Begin forwarded message:
From: dpapa...@ymail.com dpapa...@gmail.com
Date: February 9, 2012 8:39:35 AM EST
To: v...@yahoogroups.com
Subject: [vtp] Color-based per-pixel blending of detail textures
Reply-To: v...@yahoogroups.com
Hello all,
This is unrelated to the VTP per se, but I
On Oct 7, 2010, at 11:16 AM, Tim Moore wrote:
On Thu, Oct 7, 2010 at 5:12 PM, fiers...@zonnet.nl wrote:
I used OSG version 2.9.10. The error probably has something to do with a
recent change, because yesterday's compilation was fine.
I guess I could roll back to an older version of OSG,
On May 9, 2010, at 2:20 PM, Geoff McLane wrote:
Hi Erik, Fred,
Thank you Erik and Fred for pointing me to
simgear/screen/extensions.[cxx|hxx]...
So it seems all the extensions _ARE_ supported in the
default windows DLLS (OpenGL32.dll and GLU32.dll),
just NOT exposed through the usual
On Feb 20, 2010, at 4:46 AM, Tim Moore wrote:
On Sat, Feb 20, 2010 at 1:28 AM, Michael A. K. Gross mgr...@sofia.usra.edu
wrote:
Hi folks,
I'm working on a US-government-funded flight planner for a NASA
airborne
astronomy mission (SOFIA). Airborne astronomy has worked in true
On Feb 20, 2010, at 10:13 AM, Michael A. K. Gross wrote:
I do need to modify coremag to accomplish our goals, so I don't
think LGPL
will cover it. The file itself claims GPLv2, and it's not good enough
anyway for NASA bean counters for other authors to claim that's an
error
without
On Feb 9, 2010, at 3:14 PM, Curtis Olson wrote:
Notice you are only getting 6 decimal places on your lat/lon and I
know from a past life that this will probably resolve down to a
resolution of maybe 10-20 meters.
Hmm
6 decimal places should get you sub meter precision
someone was asking about making movies the other day
thought this might help
Norman
FGJpegHttpd Author
Begin forwarded message:
From: Cedric Pinson cedric.pin...@plopbyte.net
Date: February 1, 2010 6:14:05 PM EST
To: OpenSceneGraph Users osg-us...@lists.openscenegraph.org
Subject: Re:
On Dec 11, 2009, at 10:58 AM, cullam Bruce-Lockhart wrote:
Hey gang.
I've just started putting together some visual aids in understanding
what happens in a scenery build process. That's well and good, but
I'm having an issue with terrafit. I've recently discovered that my
understanding
You might want to look into
/OpenSceneGraph/include/osgSim/OverlayNode
Cheers
Norman
On Jun 14, 2009, at 10:19 AM, Curtis Olson wrote:
Hi Fred,
Glad to see someone is starting to nibble at the 8.50 format and
figure it out. If you are developing code that takes the bezier
outlines
On Apr 7, 2009, at 11:16 AM, Curtis Olson wrote:
On Tue, Apr 7, 2009 at 9:34 AM, Melchior FRANZ wrote:
Well, so far the samples usually looked something like this:
ambient0.2 0.4 0.1 0.5/ambient. Doesn't look *that* bad, indeed.
But in reality floats don't usually have just one digit after
Hi all,
While I was in the process of perusing the SimGear code I noticed
that some of the newer code was being released under the GPL
As part of the original SimGear team I was under the impression
that SimGear was specifically LGPL as expressed here
http://simgear.org/mission_statement
and
Try commenting out lines 39 = 41:
#ifdef HAVE_WINDOWS_H
#include windows.h
#endif
For some reason you are still picking up the
Windows min max macros.
There is nothing in this file that requires windows.h
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
* LeeE -- Monday 14 April 2008:
I'm running a nasal loop at 1/(frame-rate/2), which typically works
out to between 10-20 Hz, but because the gps update rate is much
slower (0.45 sec if I'm interpreting the code correctly) the
results aren't very smooth - the effect is that the
LeeE writes:
Would it be possible to cobble together a small utility that would
allow small parcels of the scenery database e.g. 1x1 deg tiles, to
be checked and corrected manually without setting up the full
scenery build system? That way, many people could work on it
whenever they
Stuart Buchanan writes:
As people have noticed, currently the different tree textures
are merely colour
variations on the current shapes. It would be great if
someone who knows their
way around GIMP could spend a little time improving the tree
textures. I'm sure
this would improve the
Melchior FRANZ writes:
... and a short article about it: http://www.linux.com/feature/125258
Just amazing what those gremlins at telascience come up with :-)
-
This SF.net email is sponsored by: Microsoft
Defy all
Curtis Olson writes:
(I haven't dug much in the code for these trees, but ...) it
appears that the random locations are computed as areas come
into view (or come close enough to the viewer.) So each time
a new chunk of trees are added, I see a blip in the frame
rates. If there are a
Erik Hofman writes:
Christian Mayer wrote:
This might be a case where the great BOOST Project might help us:
http://www.boost.org/libs/random/index.html
One thing to keep in mind when using random generators is
that it would
be realy nice (if not required) to generate the same
Arnt Karlsen writes:
Are we a bunch of old cranky developers (it looks that way
sometimes!) :-)
..delurking... ;o)
:-)
.. ;o) GPL sea floor map data, anyone?
http://topex.ucsd.edu/WWW_html/mar_topo.html
http://www.shadedrelief.com/cleantopo2/index.html
Recloaking
Norman
David Megginson writes:
I think it's great that FlightGear added head lag to the sim -- it's a
good alternative when the pilot can't feel forces -- but I think we'd
do better to model it based on perceived forces, not on roll/yaw/pitch
damping. For example, simply entering a coordinated bank
fyi
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Falk
Sent: Monday, October 15, 2007 9:43 PM
To: [EMAIL PROTECTED]
Subject: xfplan 0.5 released
Hi all; just wanted to announces that I've released a version
of xfplan
with terrain
Curtis Olson writes:
On 7/26/07, Vivian Meazza wrote:
Incidentally, I have observed in both linux and osx in fg/osg
that cloud layers don't work quite like I'd expect. If the
weather is scattered clouds at 3000 ft and overcast at 5000,
then when I'm sitting on
Melchior FRANZ writes:
* Hans Ulrich Niedermann -- Sunday 22 July 2007:
As the whole thing is still in development, it makes sense for
developers to have more than just one of the three, so that one can
compare their behaviours.
And how many developers actually do it?
I hope many :-)
Durk Talsma writes;
I just came across this little program called bcpp
http://invisible-island.net/bcpp/bcpp.html which seems to be
doing a pretty
decent job on intending and beautifying C++ code. It works
somewhat like
indent, but with the significant difference that it can also
Curtis Olson writes
I just noticed this morning that all the gnu Makefiles have
been removed from OpenSceneGraph. It appears that we now
need cmake to build OpenSceneGraph? Make still works for the
moment in OpenThreads and osgProducer. I installed cmake for
Fedora Core 6 and it is
Leidson Campos A. Ferreira writes:
Start fg with --jpg-httpd=port, then you should get a
screenshot in your
browser, since it's a simple request
you could code the http get request in you application,
not sure if it's
fast enought for realtime.
Is really
Norman Vine wrote:
Leidson Campos A. Ferreira writes:
Start fg with --jpg-httpd=port, then you should get a
screenshot in
your
browser, since it's a simple request
you could code the http get request in you application,
not sure if
it's
fast enought
Leidson Campos A. Ferreira writes:
In fact, this feature was modified by me, and accepted by
Flightgear team, almost 6 months ago and after this no
Flightgear version was released (I think), then you should
consider get latest Flightgear CVS version to get this
improvement (because old
Ralf Gerlich writes:
Rob Ratcliff wrote:
You could use an event distribution (Pub/Sub) paradigm based on
something like the CORBA Notification Service (Event Service), the
CORBA property service, the newer Data Distribution Service
(DDS) or
something like the High Level Architecture
Leee writes
It had occurred to me that YASim could be (ab)used to fake a
car. The gear handling would be fine for the wheels and
suspension - don't see too many problems there. Ensuring it
didn't take off might be trickier though.
Why not look at Torcs
It is built ontop of PLIB so
FYI
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Gert van Maren
Sent: Wednesday, November 22, 2006 12:44 PM
To: osg-users@openscenegraph.net
Subject: [osg-users] Re: Performance OSG release compile vs
win32 binaries
Hi Robert,
I can't
Stefan Seifert writes:
- From a legal perspective the easiest way for you to ensure
that you may put screen shots of FG you made on your page is
to put them under the GPL. One may consider a screen shot as
a derivative work of FG as FG is used for creation and for
example it's textures
Stefan Seifert writes:
Norman Vine wrote:
So the question is
1: Are screenshots a result of running the program or
2: Are screenshots a work based on the program
I would argue (1)
That's the point: it's arguable if it's 1 or 2. But wheter
it's 1 or 2 putting the screen shots
Curtis Olson writes:un
Hey, if anyone is around for the next few minutes, check out
out our multiplayer map:
http://mpmap02.flightgear.org
To make a long story short, someone here locally (err someone
who isn't driving) can watch the flightgear view in 3d, and
all of you can
Andy Ross writes:
Martin Spott wrote:
Think of some application that needs - just as a stupid
example - only functions from libosgText but none from libosgSim ?
Actually, here's a better explanation: let's call that
application FlightGear and say that it requires functions
from
Curtis Olson writes:
Right, in all this we need to remember that in all our past
benchmarking, the graphics themselves account for 90-95% of
the workload.
I haven't profiled FGFS in a long time however I guess that
is true if you consider ground intersection and database
paging part
Mathias Fröhlich writes
On Saturday 17 June 2006 22:44, Georg Vollnhals wrote:
I am just trying to find that needle but I am blind!
But not giving up for the next hour.
Ok, google tells me that
#define NOMINMAX
or equivalently
CPPFLAGS=-DNOMINMAX ./configure --whatever-you-like
does
You need to make sure to #define NOMINMAX
or else windows.h includes conflicting stuff
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jon S.
Berndt
Sent: Monday, February 27, 2006 7:57 AM
To: flightgear-devel@lists.sourceforge.net
Subject: RE:
flying.toaster writes:
I am fairly new to flightgear and there are two subjects I would like to get
involved into.
I am a 3D modeller for Strike Fighters : Project 1 (check out
http://www.column5.us, there is a F/A-18 model I made)
using blender.
I am willing to build many models for
Jon Stockill writes:
Frederic Bouvier wrote:
A search by position bounding box would be really cool.
Until I get chance to add that you can actually search by partial
lat/lon - so for example searching with lat=50.1 would return everything
from 51.0 to 51.9
repeat after me
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