Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-09 Thread Isao Yamashita
This is something that I would like to do for Washington DC.Unfortunately I don't have vector graphics, though I can easily getraster graphics of the USGS 7.5' maps.Josh ---You can use Inkscape to convert the raster graphics to SVG (or other vector) formats.My 2 centsIsaoJosh Babcock

Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-06 Thread Julien Pierru
Right now svg2ac creates one .ac file containing all the buildings, another containing all the runways and a last one containing all the taxiways.It would be easy for someone to go in the .ac file using either blender or AC3D and edit the geometry, to add features such as towers, modify the height

Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-06 Thread Robicd
Julien Pierru wrote: Right now svg2ac creates one .ac file containing all the buildings, another containing all the runways and a last one containing all the taxiways. It would be easy for someone to go in the .ac file using either blender or AC3D and edit the geometry, to add features such as

Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-06 Thread Julien Pierru
Yes svg2ac can be a real improvement in speed, the whole process takes seconds(except for the altitude fetching part, but that can be improved~minutes). The errors currently can not be corrected in Blender, the first one is a bug in my code, the second is inherent to FG(but there are techniques to

Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-06 Thread Josh Babcock
Robicd wrote: Julien Pierru wrote: Right now svg2ac creates one .ac file containing all the buildings, another containing all the runways and a last one containing all the taxiways. It would be easy for someone to go in the .ac file using either blender or AC3D and edit the geometry, to

Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-06 Thread Ampere K. Hardraade
On Monday 06 March 2006 02:52, Chris Metzler wrote: If there's some way to make them not look like white boxes, but rather like real ground structures look -- whether through texturing, or just solid material colors on the polys without using textures-- I agree. Without that, I dunno. snip

Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-06 Thread Ampere K. Hardraade
On Monday 06 March 2006 03:48, Detlef Faber wrote: Even without automatic texture generation it would cut down airport scenery creation time significantly. Automatic creation, sizing and placing of objects is great, and applying a generic texture should not be too hard. At least it eases the

[Flightgear-devel] Ground structures pulled from diagrams.

2006-03-05 Thread Chris Metzler
On Mon, 6 Mar 2006 01:04:48 -0500 Ampere K. Hardraade wrote: Julien is working on a program called svg2ac. The other day, we did an experiment generating the Frankfurt airport out of an FAA's airport diagram using this program. http://flamebunny.homelinux.net/pics/EDDF.jpg As you can