Re: [Flightgear-devel] 3D clouds and precepitation affects.

2011-01-24 Thread Alex Perry
On Mon, Nov 29, 2010 at 2:21 AM, Tim Moore timoor...@gmail.com wrote: On Mon, Nov 29, 2010 at 9:39 AM, thorsten.i.r...@jyu.fi wrote: One more observation.  Yesterday I was doing tweaks to the spin related functions in my model and during spin tests I noticed that I get the same affect

Re: [Flightgear-devel] 3D clouds and precepitation affects.

2010-11-29 Thread thorsten . i . renk
One more observation. Yesterday I was doing tweaks to the spin related functions in my model and during spin tests I noticed that I get the same affect when I am in a spin only the clouds are rotating about a vertical axis rather than a horizontal axis. Again it only appears to happen in

Re: [Flightgear-devel] 3D clouds and precepitation affects.

2010-11-29 Thread Tim Moore
On Mon, Nov 29, 2010 at 9:39 AM, thorsten.i.r...@jyu.fi wrote: One more observation. Yesterday I was doing tweaks to the spin related functions in my model and during spin tests I noticed that I get the same affect when I am in a spin only the clouds are rotating about a vertical axis

Re: [Flightgear-devel] 3D clouds and precepitation affects.

2010-11-28 Thread thorsten . i . renk
2. Clouds rotate in an unrealistic way when doing loops and other maneuvers that involve going to/from inverted (loops, half Cuban eights, split S's ...) but it does not happen when doing rolls. The clouds will flip over 180 degrees at the top and bottom of loops for example. (...) The

Re: [Flightgear-devel] 3D clouds and precepitation affects.

2010-11-28 Thread Tim Moore
While the unrealistic behaviour in loops can't really be cured, it could be lessened by doing what nature does - using more cloudlets with less features (up-down distinction) and build cloud structure not by texture but by positioning selected cloudlets with better control. That would need

Re: [Flightgear-devel] 3D clouds and precepitation affects.

2010-11-28 Thread Vivian Meazza
Hal Just built FG, simgear, OSG from GIT yesterday. My previous build was from before the new environment stuff went in. 1. The clouds in general look better than in the past. In non-aerobatic flight these look very realistic to me. But... 2. Clouds rotate in an unrealistic way when

Re: [Flightgear-devel] 3D clouds and precepitation affects.

2010-11-28 Thread Heiko Schulz
Hi, This has been an issue from the beginning. There is a workaround in FG though, which turns off the rain in internal views, and instead puts a moving rain texture on the canopy. It's not perfect but it is quite a bit better than rain-in-the cockpit. Try the Spitfire IIa to see it