I tried the imposters/billboards patch fro 3d clouds but didn't get the
problem you reported. It does make flightgear dog-slow however, 1 or 2
fps maximum. I played a bit with the rendering options but none of the
options did make any difference in frame rate (not even setting the
cloud settin
Hi Stuart,
On Saturday 04 October 2008 15:45:07 Stuart Buchanan wrote:
> Here's a current screenshot showing my progress:
>
> http://www.nanjika.co.uk/flightgear/clouds.jpg
>
Looks great! I really hope we can include some 3D clouds in the next release.
Keep up the good work. :-)
Cheers,
Durk
Hi All,
As I mentioned in my mail yesterday, I'm taking another look at 3D clouds.
Rather than using Impostors, I instead looked at what I could do by using GPU
shaders - basically offloading as much processing onto the graphics card as
possible. This worked very well for the random-forests, wh
On 9 Aug 2008, at 15:32, Stuart Buchanan wrote:
>
> I did consider it, but given the problems I've had simply trying to
> port the existing code, I felt it was too much of a challenge for
> the moment.
Seems like a classic thing to investigate (along with about a hundred
other potential gr
> Von: John Wojnaroski <[EMAIL PROTECTED]>
> Betreff: Re: [Flightgear-devel] 3D clouds - progress report·
> An: "FlightGear developers discussions"
>
> Datum: Samstag, 9. August 2008, 16:16
> gerard robin wrote:
>
> >On sam 9 août 2008,
Stuart Buchanan wrote:
>--- On Sat, 9/8/08, John Wojnaroski wrote:
>
>
>>just 2 more cts.
>>
>>if you're porting to OSG why not consider Mark
>>Harris' cloud code? far
>>superior in texture, appearance, extendibility,
>>transparency, lighting,
>>etc, etc,might require a tad more work but
--- On Sat, 9/8/08, John Wojnaroski wrote:
> just 2 more cts.
>
> if you're porting to OSG why not consider Mark
> Harris' cloud code? far
> superior in texture, appearance, extendibility,
> transparency, lighting,
> etc, etc,might require a tad more work but IMHO the
> results are
> worth
gerard robin wrote:
>On sam 9 août 2008, Ralf Gerlich wrote:
>
>
>>Hi Stuart!
>>
>>Stuart Buchanan wrote:
>>
>>
>>>Just to keep everyone up to date on where I am with porting 3D clouds to
>>>FG OSG:
>>>
>>>http://www.nanjika.co.uk/flightgear/clouds.jpg
>>>
>>>Obviously there is still a lot o
On sam 9 août 2008, Ralf Gerlich wrote:
> Hi Stuart!
>
> Stuart Buchanan wrote:
> > Just to keep everyone up to date on where I am with porting 3D clouds to
> > FG OSG:
> >
> > http://www.nanjika.co.uk/flightgear/clouds.jpg
> >
> > Obviously there is still a lot of work to be done before they are
>
Hi Stuart!
Stuart Buchanan wrote:
> Just to keep everyone up to date on where I am with porting 3D clouds to FG
> OSG:
>
> http://www.nanjika.co.uk/flightgear/clouds.jpg
>
> Obviously there is still a lot of work to be done before they are complete,
> but progress is being made.
Doesn't look
Great news!
--
---
WBR, Vadym.
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Hi All,
Just to keep everyone up to date on where I am with porting 3D clouds to FG OSG:
http://www.nanjika.co.uk/flightgear/clouds.jpg
Obviously there is still a lot of work to be done before they are complete, but
progress is being made.
I'm hoping that once I've completed the OSG part of t
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