On Mon, Nov 29, 2010 at 2:21 AM, Tim Moore timoor...@gmail.com wrote:
On Mon, Nov 29, 2010 at 9:39 AM, thorsten.i.r...@jyu.fi wrote:
One more observation. Yesterday I was doing tweaks to the spin related
functions in my model and during spin tests I noticed that I get the
same
affect
One more observation. Yesterday I was doing tweaks to the spin related
functions in my model and during spin tests I noticed that I get the same
affect when I am in a spin only the clouds are rotating about a vertical
axis
rather than a horizontal axis. Again it only appears to happen in
On Mon, Nov 29, 2010 at 9:39 AM, thorsten.i.r...@jyu.fi wrote:
One more observation. Yesterday I was doing tweaks to the spin related
functions in my model and during spin tests I noticed that I get the same
affect when I am in a spin only the clouds are rotating about a vertical
axis
2. Clouds rotate in an unrealistic way when doing loops and other
maneuvers
that involve going to/from inverted (loops, half Cuban eights, split S's
...)
but it does not happen when doing rolls. The clouds will flip over 180
degrees
at the top and bottom of loops for example.
(...)
The
While the unrealistic behaviour in loops can't really be cured, it could
be lessened by doing what nature does - using more cloudlets with less
features (up-down distinction) and build cloud structure not by texture
but by positioning selected cloudlets with better control. That would need
Hal
Just built FG, simgear, OSG from GIT yesterday. My previous build was
from
before the new environment stuff went in.
1. The clouds in general look better than in the past. In non-aerobatic
flight
these look very realistic to me. But...
2. Clouds rotate in an unrealistic way when
Hi,
This has been an issue from the beginning. There is a
workaround in FG
though, which turns off the rain in internal views, and
instead puts a
moving rain texture on the canopy. It's not perfect but it
is quite a bit
better than rain-in-the cockpit. Try the Spitfire IIa to
see it
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