Android here as well. Let me know if i can help...I was planning to look into
such myself very soon.
--- On Sat, 5/21/11, Arnt Karlsen wrote:
From: Arnt Karlsen
Subject: Re: [Flightgear-devel] OT: android/ipad development
To: flightgear-devel@lists.sourceforge.net
Date: Saturday, May 21
If you want to place a application in the app store, it costs some
$99/year iirc, but it allows for as many applications you want, paid or
not.
> Hi Curt,
>
> > I have an android phone myself, but everyone else involved in this
> > UAS project is mac so I'll probably get out voted. :-)
> but reme
Hi Curt,
> I have an android phone myself, but everyone else involved in this
> UAS project is mac so I'll probably get out voted. :-)
but remember: iPxxx needs the app store do install software unless you
jailbreaked your device. App store is more or less incompatible with GPL
software.
I onc
On Fri, 20 May 2011 16:46:33 -0500, Curtis wrote in message
:
> Hi Victhor,
>
> Thanks for the offer to help test. We'll have to see how (and if?)
> this project shapes up and whether we end up going down the ios path
> or the android path or as someone else suggested, attempt to find a
> way t
Hi Victhor,
Thanks for the offer to help test. We'll have to see how (and if?) this
project shapes up and whether we end up going down the ios path or the
android path or as someone else suggested, attempt to find a way to support
both. I have an android phone myself, but everyone else involved
Le 18 mai 2011 à 20:36, Curtis Olson a écrit :
> This is a bit off topic, but I was wondering if we have any developers here
> who might be interested in talking about a specific android (or ipad) project.
>
> As many of you may know, I am involved with a small company that is
> developing a UA
If you wanted to broadest platform support, I'd suggest looking at
WebGL instead, even though it's bleeding edge. As Android and iOS are so
different from each other (Programming language, API etc), the amount of
effort to build something specific for one platform would exhaust you
from building
I currently am in possession of a ARM Cortex-A8 development board,
complete with graphics processor(PowerVR SGX) and Android support. If
you need any hardware to test software on, I'll be willing to help.
It has a screen, though pretty low res(480x272), and the LCD interface
got a small issue, but
On Wednesday, May 18, 2011 03:12:24 PM Curtis Olson wrote:
> On Wed, May 18, 2011 at 1:58 PM, Claus Christmann wrote:
> > Have you looked at the "ground control station" for the Parrot AR Drone?
> > http://youtu.be/wtlp7jwvkd4
>
> The Parrot AR drone is a cool product, but that's a proprietary sy
On Wed, May 18, 2011 at 1:58 PM, Claus Christmann wrote:
> Have you looked at the "ground control station" for the Parrot AR Drone?
> http://youtu.be/wtlp7jwvkd4
>
The Parrot AR drone is a cool product, but that's a proprietary system,
right? In our case we would have significantly different de
On Wednesday, May 18, 2011 02:36:25 PM Curtis Olson wrote:
> This is a bit off topic, but I was wondering if we have any developers here
> who might be interested in talking about a specific android (or ipad)
> project.
>
> As many of you may know, I am involved with a small company that is
> deve
This is a bit off topic, but I was wondering if we have any developers here
who might be interested in talking about a specific android (or ipad)
project.
As many of you may know, I am involved with a small company that is
developing a UAS (UAV) and autopilot. We have a PC based ground station
al
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