Re: [Flightgear-devel] KSFO Scenery

2012-01-07 Thread Gijs de Rooy
> > I ran at the issue described in post > > http://comments.gmane.org/gmane.games.flightgear.devel/64128 > > > >> osgDB ac3d reader: could not parse texture coords while reading object > >> "Mesh1 Component_1_1 M" setting to (0,0) > > > > As Martin correctly said it is the KSFO_DomesticGarage

Re: [Flightgear-devel] KSFO Scenery

2012-01-07 Thread Olaf Flebbe
Hi martin, gerade Fgdata besichtigt. Eine Null hätte auch gereicht. Tut jetzt ohne Warnung. Danke. Olaf Flebbe o...@oflebbe.de Am 06.01.2012 um 23:37 schrieb Olaf Flebbe: > Hi, > > I ran at the issue described in post > http://comments.gmane.org/gmane.games.flightgear.devel/64128 > >> osg

Re: [Flightgear-devel] KSFO Scenery

2012-01-07 Thread Martin Spott
Olaf Flebbe wrote: > Problem here is that this models contains underflowing numbers like = > "2.80259692865e-45" I've applied a simple fix, we'll see if it works ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

[Flightgear-devel] KSFO Scenery

2012-01-06 Thread Olaf Flebbe
Hi, I ran at the issue described in post http://comments.gmane.org/gmane.games.flightgear.devel/64128 > osgDB ac3d reader: could not parse texture coords while reading object > "Mesh1 Component_1_1 M" setting to (0,0) As Martin correctly said it is the KSFO_DomesticGarage.ac. Problem here is

Re: [Flightgear-devel] KSFO scenery to cvs data?

2006-03-26 Thread George Patterson
On Sat, 2006-03-25 at 22:00 +0100, Mathias Fröhlich wrote: > Hi, > > Shall we update the KSFO tile in cvs with the data available in the world > scenery? > Or which copy is the /master/ copy here? > > The problem I try to solve is that multiplayer clients should all use the > exactly same scene

[Flightgear-devel] KSFO scenery to cvs data?

2006-03-25 Thread Mathias Fröhlich
Hi, Shall we update the KSFO tile in cvs with the data available in the world scenery? Or which copy is the /master/ copy here? The problem I try to solve is that multiplayer clients should all use the exactly same scenery data. Otherwise multiplayer aircraft having installed different scener