[Flightgear-devel] Blender CAT II-III ground signs tutorial

2006-06-22 Thread Roberto Inzerillo
Hi, I've put up a new brief tutorial for not-so-experienced FGFS modelling developers. It focuses on basic principles about Simgear XML animations applied on a simple CAT II/III separation ground marking. The example teaches how to apply a simple texture to a planar object with Blender, make

Re: [Flightgear-devel] Blender CAT II-III ground signs tutorial

2006-06-22 Thread Frederic Bouvier
Quoting Roberto Inzerillo : Hi, I've put up a new brief tutorial for not-so-experienced FGFS modelling developers. It focuses on basic principles about Simgear XML animations applied on a simple CAT II/III separation ground marking. The example teaches how to apply a simple texture to a

Re: [Flightgear-devel] Blender CAT II-III ground signs tutorial

2006-06-22 Thread Curtis L. Olson
Martin Spott wrote: Roberto Inzerillo wrote: The URL: http://www.geocities.com/robitabu/blender_catii-ii_markings/catii-iii_markings.html I have the impression the time has come that somebody should create an unrestricted web account for you ;-) It might make sense to merge

Re: [Flightgear-devel] Blender CAT II-III ground signs tutorial

2006-06-22 Thread Roberto Inzerillo
Simon was kind enough to put the tutorial on the Flightgear Wiki. The URL: http://wiki.flightgear.org/flightgear_wiki/index.php?title=Blender_Ground_Signs_Tutorial That will solve the Yahoo transfer quota limits prob :-) Roberto -- Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten