-devel] multiple --generic record/playback errors

2010-02-09 Thread Norman Vine
On Feb 9, 2010, at 3:14 PM, Curtis Olson wrote: Notice you are only getting 6 decimal places on your lat/lon and I know from a past life that this will probably resolve down to a resolution of maybe 10-20 meters. Hmm 6 decimal places should get you sub meter precision

[Flightgear-devel] Fwd: [osg-users] Rendering 2 video stream

2010-02-02 Thread Norman Vine
someone was asking about making movies the other day thought this might help Norman FGJpegHttpd Author Begin forwarded message: From: Cedric Pinson cedric.pin...@plopbyte.net Date: February 1, 2010 6:14:05 PM EST To: OpenSceneGraph Users osg-us...@lists.openscenegraph.org Subject: Re:

Re: [Flightgear-devel] Understanding scenery archatecture

2009-12-11 Thread Norman Vine
On Dec 11, 2009, at 10:58 AM, cullam Bruce-Lockhart wrote: Hey gang. I've just started putting together some visual aids in understanding what happens in a scenery build process. That's well and good, but I'm having an issue with terrafit. I've recently discovered that my understanding

Re: [Flightgear-devel] X-Plane 850 file format support committed

2009-06-14 Thread Norman Vine
You might want to look into /OpenSceneGraph/include/osgSim/OverlayNode Cheers Norman On Jun 14, 2009, at 10:19 AM, Curtis Olson wrote: Hi Fred, Glad to see someone is starting to nibble at the 8.50 format and figure it out. If you are developing code that takes the bezier outlines

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Norman Vine
On Apr 7, 2009, at 11:16 AM, Curtis Olson wrote: On Tue, Apr 7, 2009 at 9:34 AM, Melchior FRANZ wrote: Well, so far the samples usually looked something like this: ambient0.2 0.4 0.1 0.5/ambient. Doesn't look *that* bad, indeed. But in reality floats don't usually have just one digit after

[Flightgear-devel] SimGear licensing

2009-03-08 Thread Norman Vine
Hi all, While I was in the process of perusing the SimGear code I noticed that some of the newer code was being released under the GPL As part of the original SimGear team I was under the impression that SimGear was specifically LGPL as expressed here http://simgear.org/mission_statement and

Re: [Flightgear-devel] FGFS 1.0.0 Cygwin build error

2008-05-14 Thread Norman Vine
Try commenting out lines 39 = 41: #ifdef HAVE_WINDOWS_H #include windows.h #endif For some reason you are still picking up the Windows min max macros. There is nothing in this file that requires windows.h -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [Flightgear-devel] GPS update rate

2008-04-16 Thread Norman Vine
* LeeE -- Monday 14 April 2008: I'm running a nasal loop at 1/(frame-rate/2), which typically works out to between 10-20 Hz, but because the gps update rate is much slower (0.45 sec if I'm interpreting the code correctly) the results aren't very smooth - the effect is that the

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-21 Thread Norman Vine
LeeE writes: Would it be possible to cobble together a small utility that would allow small parcels of the scenery database e.g. 1x1 deg tiles, to be checked and corrected manually without setting up the full scenery build system? That way, many people could work on it whenever they

Re: [Flightgear-devel] trees

2008-02-06 Thread Norman Vine
Stuart Buchanan writes: As people have noticed, currently the different tree textures are merely colour variations on the current shapes. It would be great if someone who knows their way around GIMP could spend a little time improving the tree textures. I'm sure this would improve the

Re: [Flightgear-devel] http://openaerialmap.org/

2008-01-31 Thread Norman Vine
Melchior FRANZ writes: ... and a short article about it: http://www.linux.com/feature/125258 Just amazing what those gremlins at telascience come up with :-) - This SF.net email is sponsored by: Microsoft Defy all

Re: [Flightgear-devel] trees

2008-01-27 Thread Norman Vine
Curtis Olson writes: (I haven't dug much in the code for these trees, but ...) it appears that the random locations are computed as areas come into view (or come close enough to the viewer.) So each time a new chunk of trees are added, I see a blip in the frame rates. If there are a

Re: [Flightgear-devel] Random Objects OSG patch

2007-12-29 Thread Norman Vine
Erik Hofman writes: Christian Mayer wrote: This might be a case where the great BOOST Project might help us: http://www.boost.org/libs/random/index.html One thing to keep in mind when using random generators is that it would be realy nice (if not required) to generate the same

Re: [Flightgear-devel] Informal version number poll

2007-11-30 Thread Norman Vine
Arnt Karlsen writes: Are we a bunch of old cranky developers (it looks that way sometimes!) :-) ..delurking... ;o) :-) .. ;o) GPL sea floor map data, anyone? http://topex.ucsd.edu/WWW_html/mar_topo.html http://www.shadedrelief.com/cleantopo2/index.html Recloaking Norman

Re: [Flightgear-devel] Fixing head lag

2007-11-03 Thread Norman Vine
David Megginson writes: I think it's great that FlightGear added head lag to the sim -- it's a good alternative when the pilot can't feel forces -- but I think we'd do better to model it based on perceived forces, not on roll/yaw/pitch damping. For example, simply entering a coordinated bank

[Flightgear-devel] FW: xfplan 0.5 released

2007-10-15 Thread Norman Vine
fyi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Falk Sent: Monday, October 15, 2007 9:43 PM To: [EMAIL PROTECTED] Subject: xfplan 0.5 released Hi all; just wanted to announces that I've released a version of xfplan with terrain

Re: [Flightgear-devel] Broken Clouds

2007-07-26 Thread Norman Vine
Curtis Olson writes: On 7/26/07, Vivian Meazza wrote: Incidentally, I have observed in both linux and osx in fg/osg that cloud layers don't work quite like I'd expect. If the weather is scattered clouds at 3000 ft and overcast at 5000, then when I'm sitting on

Re: [Flightgear-devel] Building multiple fgfs binaries from onesource tree

2007-07-24 Thread Norman Vine
Melchior FRANZ writes: * Hans Ulrich Niedermann -- Sunday 22 July 2007: As the whole thing is still in development, it makes sense for developers to have more than just one of the three, so that one can compare their behaviours. And how many developers actually do it? I hope many :-)

Re: [Flightgear-devel] C++ code beautifier / Coding standards proposal

2007-06-09 Thread Norman Vine
Durk Talsma writes; I just came across this little program called bcpp http://invisible-island.net/bcpp/bcpp.html which seems to be doing a pretty decent job on intending and beautifying C++ code. It works somewhat like indent, but with the significant difference that it can also

Re: [Flightgear-devel] OSG, make, and cmake?

2007-04-11 Thread Norman Vine
Curtis Olson writes I just noticed this morning that all the gnu Makefiles have been removed from OpenSceneGraph. It appears that we now need cmake to build OpenSceneGraph? Make still works for the moment in OpenThreads and osgProducer. I installed cmake for Fedora Core 6 and it is

Re: [Flightgear-devel] simulating camera output during flight

2007-03-22 Thread Norman Vine
Leidson Campos A. Ferreira writes: Start fg with --jpg-httpd=port, then you should get a screenshot in your browser, since it's a simple request you could code the http get request in you application, not sure if it's fast enought for realtime. Is really

Re: [Flightgear-devel] simulating camera output during flight

2007-03-22 Thread Norman Vine
Norman Vine wrote: Leidson Campos A. Ferreira writes: Start fg with --jpg-httpd=port, then you should get a screenshot in your browser, since it's a simple request you could code the http get request in you application, not sure if it's fast enought

Re: [Flightgear-devel] simulating camera output during flight

2007-03-22 Thread Norman Vine
Leidson Campos A. Ferreira writes: In fact, this feature was modified by me, and accepted by Flightgear team, almost 6 months ago and after this no Flightgear version was released (I think), then you should consider get latest Flightgear CVS version to get this improvement (because old

Re: [Flightgear-devel] Flightgear remote modules

2007-02-13 Thread Norman Vine
Ralf Gerlich writes: Rob Ratcliff wrote: You could use an event distribution (Pub/Sub) paradigm based on something like the CORBA Notification Service (Event Service), the CORBA property service, the newer Data Distribution Service (DDS) or something like the High Level Architecture

Re: [Flightgear-devel] Trains?

2007-01-31 Thread Norman Vine
Leee writes It had occurred to me that YASim could be (ab)used to fake a car. The gear handling would be fine for the wheels and suspension - don't see too many problems there. Ensuring it didn't take off might be trickier though. Why not look at Torcs It is built ontop of PLIB so

[Flightgear-devel] FW: [osg-users] Re: Performance OSG release compile vs win32 binaries

2006-11-22 Thread Norman Vine
FYI -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gert van Maren Sent: Wednesday, November 22, 2006 12:44 PM To: osg-users@openscenegraph.net Subject: [osg-users] Re: Performance OSG release compile vs win32 binaries Hi Robert, I can't

Re: [Flightgear-devel] GPL Violation?

2006-11-18 Thread Norman Vine
Stefan Seifert writes: - From a legal perspective the easiest way for you to ensure that you may put screen shots of FG you made on your page is to put them under the GPL. One may consider a screen shot as a derivative work of FG as FG is used for creation and for example it's textures

Re: [Flightgear-devel] GPL Violation?

2006-11-18 Thread Norman Vine
Stefan Seifert writes: Norman Vine wrote: So the question is 1: Are screenshots a result of running the program or 2: Are screenshots a work based on the program I would argue (1) That's the point: it's arguable if it's 1 or 2. But wheter it's 1 or 2 putting the screen shots

Re: [Flightgear-devel] OT Sunday night fun

2006-11-12 Thread Norman Vine
Curtis Olson writes:un Hey, if anyone is around for the next few minutes, check out out our multiplayer map: http://mpmap02.flightgear.org To make a long story short, someone here locally (err someone who isn't driving) can watch the flightgear view in 3d, and all of you can

Re: [Flightgear-devel] Linking 'fgfs' on FreeBSD

2006-11-07 Thread Norman Vine
Andy Ross writes: Martin Spott wrote: Think of some application that needs - just as a stupid example - only functions from libosgText but none from libosgSim ? Actually, here's a better explanation: let's call that application FlightGear and say that it requires functions from

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Norman Vine
Curtis Olson writes: Right, in all this we need to remember that in all our past benchmarking, the graphics themselves account for 90-95% of the workload. I haven't profiled FGFS in a long time however I guess that is true if you consider ground intersection and database paging part

Re: [Flightgear-devel] Simgear compile error: min function

2006-06-17 Thread Norman Vine
Mathias Fröhlich writes On Saturday 17 June 2006 22:44, Georg Vollnhals wrote: I am just trying to find that needle but I am blind! But not giving up for the next hour. Ok, google tells me that #define NOMINMAX or equivalently CPPFLAGS=-DNOMINMAX ./configure --whatever-you-like does

RE: [Flightgear-devel] Error in SGMisc class? I don't see it ...

2006-02-27 Thread Norman Vine
You need to make sure to #define NOMINMAX or else windows.h includes conflicting stuff -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jon S. Berndt Sent: Monday, February 27, 2006 7:57 AM To: flightgear-devel@lists.sourceforge.net Subject: RE:

RE: [Flightgear-devel] Modelling tools

2006-01-17 Thread Norman Vine
flying.toaster writes: I am fairly new to flightgear and there are two subjects I would like to get involved into. I am a 3D modeller for Strike Fighters : Project 1 (check out http://www.column5.us, there is a F/A-18 model I made) using blender. I am willing to build many models for

RE: [Flightgear-devel] replacing existing objects in fgfsdb

2006-01-17 Thread Norman Vine
Jon Stockill writes: Frederic Bouvier wrote: A search by position bounding box would be really cool. Until I get chance to add that you can actually search by partial lat/lon - so for example searching with lat=50.1 would return everything from 51.0 to 51.9 repeat after me