Re: [Flightgear-devel] 3d clouds on multi-display systems (was Re: FSWeekend 2012...)

2012-11-11 Thread Renk Thorsten
> I think that's just a side-effect of having so many pixels covered by > (multiple) quads with alpha. I'm not sure there's much we can do > about that, unless we somehow start dropping sprites. I'll have a > think - 3D cloud perf has always been a big challenge. Based on my own experiments, I

Re: [Flightgear-devel] 3d clouds on multi-display systems (was Re: FSWeekend 2012...)

2012-11-10 Thread Arnt Karlsen
On Fri, 09 Nov 2012 21:08:07 +0100, Torsten wrote in message <509d62a7.7000...@t3r.de>: > Am 08.11.2012 23:24, schrieb Stuart Buchanan: > > I'm confused. From my reading of Durk's post, 3D clouds would > > appear to work fine for a multi-display system "out-of-the-box", > > but your comment here

Re: [Flightgear-devel] 3d clouds on multi-display systems (was Re: FSWeekend 2012...)

2012-11-09 Thread Stuart Buchanan
On Thu, Nov 8, 2012 at 11:12 PM, John wrote: > Yes, your are correct it you run a single instance of fg with three > displays with whichever scheme you use; e.g. using the XML file to create a > left, center, and right camera for the scene or one of the video splitters > to break a single large c

Re: [Flightgear-devel] 3d clouds on multi-display systems (was Re: FSWeekend 2012...)

2012-11-09 Thread Torsten Dreyer
Am 08.11.2012 23:24, schrieb Stuart Buchanan: > I'm confused. From my reading of Durk's post, 3D clouds would appear to work > fine for a multi-display system "out-of-the-box", but your comment > here indicates > that there is an issue that requires fixing by restricting the random seed. Hi Stuar

Re: [Flightgear-devel] 3d clouds on multi-display systems (was Re: FSWeekend 2012...)

2012-11-08 Thread castle . 64
uot; Sent: Thursday, November 8, 2012 3:24:37 PM Subject: [Flightgear-devel] 3d clouds on multi-display systems (was Re: FSWeekend 2012...) On Wed, Nov 7, 2012 at 5:03 PM, John wrote: > second, we also run fgfs on a multi-core machine with three graphics cards. > Performance is aroun

[Flightgear-devel] 3d clouds on multi-display systems (was Re: FSWeekend 2012...)

2012-11-08 Thread Stuart Buchanan
On Wed, Nov 7, 2012 at 5:03 PM, John wrote: > second, we also run fgfs on a multi-core machine with three graphics cards. > Performance is around 50-60 fps for each core. and thanks to Jan Comans the > 3d clouds are sync aross all three displays. Hi John, I'm confused. From my reading of Durk