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Durk Talsma wrote:
Hi Folks,
I finally had some time today to place the AI traffic related user
documentation in the wiki:
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic
Durk,
Do you have any thoughts on
On Tue, 14 Nov 2006 09:20:38 +0100
Tim Moore wrote:
Durk,
Do you have any thoughts on representing some of the AI ground net
features -- specifically parking spaces and hold points -- visually in
the scene? Not to mention making intersection of taxiways a bit more
attractive...
Can you
On Tue, 14 Nov 2006 15:28:44 +0100
Tim Moore wrote:
I'd like to see markings on the tarmac for aircraft parking, as well as
the taxi centerlines that lead to them. I'd like to see runway
hold-short points on the tarmac. I'd like to see taxiways and runways
that have nice fillets where they
Hi Tim,
On Tuesday 14 November 2006 15:28, Tim Moore wrote:
Chris Metzler wrote:
On Tue, 14 Nov 2006 09:20:38 +0100
Tim Moore wrote:
Durk,
Do you have any thoughts on representing some of the AI ground net
features -- specifically parking spaces and hold points -- visually in
the
MaybeisitpossibletomakeprogramlikewellknownSigns,whichwilltakedatanotfrom$FG_ROOT/Local/signs/data/,butfromairportdatafile, and draw arrows instead name of town? I'm not programmer, just suggest... :)
-- ---WBR, Vadym.
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Take
Hi,
Durk Talsma wrote:
I finally had some time today to place the AI traffic related user
documentation in the wiki:
Great! This clarifies why I don't get AI traffic on EDNY although I
created a taxiway network ;-)
Cheers,
Ralf
Hi Folks,
I finally had some time today to place the AI traffic related user
documentation in the wiki:
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic
The current version is still a bit of a rough cut, as I've been learning wiki
formatting pretty much as I was
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