Re: [Flightgear-devel] Crash detection

2007-12-26 Thread GWMobile
LOL :-) Maybe flight gear should make coffee... Don't airliners all have galley coffee makers? Obviously it is as important to realism as a crash indicator which doesn't use physics to be triggered and ignores the in flight desires of its users who may not WANT entertainment water crashes or

Re: [Flightgear-devel] Crash detection

2007-12-26 Thread Lee Duke
GW-- Sure, coffeemakers are a good idea. But what about the cement trucks and bulldozers used to build an airport: should those be included just in case someone wants to build an airport in their backyard? Perhaps we can get a large group of people to post links to photos of those backyards

Re: [Flightgear-devel] Crash detection

2007-12-25 Thread R. van Steenbergen
GWMobile schreef: The original post quoted below exemplifies why I beleive it is a mistake to ever have crash detection for water in a flight sim however let me lay it out simply. 1. Anyone who lands on water in a flight sim knows they are doing it. It is highly likely they WANT to do it

Re: [Flightgear-devel] Crash detection

2007-12-25 Thread GWMobile
I have to say that no person will use flightgear for reenacting actual crashes because it doesn't model structures. In crash recreation they don't ever model impact but only 1. Structural debris spread after impact or 2. flight system or weather conditions prior to impact or 3. structal

Re: [Flightgear-devel] Crash detection

2007-12-25 Thread Arnt Karlsen
On Tue, 25 Dec 2007 22:20:24 -0500, GWMobile wrote in message [EMAIL PROTECTED]: I have to say that no person will use flightgear for reenacting actual crashes because it doesn't model structures. ..seeing the sponsorship in action, I'd caution you, remember what happened when someone else