On Friday 12 June 2009 07:20:25 Innis Cunningham wrote:
Thanks Gary
I don't think that is it I have checked the normals and flip them to no
avail. Correct me if I am wrong but if the object is double sided then you
should not be able to see through it from one side.As I said before when
the
Innis,
Now you have me puzzled and I love a puzzle. Yes, an object that is
marked as double-sided should render both sides, because in effect the
double-sided toggle is telling the render engine to consider each
polygon as two polygons with the normals inverted. If you like, feel
free to take
Hello All
I am trying to build a hangar with Blender 2.48 not a hard task you might say
but for some reason when I join two objects to one some of the sides become
single sided that is they become transparent from one side in FG.If I leave them
as separate objects they show double sided in
Innis,
It sounds like some polygon normals are inverted. This is pretty
common after joins. After doing a join on objects in Blender, select
your object, go to Edit mode, and on the button bar find the Mesh
Tools More menu. From there, select Draw Normals. The normal is a line
perpendicular to
Thanks Gary
I don't think that is it I have checked the normals and flip them to no avail.
Correct me if I am wrong but if the object is double sided then you should not
be able to see through it from one side.As I said before when the faces
concerned are separate objects they show double sided
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