Re: [Flightgear-devel] Material animation problem

2007-11-07 Thread Yurik V. Nikiforoff
Hi AJ MacLeod! В сообщении от 6 ноября 2007 AJ MacLeod написал(a): > "Correct" depends on your point of view ;-) > > To me, the above XML doesn't really make logical sense; at best it's > confusing. The object should be controlled by one factor property, or (if > you need extreme control) you can

Re: [Flightgear-devel] Material animation problem

2007-11-06 Thread AJ MacLeod
On Tuesday 06 November 2007 10:30:29 Yurik V. Nikiforoff wrote: > Now, second animation not work at all. But some times ago (around half of > year), such code work properly - object has control of last animation . > I don't know - may be, rules of multiply animations of one objects was > changed. >

Re: [Flightgear-devel] Material animation problem

2007-11-06 Thread Yurik V. Nikiforoff
> On Wed, 31 Oct 2007 20:51:40 + > > Jon Stockill <[EMAIL PROTECTED]> wrote: > > I'm having problems with the following seemingly simple bit of animation > > (running the cvs osg version): > > > > > >WarnLoVolt > >WarnGen > >WarnLoOil > >WarnFuel > >WarnStarter > > > >

Re: [Flightgear-devel] Material animation problem

2007-11-01 Thread alexis bory
Syd&Sandy a écrit : > On Wed, 31 Oct 2007 20:51:40 + Jon Stockill <[EMAIL PROTECTED]> > wrote: > > > I'm having problems with the following seemingly simple bit of > > animation (running the cvs osg version): > > > > WarnLoVolt > > WarnGen > > WarnLoOil > > WarnFuel > > WarnStarter > > ins

Re: [Flightgear-devel] Material animation problem

2007-10-31 Thread
On Wed, 31 Oct 2007 20:51:40 + Jon Stockill <[EMAIL PROTECTED]> wrote: > I'm having problems with the following seemingly simple bit of animation > (running the cvs osg version): > > >WarnLoVolt >WarnGen >WarnLoOil >WarnFuel >WarnStarter > > >instrument

[Flightgear-devel] Material animation problem

2007-10-31 Thread Jon Stockill
I'm having problems with the following seemingly simple bit of animation (running the cvs osg version): WarnLoVolt WarnGen WarnLoOil WarnFuel WarnStarter instrumentation/warning-panel/test material 0.0 0.0 0.0 instrumentation/w

Re: [Flightgear-devel] material animation problem

2006-01-20 Thread Josh Babcock
OK, now my problem seems to be this bit: MormonTempleDC.nas Looks like the nasal file is not getting loaded. I'm sure that fg wants a more explicit path, but the following don't work either. /Scenery/Objects/w080n30/w078n39/MormonTempleDC.nas Scenery/Objects/w080n30/w078n39/MormonTe

Re: [Flightgear-devel] material animation problem

2006-01-20 Thread Josh Babcock
Melchior FRANZ wrote: > On Thu, Jan 19, 2006 at 10:02:39AM +0100, Melchior FRANZ wrote: > >>Solution: you have to change it back explicitly -- in a >>separate animation. > > > Solution II: you can also watch the sun angle in a Nasal loop > and set a property accordingly. Then you can leave the >

Re: [Flightgear-devel] material animation problem

2006-01-20 Thread Josh Babcock
Slightly OT, but there may be a bug that needs squished here ... OK, it seems like the first of these works, but the latter works at night, but causes a segfault during the day: These aren't the entire files, but the rest of the stuff is just range animations. If needed, I can post the entire file

Re: [Flightgear-devel] material animation problem

2006-01-20 Thread Melchior FRANZ
On Thu, Jan 19, 2006 at 08:29:57AM -0500, Josh Babcock wrote: > Does the property-base have to be in the animation, or can I define one > property-base globally for all the animations to use? Once per "material"(!) animation. But it's optional and you can leave it away. Other animation types don't

Re: [Flightgear-devel] material animation problem

2006-01-19 Thread Josh Babcock
Josh Babcock wrote: > Melchior FRANZ wrote: > >>On Thu, Jan 19, 2006 at 10:02:39AM +0100, Melchior FRANZ wrote: >> >> >>>Solution: you have to change it back explicitly -- in a >>>separate animation. > > > > Ah, I misunderstood the mechanism. Thanks Melchior. > > Josh > > > -

Re: [Flightgear-devel] material animation problem

2006-01-19 Thread Josh Babcock
Melchior FRANZ wrote: > On Thu, Jan 19, 2006 at 10:02:39AM +0100, Melchior FRANZ wrote: > >>Solution: you have to change it back explicitly -- in a >>separate animation. Ah, I misunderstood the mechanism. Thanks Melchior. Josh --- This SF.ne

Re: [Flightgear-devel] material animation problem

2006-01-19 Thread Melchior FRANZ
On Thu, Jan 19, 2006 at 10:02:39AM +0100, Melchior FRANZ wrote: > Solution: you have to change it back explicitly -- in a > separate animation. Solution II: you can also watch the sun angle in a Nasal loop and set a property accordingly. Then you can leave the material condition away and use that

Re: [Flightgear-devel] material animation problem

2006-01-19 Thread Melchior FRANZ
On Wed, Jan 18, 2006 at 10:55:21PM -0500, Josh Babcock wrote: > Can anyone see something wrong with this animation? It seems that the > condition switch is stuck in the "on" position. You tell it to change the material if/when the condition is met. And that's what it does. You don't tell it to res

[Flightgear-devel] material animation problem

2006-01-18 Thread Josh Babcock
Can anyone see something wrong with this animation? It seems that the condition switch is stuck in the "on" position. I have watched sun-angle-rad go back and forth over 1.55 without the emission turning off. It just keeps glowing blue. I don't see an example of a condition other than "equals" bein