Hi AJ MacLeod!
В сообщении от 6 ноября 2007 AJ MacLeod написал(a):
> "Correct" depends on your point of view ;-)
>
> To me, the above XML doesn't really make logical sense; at best it's
> confusing. The object should be controlled by one factor property, or (if
> you need extreme control) you can
On Tuesday 06 November 2007 10:30:29 Yurik V. Nikiforoff wrote:
> Now, second animation not work at all. But some times ago (around half of
> year), such code work properly - object has control of last animation .
> I don't know - may be, rules of multiply animations of one objects was
> changed.
>
> On Wed, 31 Oct 2007 20:51:40 +
>
> Jon Stockill <[EMAIL PROTECTED]> wrote:
> > I'm having problems with the following seemingly simple bit of animation
> > (running the cvs osg version):
> >
> >
> >WarnLoVolt
> >WarnGen
> >WarnLoOil
> >WarnFuel
> >WarnStarter
> >
> >
Syd&Sandy a écrit :
> On Wed, 31 Oct 2007 20:51:40 + Jon Stockill <[EMAIL PROTECTED]>
> wrote:
>
> > I'm having problems with the following seemingly simple bit of
> > animation (running the cvs osg version):
> >
> > WarnLoVolt
> > WarnGen
> > WarnLoOil
> > WarnFuel
> > WarnStarter
> > ins
On Wed, 31 Oct 2007 20:51:40 +
Jon Stockill <[EMAIL PROTECTED]> wrote:
> I'm having problems with the following seemingly simple bit of animation
> (running the cvs osg version):
>
>
>WarnLoVolt
>WarnGen
>WarnLoOil
>WarnFuel
>WarnStarter
>
>
>instrument
I'm having problems with the following seemingly simple bit of animation
(running the cvs osg version):
WarnLoVolt
WarnGen
WarnLoOil
WarnFuel
WarnStarter
instrumentation/warning-panel/test
material
0.0
0.0
0.0
instrumentation/w
OK, now my problem seems to be this bit:
MormonTempleDC.nas
Looks like the nasal file is not getting loaded. I'm sure that fg wants
a more explicit path, but the following don't work either.
/Scenery/Objects/w080n30/w078n39/MormonTempleDC.nas
Scenery/Objects/w080n30/w078n39/MormonTe
Melchior FRANZ wrote:
> On Thu, Jan 19, 2006 at 10:02:39AM +0100, Melchior FRANZ wrote:
>
>>Solution: you have to change it back explicitly -- in a
>>separate animation.
>
>
> Solution II: you can also watch the sun angle in a Nasal loop
> and set a property accordingly. Then you can leave the
>
Slightly OT, but there may be a bug that needs squished here ...
OK, it seems like the first of these works, but the latter works at
night, but causes a segfault during the day:
These aren't the entire files, but the rest of the stuff is just range
animations. If needed, I can post the entire file
On Thu, Jan 19, 2006 at 08:29:57AM -0500, Josh Babcock wrote:
> Does the property-base have to be in the animation, or can I define one
> property-base globally for all the animations to use?
Once per "material"(!) animation. But it's optional and
you can leave it away. Other animation types don't
Josh Babcock wrote:
> Melchior FRANZ wrote:
>
>>On Thu, Jan 19, 2006 at 10:02:39AM +0100, Melchior FRANZ wrote:
>>
>>
>>>Solution: you have to change it back explicitly -- in a
>>>separate animation.
>
>
>
> Ah, I misunderstood the mechanism. Thanks Melchior.
>
> Josh
>
>
> -
Melchior FRANZ wrote:
> On Thu, Jan 19, 2006 at 10:02:39AM +0100, Melchior FRANZ wrote:
>
>>Solution: you have to change it back explicitly -- in a
>>separate animation.
Ah, I misunderstood the mechanism. Thanks Melchior.
Josh
---
This SF.ne
On Thu, Jan 19, 2006 at 10:02:39AM +0100, Melchior FRANZ wrote:
> Solution: you have to change it back explicitly -- in a
> separate animation.
Solution II: you can also watch the sun angle in a Nasal loop
and set a property accordingly. Then you can leave the
material condition away and use that
On Wed, Jan 18, 2006 at 10:55:21PM -0500, Josh Babcock wrote:
> Can anyone see something wrong with this animation? It seems that the
> condition switch is stuck in the "on" position.
You tell it to change the material if/when the condition
is met. And that's what it does. You don't tell it to
res
Can anyone see something wrong with this animation? It seems that the
condition switch is stuck in the "on" position. I have watched
sun-angle-rad go back and forth over 1.55 without the emission turning
off. It just keeps glowing blue. I don't see an example of a condition
other than "equals" bein
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